
Artsy and super weird action adventure RPG with roguelike sauce(elements) on top. Inspired by 90's RPG's, comics, and cartoons. Made by one human.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Amazing game! gives me vibes of the good ol days with great combat, leveling and exploration. The music and art style also give the game a uniqueness to it that i am loving!
So goofy and colorful I love the art style and all the fun dialogue
Quick tip for y'all: maxing out Popomo for the High Glide ability is required to beat the final area. Save an hour of your lives that I couldn't.
This game's style is wild. I really enjoy how the sketchy art style bleeds into even the partial effects and background composition, so much that I often just wandered looking for more cool effects. The writing and music also matches its aesthetic perfectly. Excited to see more from this developer.
"я - бабочка." - Космо, 2023
I looked forward to this game for some time before getting to play it. When I did, the controls (character movement as well as camera movement) were horrible, and the camera effects nearly made me throw up. Refunded for these reasons.
Pluto's Island is Super Mario 64 if it took LSD, and you also took LSD. It's a very unique and visually vibrant world, with some cool level design and interesting characters. The combat is a bit rough to get the hang of, but as I play I tend to find myself getting better at it. If you are a fan of the N64 and early PSX stages of 3D platformers I do think you'll want to give this a chance.
The music and sound effects combined with the whimsical art style makes for a fun world to run around and whack enemies in. Pluto's just a little guy doin his best
Дошёл до концовки Pluto's Island . Игра меня в итоге разачаровала низким уровнем производства. Я ожидал более стилистически созданный продукт, а по итогу игра не только использует банальную геометрию для создания уровней, но и диалог получился прямолинейным, и местами ломал четвёртую стену надамехаясь над игрой, хотя она от этого лучше не становилась, и лишь глаза от этого на лоб лезли. Отмечу что саундтрек получился неплохой и одна из причин я вообще закончил прохождение. Увы, но проведя поверхностный поиск в Интернете, мне не удалось найти саундтрек, жаль. Так-же из плюсов отмечу что свободная форма передвижения вкупе с простенькой (хоть и паршивой) боёвкой, и обширными уровнями с каким-никаким художественным оформлением поддерживают достаточный интерес для прохождения этой более-менее короткой игры. Эта игра мне навевает мой опыт игры в Hell Pie . Там игру тоже мало за что можно похвалить, но сама механика перемещения персонажа, так-же как и здесь, имеет скилозависимые элементы, делающие фундаментальный процесс игры, т.е. банальное перемещение персонажа из точки А в точку Б, интересным и увлекательным. Pluto's Island не может похвастаться глубиной механик, но и не требует больших усилий для их освоения, и на вечер любителям полетать по уровням с кучей платформ позволит, как говорят, scratch that itch.
I can't not recommend this game for the style alone. It uses simple shapes and tools in creative ways, and the designs and color palette are just awesome. I also think the level design is solid for what I saw. LOVE the mix of painterly portraits and simple levels/UI design. However, be aware that on a technical level, the movement is very floaty and seems like it needs a great amount of work. I also got teleported to a boss arena when I was in another part of the map, some of the feedback is unclear, Slopes are the absolute enemy, and it often doesn't detect correctly if you have already jumped (for the high jump or the air dash/glide). I do think the game has enough charm to be worth checking out besides that, though. Another solid wave of gameplay programming and QA and this is an absolute beautiful gem.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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