
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
This virtual lab package focuses on materials testing and solid mechanics, offering an interactive environment to explore the mechanical behavior of engineering materials. It includes tensile, compression, torsion, fatigue testing and more experiences to evaluate materials.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $700.4M | 1.4M | 86% | Free | |
| approximately $596.7M | 2.9M | 88% | Free | |
| approximately $496.2M | 916.3K | 87% | Free | |
| approximately $454.9M | 379.4K | 86% | $59.99 | |
| approximately $444M | 2.1M | 84% | Free | |
| approximately $432.1M | 420.7K | 85% | $59.99 |