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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The achievements do not count as achievements you can display on your steam profile. I dont know if this is the Dev's fault or not but it's really annoying..
POG - cute, minimal physical puzzle. The player's goal - to keep the star-block on the star-platform for few seconds in order to pass the level. In POG: - 50 levels - Minimalistic art - Achievements - Relax music
It's Fine, Ignore the bad reviews.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Всех приветствую, игра довольно увлекательная и затягивающая. В ней вам предстоит пройти 50 уникальных уровней и с каждым уровнем проходить становится всё труднее и труднее. Я за 40 минут уже успел пройти 25 уровней и буду проходить дальше. Я уже купил 2 и 3 часть позже пройду и напишу отзыв и про них. Игра - самый сок для того, чтобы уйти с мыслями в неё позабыв о всём. Советую! All greetings, the game is quite exciting and addictive. in it you have to go through 50 unique levels and with each level it becomes more and more difficult to pass. I have already managed to go through 25 levels in 40 minutes and will go on. I already bought 2 and 3 parts later I will go through and write a review about them. the game is the most juice in order to leave with thoughts in it, forgetting about everything. I advise!
норм игра
好玩
COS MI TUTAJ NIE PASUJE juz kiedys grałam doslownie te same poziomy gry i mehcaniki... A NIE CZEKAJ GRAŁAM I TA GRA NAZYWA SIE OIK !!!! szukałam infomracji od twórcy czy uzyskał zgode od twórcy OIK i z tego co rozumiem ze nie więc wychodzi na to ze doszło do kradziezy wlsnosci intekutalnej steam powinien przepadaci sprawe takim nie uciwym praktykom konkurecjnym mówie defnitwynie nie ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
OIKシリーズとほぼ同じ形式のパズル。OIKシリーズを全てクリアして物足りない時はこれを買えばいい。真っ白な画面が気になると思うが、買う前に予想したよりは見やすかった。
A physics based game with boxes and balls, similar to Zup!, but not as engaging. Not sure where the "cute" comes into play though. Has several challenging levels that take some thinking and trial and error for timing. Can take 1 - 1.5 hours to 100%.
POG is a small-scale but thoughtfully constructed puzzle game that focuses on precision, patience, and an intuitive understanding of physics rather than speed or complex mechanics. Developed and published by Cute Hannah’s Games, it positions itself firmly within the realm of casual indie puzzles, offering an experience that is easy to grasp but quietly demanding as it unfolds. From the outset, the game communicates its philosophy clearly: simplicity in concept, gradual challenge in execution, and a relaxed atmosphere that encourages experimentation rather than pressure. The central mechanic of POG is built around balance and timing. Each level presents the player with a star-shaped object and a corresponding platform, and success depends on placing and maintaining that object on the platform for a short period of time. While this objective sounds straightforward, the game’s physics system ensures that even slight movements or misjudgments can send the object tipping away. As a result, each level becomes a small exercise in careful positioning, subtle adjustments, and patience. The satisfaction comes not from flashy effects or dramatic moments, but from the quiet success of finally achieving stable balance after a series of failed attempts. Level design plays a key role in keeping the experience engaging. Across its fifty stages, POG introduces new layouts and environmental variations that slowly increase the difficulty without overwhelming the player. Early levels act as gentle tutorials, teaching the player how the physics behave and how sensitive the controls can be. Later levels add complexity through more awkward angles, tighter spaces, or trickier surfaces, forcing players to think more deliberately about how and when to interact with the objects. This gradual escalation creates a smooth learning curve that rewards persistence rather than raw problem-solving brilliance. Visually, POG embraces a minimalist aesthetic that complements its gameplay perfectly. The use of soft colors, simple geometric shapes, and a clean interface keeps distractions to a minimum and helps players focus entirely on the puzzle at hand. Nothing on screen feels unnecessary, and the clarity of the presentation ensures that failures feel fair rather than confusing. The calm visual style is paired with gentle, unobtrusive background music that reinforces the game’s relaxed tone, making it well suited for winding down or playing in short, focused sessions. The controls are deliberately simple and responsive, giving players precise input without unnecessary complexity. This precision is essential, as the game’s physics demand careful, controlled movements. Mistakes rarely feel like the result of poor controls; instead, they feel like natural consequences of misjudgment, encouraging players to refine their approach rather than grow frustrated. The game does not punish experimentation, allowing players to reset and retry quickly, which keeps momentum intact even during more challenging stages. POG also includes full Steam achievement support, providing additional motivation for players who enjoy tracking progress and completion goals. While achievements do not alter gameplay, they offer a sense of structure and reward beyond simply finishing the levels. This feature, combined with the game’s short and focused design, makes it appealing both to casual players and to those who enjoy fully completing smaller indie titles. Overall, POG succeeds by committing fully to its minimalist vision. It does not attempt to expand beyond its core idea or add unnecessary systems, instead refining a single mechanic into a consistently engaging experience. For players who enjoy physics-based puzzles, quiet concentration, and low-pressure gameplay, POG offers a satisfying and charming diversion. It may not leave a lasting impression through narrative or spectacle, but its careful design and calm pacing make it a pleasant and rewarding puzzle game that respects the player’s time and attention. Rating: 6/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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