
Polismos is a city builder set in ancient Greece. To ensure your city's prosperity you will need to care for your people, trade valuable resources, enact wise policies, and maybe even dominate other cities.
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About
Turn your city into a thriving metropolis by balancing both internal governance and external diplomacy. Build magnificent structures, unlock groundbreaking innovations, and navigate a complex economic system - the city's fate lay in your hands.
Want to play as one of the historical heavy-weights like Athens or Sparta? Or maybe found your very own city on a small secluded island? The choice is yours! The location you select will have huge effects on your city - providing great gameplay variation.

Attending to the needs of your people will be crucial, otherwise you will soon see your loyal subjects turn against you. Will you defend your spot on the top even when doing so might hurt the city and its inhabitants?
Other cities around you will offer both commercial and diplomatic opportunities, but may also pose a threat to the city you’ve worked so hard to build.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely great little city builder, and unlike anything else. The gameplay provides incentive to be as efficient and streamlined in your city development as possible. It's a joy min-maxing your industry between home grown produce and trade. I really like how families are handled too, with each following an archetype. Getting traders early on is a real boon. The art is very charming, there's a ton of fun to be had in city layout. The decorative elements are fantastic, though I found myself hankering for more. If the dev reads this, Plazas, more pillar variants, more trees and bushes, maybe fences... You've a ton of space to flesh out the experience laterally here. Placing a wonder is such an epic moment, I want to garnish it with huge modular gardens! High recommended.
it's more like a puzzle game than a city builder.
I honestly do enjoy this game A LOT. It's quite hard at first to understand the game since there is no tutorial which makes the learning curve kinda hard by trial and error. BUT once you do understand the game (took me awhile) it's great. While the game does take a lot of time to play since you don't want to rush you want to take your time it's a nice casual game. I also had no bug issues at all which makes this game pretty solid. Hopefully there is more updates in the future there is a lot of content by playing as each city state and even making your own. Keep up the good work guys!
I gave it multiple tries, I honestly did, it feels like a very cool game but every time the city just fails. This game is all about delicately balancing resources, if you god forbid build one extra house in your 100 buildings city, just a half percent higher than the hardcoded formula requires, you will get ♥♥♥♥♥♥. Whatever you will try to do from that point on will just make things worse. Not only every element of them game is punishing, the game throws random events at you to screw that formula in what feels like 500 canon balls through your barely floating ship. It looks like the developer abandoned this game after release, if the game only got some more balancing updates it would have been a great game, because at the moment that's the only thing it lacks. The developer was so focused on the game formula that they forgot to balance the real world, required of them to update the game to make it more playable, so they can get better reviews, so the game can sell better, so they can hire more people to update the game.
THIS GAME IS HARD, I really enjoy it as it is different to the other ones. You have to be present and act accordingly to the policy. You need to built so many buildings, and it just continues... hope to see some new stuff here :)
This is a game of balance. You have to keep the people happy no matter what. If they ask you to revoke taxes do it. However as soon as you can turn it back on. Only attack the enemies that attack you first. Don't try to build to much at one time. Take you time and keep it balance.
Great little game. The challenge is to stay afloat economically, with other challenges as well, but the main 'puzzle' is how to grow sustainably. has some GREAT IDEAS THAT I CANT SEEM TO REMEMBER EVER BEING USED IN SIMILIAR GAMES, for them alone it is worth trying this game. One would be the separation between public and private currencies, a great take on the economics. This game can be BRUTAL the first times you play it, dont expect a chill experience like in nova roma.
hay que darle visibilidad a este juego, no solo porque esta bueno, sino porque no hay casi juegos de construccion de ciudades ambientadas en la antigua grecia! Buen juego, relajante y buena variedad de mapas!
Extremely fun for first 2+ days because its innovative and challenging. I appreciate challenge. Not fun once you master the game, and there won't be updates to address that. [edited out to not spoil it]. What a cool concept overall, and its immersive, but it's a short term game.
Update: The game is a 5/10 and that's only if you accept its shortcomings generously. After an additional 10 hours I am happy to report that I was right. The terrain remains an insurmountable obstacle. Scaling in size and owning all of your neighbors is pretty fun, however, and I think if you already own the game and can't refund it, it's worth playing through to that point. Speaking of owning your neighbors: Combat is abysmal dog sh*t. It feels SO SO BAD to move units, you have to LEFT CLICK to move them which deviates from every strategy game on the planet that uses right clicking. This of course only applies to defensive combat, as that's the only time you move your units. When you're attacking a city it's a literal numbers game, as long as your number is bigger you'll win, just click a button or two and you've conquered a city. I do think getting resource tributes (rather than money) changes how you see the game as it frees up labor that you can then use for other things (especially if your tribute can help get you some manufactured goods like wine or olive oil). After an additional 10 hours, no secrets mechanics have been bestowed upon me that would change my mind. Game just feels bad. I also checked and a solid 30% of all maps are literally unplayable because you dont get ANY space that isn't covered in mountains- once again this should not ever be the case and is a failure of the game designer. Terrain management and combat overhaul (which frankly, just needs some minor tweaks to make it feel more engaging) would go a long way to improving the game. The economy mechanics in this game is likely FUBAR, because it's supposed to be the intricate balancing system where you slowly progress towards stability, and making one minor chance or tweak to this would destroy the delicate balance that the game designers have, to their credit, done a good job of creating. What really sticks out to me is that I think there actually should be efficiency upgrades- making your citizens gather resources 10/15/20% faster. This would free up labor in the late game and allow for more rapid expansion (getting to the empire state is the hard part, why not make it super easy AFTER getting there by giving you extra resources on?) but I understand that this ruins the game balance. ORIGINAL REVIEW: It's fun, but there really isn't much potential. You'll spend your first two or three cities trying to get your bearings, learning with each defeat- what works well, what doesn't. That part's okay. Then when you finally understand the game it feels impossible to fail, just a slow ascent upwards until you can do whatever you want. The biggest complaint I have, and it truly is a deal breaker, is that there is no way to edit or manage the terrain. You can't build on mountains, and the game takes place in one of the most mountainous regions in the world- it's a recipe for failure. The game boasts its 150 pre-made cities, but at least half of them are 90% mountainous. Crete is a small island with like 10 cities on it and im serious, like 7 of them are unplayable because they are nothing but mountain. Why put them in the game? How were these maps generated & approved? Its bad. With no way to edit the terrain its just pointless. The dev says that this is considered a "completed" game, and no future updates are planned while they work on their next game. That's great, but that means the game is left in an otherwise unplayable state. I'd refund it but that's how they get you- by the time you figure out the game you're past the 2 hour mark, and you don't realize that there's no replayability until a few hours after that. I guess over the next 10 years I'll put a few more hours into it, but to charge $20 for this game is a slap in the face, this could easily be a mobile game, and i'm sorry to say that. Literally just patch out the mountains or add a terrain editor and the game would be worth playing as a time killer.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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