
Pleh! is a short psychological horror walking simulator that tells the story of a depressed game developer, his intrusive thoughts and his dark mysterious secrets.
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you were like me and cringed by the trailer, the first several minutes of the game, and by the dev talking, don’t stop there. It immediately gets much more compelling after that and overall was one of the nicest emotional games I’ve played. Felt very relatable at times. I didn’t have patience for all the ARG stuff, but it seems pretty deep.
非常牛逼的小游戏 这个质量不敢相信是免费的 DEPRESSION 可惜游戏内没有英文字幕 不擅长英语听力的孩子们有福了~~~ 开始以为只是个有趣但普通的meta为主的小游戏 没想到后面的情感表达如此细腻直接!! 很抑郁症呢hhh (剧透注意)[spoiler]主角最后还是成功治好了自己的抑郁症呢 属于是很多精神病自愈的方法了呢(苦笑) 咨询室里头的风扇上吊个上吊绳笑死我了 还是幻想更温柔亿些呢[/spoiler] [spoiler]很喜欢咨询师在主角闭眼发作(一类的?我不确定)时 在精神的狂风骤雨里缓缓给予支持那一段 个人好些发作的时候大脑大概也是那样的吧 不过是红黑配色的 闭眼的话确实会让视觉上远离世界的喧嚣 但是会更容易触发闪回哦!! 跑题了 总之就是情感表达的很细腻真实且牛逼 大爱大爱 希望早点有人能寻思出来更有效的治愈方法吧(笑) 不过能有什么比死亡更直接更彻底地治愈抑郁等呢(大笑)[/spoiler] [strike]哪个傻逼寻思出来的推一千五百次椅子的成就 傻逼吧[/strike]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like if Bo Burnham's 'Inside' met Doki Doki Literature Club and Stanley Parable, genuinely incredible
i played this game a long time ago and it made me question my lifer it made me cry its an amazing game please play it i loved it and it made me want to change how i was living my life
Pleh is a cargo cultism of what makes explorative walking sims interesting without understanding what makes those things so good. It’s the Stanley parable without the message, it’s The Beginner’s Guide without the self-awareness, it’s what remains of Edith Finch without the intrigue. Making a game about how miserable you were while making a game about how miserable you’re going to be is the most ironic thing I have ever bore witness to. The lack of self awareness had me genuinely cracking up near the end, and I’m pretty sure that wasn’t the intended effect. While I can’t say that it is devoid of good ideas, or that I lost any amount of money or considerably time playing it, it’s uninspired and wrote narrative failed to capture me the way it did for others.
Beutifull
Very Good Games!! i love it ..
I'm kinda stupid because several years ago when I originally played this game I forgot to rate it somehow. Besides that this might be one of the best indie games I have ever played and something that you have to experience at least once.
文艺抑郁小哲逼, meta元素会装逼。 建模互动一坨屎, 叙事节奏纯垃圾。 谁玩谁傻逼。 意义不明的充斥meta元素的粗制滥造游戏,已经被前人玩烂的meta元素,在频繁且无趣的运用下让本来就碎片的叙事雪上加霜。过多的无意义连廊仿佛希望玩家边走边思考,在单调的场景里获得什么人生感悟。游戏的建模完全是小学生水准,一副害怕公共素材掉价而选择自己建模又不愿意细究的愚蠢感。操作方面,跳跃和蹲伏都不被允许,甚至连疾跑都没有,难道害怕破坏你这廉价场景的沉浸感吗?纯纯步行模拟器。这种整洁的梦幻空间在近两年后室题材的泛滥下显得更加幼稚又可笑,在这中毫无沉浸感的场景里漫步心里满是何意味。剧情方面那真是一幅史诗,真他吗拖沓,又臭又长,meta元素,各种以入梦出梦为媒介的场景切换,还有尴尬的要死的独白,让整个游戏的体验变成了一场灾难。 玩着游戏感觉自己像一个西西弗斯,缓慢吃力地推动剧情的发展,石头明明很轻,上帝却把你的体质夺走,还把疾跑键扣了,扣完还要让你选扣你的嘴还是屁股,你选了嘴他就会找另一个人一起对你双管齐下,一边忍受漫长的煎熬还要听上帝给你诵经,大谈特谈他造石头的痛苦与不易,你就像个无能的丈夫,一边感受自己的感官被这种低质量的傻逼作品侵犯,一边只能安慰自己这是一个很有哲理富有对心理疾病患者人文关怀的游戏。 游戏想表达的核心思想并不隐晦,让玩家设身处地地感受心里疾病患者在挣扎与困顿中的绝望和希望,但是游戏无论是画面表现还是叙事都是屎,屎中之屎,不要拿免费当挡箭牌,玩家的时间成本也是成本,如此拖沓的节奏,连带差劲的制作,浅显的思想表达,玩起来就是浪费时间。 我草你妈了个臭逼,谁把这东西放在推荐表里的,不信邪地玩了半个下午,这他妈和其它用unity做的粗制滥造游戏有什么差别,仅仅只是因为一个思想表达过关就被捧为神作吗,这东西制作质量还不如随便找个沙盒网游的玩家自制地图来的高,♥♥
this game is a masterpiece and deserves way more attention, one of my favorites all time i think
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.