
POLE is a challenging NES/Retro style precision platformer. You have a POLE (like a stick), and you use it to jump off surfaces, like walls, ceilings or floors. POLE has tough to beat levels and a rewarding story. Left Shift or Right Trigger to Sprint, trust me, you need to.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
broken game
trash
Nie polecam, jak można znaleźć w wielu recenzjach, gra ma po prostu bardzo złe i nie przemyślane kontrolki , grafika przyjemna dla oka i tyle
Jump timings are nearly impossible. I tried to play this game a lot of times, but it is something unplayable. Even though I'm not the guy who will beat every game, but still I am no amateur and can't even pass level one.
El juego es frustrante, está sencillamente mal hecho, yo lo tengo gratis y tengo ganas de que me paguen por el tiempo que lo he jugado.
Well integrates 2D with 3D elements, however the controls need some work.
I hate this game...i was stuck at the tutorial..its not a skill issue but god ♥♥♥♥♥♥♥ damn this game wants to make you mad with its annoying controls,physic and precise timing of the jumps.the pole send you flying so damn far you cant reach the rocks to hit so you can do this wall jump thing.it looks ok but the money aint worth it (got it when it was free fro a limited time suckers)
This game's difficulty comes not from clever level design but from horrible camera angles and important information being obscured by foreground elements and terrible lighting
[h1][i]Dr. Jekyll and Mr. Pole[/i] 8/10[/h1]
this is how you not level design. checkpoint systems are broken and placed in the worst places. The pole concept is pretty neat for a precision platformer but these level designs are not it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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