
Pleh! is a short psychological horror walking simulator that tells the story of a depressed game developer, his intrusive thoughts and his dark mysterious secrets.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the games that doesn't only f.uck with your brain but also with your PC And I really like that It closes several times to make sure you really want to go on this journey It plays with you It makes you feel It speaks with you Don't play it when you're already depressed ... or maybe you should exactly play it in that state, idk I cried at the end Give it a try, it's free and a great experience 9,5/10
I'm kinda stupid because several years ago when I originally played this game I forgot to rate it somehow. Besides that this might be one of the best indie games I have ever played and something that you have to experience at least once.
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Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常牛逼的小游戏 这个质量不敢相信是免费的 DEPRESSION 可惜游戏内没有英文字幕 不擅长英语听力的孩子们有福了~~~ 开始以为只是个有趣但普通的meta为主的小游戏 没想到后面的情感表达如此细腻直接!! 很抑郁症呢hhh (剧透注意)[spoiler]主角最后还是成功治好了自己的抑郁症呢 属于是很多精神病自愈的方法了呢(苦笑) 咨询室里头的风扇上吊个上吊绳笑死我了 还是幻想更温柔亿些呢[/spoiler] [spoiler]很喜欢咨询师在主角闭眼发作(一类的?我不确定)时 在精神的狂风骤雨里缓缓给予支持那一段 个人好些发作的时候大脑大概也是那样的吧 不过是红黑配色的 闭眼的话确实会让视觉上远离世界的喧嚣 但是会更容易触发闪回哦!! 跑题了 总之就是情感表达的很细腻真实且牛逼 大爱大爱 希望早点有人能寻思出来更有效的治愈方法吧(笑) 不过能有什么比死亡更直接更彻底地治愈抑郁等呢(大笑)[/spoiler] [strike]哪个傻逼寻思出来的推一千五百次椅子的成就 傻逼吧[/strike]
If you were like me and cringed by the trailer, the first several minutes of the game, and by the dev talking, don’t stop there. It immediately gets much more compelling after that and overall was one of the nicest emotional games I’ve played. Felt very relatable at times. I didn’t have patience for all the ARG stuff, but it seems pretty deep.
Pleh is a cargo cultism of what makes explorative walking sims interesting without understanding what makes those things so good. It’s the Stanley parable without the message, it’s The Beginner’s Guide without the self-awareness, it’s what remains of Edith Finch without the intrigue. Making a game about how miserable you were while making a game about how miserable you’re going to be is the most ironic thing I have ever bore witness to. The lack of self awareness had me genuinely cracking up near the end, and I’m pretty sure that wasn’t the intended effect. While I can’t say that it is devoid of good ideas, or that I lost any amount of money or considerably time playing it, it’s uninspired and wrote narrative failed to capture me the way it did for others.
i played this game a long time ago and it made me question my lifer it made me cry its an amazing game please play it i loved it and it made me want to change how i was living my life
Feels like if Bo Burnham's 'Inside' met Doki Doki Literature Club and Stanley Parable, genuinely incredible
Very Good Games!! i love it ..
To say this game is emotional, is an understatement. I cried, multiple times. I've dealt with serious depression and suicidal thoughts before, it felt exactly like this. But in what seems like a tragic ending, makes you realize that- maybe it wasn't as tragic as you first thought. Please, play this. I don't care if this isn't your kind of game. Play it now. Play it for me, and everyone else out there who struggles with depression. You'll see them differently, and you'll see yourself differently. And that's the key.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 19 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 98 | 82% | Free | |
| $0 | 91 | 93% | Free | |
| $471.9K | 1.4K | 85% | $19.99 | |
| $312.7K | 1.3K | 74% | $14.99 |