
Imagine chess but with capturing, team building, and creatures!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Ploy is a rogue-lite turn-based strategy game. You have to reach the last level by destroying and capturing the opponent's creatures and building up a strong team. You can also enhance your pieces by leveling them up to increase their movesets.
Fight against different opponents
Capture the opponent's creatures and add them to your team
Design your own start formation
Level up the creatures and expand their moveset
Find all 12 creatures

Everything except for the audios by me, aka RookGameDev
Tension orchestra chords - frankum
Small Adventurers - ShadyDave
Ambient Acoustic - StrangerEight
Epic trailer action music 2 by humanoide9000
Number increase - DrMinky
Punch - CGEffex
Button Click - original_sound
Upgrade - colorsCrimsonTears
Scene Transition - newlocknew
Move Pop Up - Marevnik
Piece Move - dave.des
Failure And Victory Sound - FunWithSound
Capture Sound - PerMagnusLindborg
Thanks to all my testers!
I am a solo developer from Germany but based in Copenhagen, Denmark. I develop my games in my spare time. Ploy is the first game I have ever produced, so thank you for playing!
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Languages: English
Reviews
Ploy, rogue-lite sıra tabanlı bir strateji oyunudur. Rakibinizin yaratıklarını yok edip ele geçirerek ve güçlü bir takım kurarak son seviyeye ulaşmanız gerekir. Ayrıca, taşlarınızın hareket setlerini artırmak için seviyelerini yükselterek onları güçlendirebilirsiniz.
Hmmm... I`m glad that I added this game as a free item to library, For now - it's easy, it's has weird AI that don't win with us when it can win, have not enough creature types and lacks info about creatures (it's only accessible through encylopedia). Some story mode would be nice. If You don't wanna expand creatures pool then maybe at least some wariant of creatures would add diversity. Additionaly maybe some special field types and more than one environment/size/shape for maps. Have You though about mode with health points and damage ranges? In other words, I wish all best and hope for title to grow up, but for now it's too basic and flat.
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Concurrent players on Steam, sampled daily since tracking started.
weird but free. 2/10