
PogoChamp is a hilarious 3D platformer inspired by I Am Bread and Getting Over It, but with a deliberate focus on being "Fun, not Frustrating". Where most QWOP-like games involve complex & unintuitive control schemes, PogoChamp's controls are easy to understand (though still tricky to master).
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hilarious goofy fun minus the rage! The dev was gracious enough to gift me a key so I decided to give it a try during a break week between long gameplay games and man I had a blast! I had a second game queued u and ready to play in anticipation that PogoChamp would be short and/or lose my attention quickly but it held my attention all stream (and then some!) The levels are fun and creative with some really interesting ideas thrown in to keep things fresh. The dev was even awesome enough to come in and chat during the stream and answer questions and hang out which was unexpected and nice :) I 100% plan to revisit PogoChamp again in the future and see if I can complete it! If you like these kind of precision, physics-based "rage games" then PogoChamp is definitely worth a buy! You can watch my livestream gameplay over on my [url=https://www.youtube.com/watch?v=3ZcutEj4e4Y&list=PL0q93Rkkmx_uaattrEJngmgUu3cgjNyVm]YouTube Channel[/url]!
I had a ton of fun playing PogoChamp, despite essentially never playing similar games. I found the controls intuitive and responsive and was really impressed by the variety of the level design. Mastering the movement is not easy, but I was quickly hooked and within a day I was flying through levels, doing flips and trailing rainbows behind me after my properly-timed jumps. For the difficulty curve, the first few levels teach you the basics before the difficulty starts to really ramp up. By the middle levels, you need a solid grasp of the art of pogo, and the game also starts adding in alternative modes of movement, like swimming and rocket jumping. Many of the later levels are extremely difficult. Each level has a set of goal times that earn you stars if you reach them. I liked to go for 3 stars on every level as I initially worked through the game. This helped me develop solid fundamentals that were useful later on, but it certainly isn't the only way to play. I've watched others have fun just beating the hardest available levels and then backtracking later on to improve their personal best times on earlier levels. If you ever get stuck on a level, you can always watch replays of the best players using the excellent in-game replay system. You can even try to get a world record! I held a few at one point, and enjoyed the friendly competition for some of the individual level leaderboards. I imagine that at the time of this review, there are still many world record strategies yet to be developed. The music and graphics are somewhat simplistic and the community around PogoChamp is very small at the time of the review. These things were not dealbreakers for me, but you can always watch a little gameplay to see if it is a problem for you. One caveat, though: although all the early levels tend to have an almost identical aesthetic, there is somewhat more variety later on, largely through certain thematic levels like the piano level (one of my favorites, featuring a piano you can play) and the Breakout level (where you play the classic game Breakout), just to name a few.
Super clean and enjoyable fun! The controls and gameplay are clear and easy to grab, while the challenges and mechanics are diverse and entertaining. UX, music, and sound design are slick. Endless fun with leaderboards and extensive replay function!
Solid controls give a good sense of control to the player without trivializing the movement mechanics. Movement is deceptively deep, and has a lot of potential for optimization. Varied movement mechanics and level design keep things fresh, and the overall design and presentation are clean and sensible. Overall, very enjoyable. (I would recommend using a controller for more precision with angles.)
.
Speak softly and carry a big stick.
So i didn't expect much after playing a different pogo style game that i was really excited for a while back, BUT i am SO glad i didn't let that effect the attitude i had while going into this game. for someone who LOVES platformers that are a little tricky at first but aren't too hard on you mentally i would 100% recommend anyone check this game out! whether you are young, old, middle aged, any age i feel could have a amazing time with this. went thru 40 or so levels and had a blast and absolutely plan on keeping up with it!! give it a chance, i promise you wont regret it. so many cool features as well! 1. awesome music that doesn't get old. 2. leaderboards that show exact times, usernames, and you can watch the replay of everyone on the leaderboard. 3. just an all over breath of fresh air. cant get over it!
This game is getting over it. If getting over it was actually fun and designed like Mario, rather than cat Mario. Also, it was sent to me free thanks dev :D https://youtu.be/nFlwfi7chJg
Pas mal, mais c'est pas un game pour les fragiles !
Boing
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pallet Jack Racing | $2.1K | 61 | 95% | $0.99 |
| Furry Striptease | $2.1K | 125 | 74% | $0.59 |
| The Adventure of Ninomae Ina'nis | $2.1K | 50 | 92% | $1.99 |
| Knights and Dungeons | $2.1K | 138 | 78% | $0.89 |
| Five Nights In Saransk | $2.1K | 124 | 65% | $0.49 |
| Blood Job | $2.1K | 74 | 70% | $1.99 |