
POLE is a challenging NES/Retro style precision platformer. You have a POLE (like a stick), and you use it to jump off surfaces, like walls, ceilings or floors. POLE has tough to beat levels and a rewarding story. Left Shift or Right Trigger to Sprint, trust me, you need to.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
低能游戏,不设计一个自爆,每次什么关卡一旦一次没通过就再也通过不了,得重新开始,这是什么b设定。一点脑子都没有,不是难,是纯纯搞心态
Never recommended until that atrocious control scheme is fixed. It makes doing even basic jumps a failure 90 % of the time. It is telling that even in the tutorial footage the gravity is greatly reduced to the point of the dude almost levitating so that the tutorial dude can do a basic wall jump. The game lags just enough so that hitting the specific required input window frames is sometimes not even possible. If you want to make a retro / NES platformer, your controls have to be 110 % smooth and the game cannot lag. Even if those controls were changed, there is the final nail to the coffin - input acceleration. Why? NES games did not have that. It makes everything slippery af.
Крайне сомнительная игра управления очень очень очень очень очень плохое и главное что в игре нет никакой кастомизации управления но самое хреновое так то что здесь не дабл джампа так ещё по стенам нельзя нормально прыгать из-за чего дальше стенки за колдуном всё. Не покупайте если вам хочется просто поиграть её нельзя назвать нормальным платформером из положительных сторон приятный визуал мне стиль понравился если бы покупал обязательно бы рефанднул(
조작감 구린건 둘째치고 게임 플레이에 직관성이 떨어짐. 경로가 어딘지, 다음에 뭘 해야하는지 한다던가 게임 진행에 영향을 주는 부분에서 굉장히 불친절하단 느낌을 받았음 컨셉이나 플레이 방식은 맘에 들었지만 레벨 디자인이나 진행 방식에 굉장히 브레이크가 걸리는데, 그게 게임에서 의도한게 아니라 그냥 못 만들어서 생기는 불친절함에서 비롯된 것이라 피곤하고 흐름이 끊길 때마다 재미가 뚝 떨어짐
preferiría que me dispararan en el pie antes que volver a jugarlo
If you are into games that require tight timing and difficult platforming this is for you, i found the moment interesting and unique but too difficult trying to move in multiple directions at the same time was difficult in an un-enjoyable way. it seems like a game you need to spend hours practicing just to be able to play. it would be better if the complex movement came later in the game not right of the bat, also if they had more movement mechanics.
The game was really fun overall, but very challenging. Wish it had an option for using the d-pad instead of the joystick for better precision(I had to use the keyboard for the last boss fight because the joystick felt too floaty).
Janky platformer with unresponsive controls.
점프 조작감이 기묘한데 나름 재밌음. 달리기 버튼 적용이 좀 이상하고 패드는 십자키만 지원하는 건 별로.
For some reason the controlls settings are blocked. The idea is interesting, but the dificulty it's just unfair and overall not very fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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