
Journey to the land of the Gods in this atmospheric turn-based indie RPG. Vanquish deadly beasts of Finnish mythology, survive in the unforgiving wilderness and earn the favour of the ancient pagan Gods!
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[b]Doğa parçalarını içerisinde görebileceğiniz sıra tabanlı bu oyunda; zor durumda olan ailenizi kurtarmak için çeşitli yollar arayabiliyorsunuz. Bu yolları arayış esnasında da birçok maceraya atılıp, yaratık ve canavarlarla karşı karşıya gelebilirsiniz. Bu karşılaşmaların sonucunda da iyi bir savaş analizi yapıp, karakterinizin yetenek düzenlemesinde bu analizin etkisini gösterebilirsiniz.
Please the Gods is a game made by Finns, based on Finnish mythology of all things and it has beautiful art too so obviously I needed it in my life. You play as a man called Sisu who goes on a journey to the land of the gods in search of the legendary Sampo to save his family from starvation. The gods send you on different quests to earn the pieces of Sampo from them and you need to do your best to survive. Please the Gods has a really interesting combat and it’s something I’ve personally never seen before outside of DnD: both you and the enemy throw dice to determine whether your hits land. It is inspired by old-school dice combat so people who have played older RPGs and the like might be familiar but to me it was an interesting new mechanic. A lot of it is simply down to luck, but you can also get different skills that change the amount of dice you have or the numbers you get. I have terrible luck and I’ve never been the best with any kind of strategies so I admit to struggling a lot with the stronger enemies like bears. There are little events outside of combat where the outcome is randomized as well, mainly hunting/gathering food, so if you have really bad luck with those it’s pretty much guaranteed you’re not going to survive to the end of the quest and once you die you have to start the quest over from the beginning, which can get frustrating. Luckily they happened to update the game this week with different difficulty modes and the option to restart a quest if you see things aren’t going well so you don’t need to just wait for Sisu’s inevitable demise. The difficulty options are probably the only reason I managed to actually finish the game because I had been stuck on Nyyrikki’s bear fights for ages until I got to switch to easy mode. The game didn’t get too easy though, I still needed to think a lot about what’s the smartest way to go about battles and the final boss fight had both me and my fiance (who was just watching) stressed because it really could have ended either way. So what I’m trying to say is that they did a good job with the easy difficulty and I’m scared to even find out what the hard mode they also added is like. All the art in the game is gorgeous and I especially like the designs of the gods. The first boss fight you run into is also extremely memorable because it has a pretty girl transforming into a creepy monster and I love the way it’s done. Just the right kind of messed up. I’d say Please the Gods is definitely worth checking out if you like a challenge because it’s not an easy game (unless you get lucky) and also if you’re interested in Finnish mythology because it’s really not something you see often!
[h1] <-- Review writen for [url=https://store.steampowered.com/curator/35180752/] 3 Point Play [/url] --> [/h1] This game features a setting that's pretty unique on my eyes. It's fantasy, but with a really nordic feel to it; I can't really pinpoint the exact location this is based on (nvm, I just read it's based on Finland mythology) but I like the whole forest and shamanism theme. In Please the Gods you control a man that went out of his house, into the wilderness in order to save his family from starvation, and you face monsters from nordic mythology. Now, this game feels pretty much like an old-time RPG, and by this I'm talking about some classics like Dungeons and Dragons. In fact, I can see this working pretty well as a pen and paper RPG, as it's composed of a map, some combat skills, some choices, dialogue and some RNG (Combat is almost full RNG, but I'm talking about the encounters here) and for that matter, I can feel like the devs have had the chance to play these games, and maybe a fair bunch of them, actually. As for the mechanics, we have a really simple, traditional d6-based combat system with attack and defense modifiers and with the added inclusion of skill "cards"; while this is not by any means a card game, the skills' presentation does remind me of some other card-based roguelikes I've played, and which are really popular nowadays. So, keeping in mind all of this, and knowing that this game has a great emphasis in combat (much like a proper tabletop RPG) you do have some sort of degree of control when it comes to dealing damage and preventing it. Keep in mind, by the way, that this is not like 100% Orange Juice; and for that matter, you require a different mindset, let me explain: Both sides (you and the enemy) roll dices in sucesive attack and defense phases. If your (or your enemy's) total damage score is higher than their (or your) defense, you (or them xD) take 1 point of damage as long as there's not a skill that increases this (such as the Frenzy skill in your Companion tree, which allows you to potentially do a staggering amount of 2 damage). Again, this is much unlike 100% OJ where you do damage based on your attack score - their defense score. Also, here, if you both have the same score when it comes to defense and attack, that will be a dodge and no damage will be dealt. This makes it extra simple, and pretty fair. The artstyle is entirely composed of pixelart, and for that matter, it's a really nice pixelart. I tell you, I've played a bunch of pixelart games, and over time (and specially in the 2015+ era) it became a staple of indie devs that would get away with it by saying it referenced "classic 80's artstyle XDDDDD". But this is not the case with Please the Gods, as the artstyle is, again, pretty crisp, and everything looks like something; they did took their time with it, and achieved some really good-looking characters, monsters and backgrounds. The only thing I'd wish for is some sort of extra animations, at least for the dog. I've found myself using the Companion skills a lot, because they're pretty good, as you get a Bleed effect and a 2 damage attack, which both make the fights a little bit shorter, and safer, as the first one will actually give you 1 extra defense dice for your next defense phase. I believe some effects for the magic would be cool as well; the game is really minimalistic in this sense. Again, this isn't ugly by any means, it's in fact really serviceable, our main character will lunge forward with his trusty dog for every attack and will do that Korean Backdash for every defense action, but some flair would be welcome, in my opinion. All in all, it's a really nice, but kinda short game, it was really interesting to get to know a bit about finnish mythology, an often overlooked but really underrated series of lore that it's usually shadowed by the more mainstream greek/roman and argentinian mythology.
So after a while of playing, not that long, I cannot recommend this game. 1. It is full RNG, and your dice rolls will always be in the favor of the enemy. You roll very low numbers, while the enemy rolls really high. There is nothing really that you can do about it, except choose a skill that may add more dice to you, those dice will most likely also roll a low number. Maybe it is just my luck, but a game with this much luck involved is not that fun. 2. The combat is extremely slow, and you lose interest very fast. This is because of the dice rolls. You really just want to get over with it. 3. You have a hunger bar. This hunger bar decreases pretty fast, and you need to gather food to fill it up. The gathering is also full RNG and many times you won't get anything. When your food bar is empty, your health decreases with every step. 4. Not much to do. Nothing exciting really happens, you click on a location in the map screen, you roll die when in combat and click on a skill. Would be a lot better if there were cool random events during combat or on the map screen. There are a few events on the map screen, but many of those are also RNG, and will not go in your favor. I love Finnish mythology, and it's very nice to see a game about it, but I'd rather play another game.
Созданная на основе игр старой школы, игра подарит вам давно забытое чувство ностальгии. Ностальгии по ушедшему времени, когда развлечь себя можно было при помощи одной лишь ручки и бумаги Вы получаете очки для разблокировки навыков за завершение заданий божеств. Вы можете иметь до четырех навыков атаки и четырех навыков защиты. Четыре отдельных ветки навыков: История, Выживание, компаньон, охота. Выслеживайте мелкую дичь, ловите рыбу и готовьте еду для поддержания своего организма. Отдыхайте у костра залечивая раны или получая бонусы для боя. Выбирайте именно то что важно для вас в этот момент. На карте вам будут встречаться случайные события, делайте выбор и принимайте последствия. Сможете ли вы собрать все осколки таинственного артефакта и спасти себя получив милость богов? Обзор написан специально для [url=store.steampowered.com/curator/34263177-Game-as-Inspiration/]"Game as Inspiration"[/url] Присоединяйтесь!
It's a little bit like blackjack with dice, except less aggravating and more strategy/interactivity. The game is extremely short, a lucky player can probably beat it in 2-3 hours and there's practically no replay value. I wish it had more animation and content to it, but none the less, I will recommend it based on the relatively low sale price.
Interesting game with dice rolling game mechanic. Story is nothing special and whole game is quite short. But is has nice atmosphere and can be challenging at times.
Disclaimer: I participated as a beta tester of the game. My impressions mostly reflect the game as it was before the actual release. Since then, a patch has been released adding several new features, including an easier difficulty level. A true indie gem with compelling gameplay. The dice-based combat can be quite challenging at times but still feels fair. Outside of combat, the game plays like an choose your own adventure, with branching paths and multiple choice scenarios. I only got stuck once when my food kept running out but since then the starvation mechanics have been balanced. For their size, the developers display a high level of production values and ambition. The beautiful hand-drawn graphics bring to life interesting deities and creatures from the pages of Kalevala. The story is short but I think the game is well priced. I would recommend the game to anyone interested in Finnish mythology and fans of turn-based role-playing games. The addition of the easier difficulty level should make the game approachable to almost everyone.
Charming game with Finnish lore and nature. Tranquil atmosphere and music leads to the excitement of the battle and heartwarming story. The nature was a bit harsh for me, so I'm happy for the easy mode. Also fan of quick combat -option. Making the most of the talents is the challenge of the game.
There's a great concept here, but the execution is so bare-bones that I couldn't enjoy it as much as I wanted to. The combat system is simple but effective. The art is imaginative, but simplistic. The sprites look alright, but every attack 'animation' is just same sliding sprite over and over again. I like being able to choose different paths, but the differences are minimal and never lead to anything more interesting than the others. I like being able to choose my approach to a battle, but the impact on the actual fight is minimal. There are some non-combat encounters, but there's never any agency in completing them as dialogue options are restricted to a single option. With more development time and effort this could have been a fun, light game in the deckbuilding genre, but in the end I just can't recommend it.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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