
『はじめまして、ぼくはクーヤ! 同じ研究室の”ニトロ先輩”の研究をサポートしながら日々を過ごす、ごく普通の大学生だ!』 ◉先輩と後輩の、ドタバタコメディノベル! うまくセンパイを導いて、研究を捗らせよう!
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Languages: Japanese
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[h1]ものぐさな先輩を上手く助ける後輩になろう[/h1] 日本語対応、国産インディー だめっぽい先輩をサポートする後輩になり 先輩を上手く導いていく選択式アドベンチャー ドット絵やBGMが良い雰囲気で 暗くじめっとしがちなジャンルだが カラッと明るい雰囲気のまま進んでいく 短編アドベンチャー 実況などもOKなのでプレイしてみて欲しい [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter(X)[/URL] 毎日更新してます! [/code]
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⣿⡇⣿⣿⣿⠛⠁⣴⣿⡿⠿⠧⠹⠿⠘⣿⣿⣿⡇⢸⡻⣿⣿⣿⣿⣿⣿⣿ ⢹⡇⣿⣿⣿⠄⣞⣯⣷⣾⣿⣿⣧⡹⡆⡀⠉⢹⡌⠐⢿⣿⣿⣿⡞⣿⣿⣿ ⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ ⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ ⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮ ⠄⢸⣧⠄⢘⢻⣿⡇⢀⣀⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⢀ ⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸ ⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀ ⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾ ⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿ ⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
実績を全開放したのでレビュー。 のんびり遊んでここまで1時間くらい。 ジャンルとしては先輩と後輩の日常を描いたドタバタコメディなノベルゲーム。 テンポの良いストーリーと凸凹コンビなふたりの掛け合いが楽しかったです。 レトロゲームっぽいBGMとドット絵で展開される感じはゲームボーイカラー世代にはとても刺さると思います。 最初のゲームクリアまでにかかった時間は10-15分程度。 もし間違った選択肢を選んでも直前まで戻してくれる親切設計。 メッセージスキップもあるので分岐踏むための周回そこまで気になりませんでした。 最後に、ゲーム単体としてのまとまりがいいし、もしかしたらこれで完結かもしれないけど、せっかく魅力的で凸凹コンビなふたりだから、続編があったらいいなって思いました。 今後の制作を応援しています。
“Tanıştığımıza memnun oldum, ben Kuya! O, günlerini aynı laboratuvarda "Nitro Senpai" araştırmasına destek vererek geçiren sıradan bir üniversite öğrencisidir! ” Son sınıflar ve gençler hakkında şakacı bir komedi romanı! Senpai'ye iyi rehberlik edin ve araştırmada ilerleme sağlayın!
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steam版には更に追加シナリオがあって嬉しいよ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
プレイする前は、このゲームは何なのかよく分からなかった プレイした後も、このゲームは何なのかよく分からない (そもそも外人である上に大変睡眠不足状態なのである程度私のせいという可能性あり) でも、なんとなく気に入った。 妙なストーリーの謎っぽい部分が説明されたりしなくてちょっと不満。エンディングが突然みたいな感じ。でも、変な物語を楽しんだ。楽しいゲームです。 英語のメニューには「マッサージをスキップ」という日本人がよくしちゃうスペルミスのボタンがあるんだけど、「やっぱ日本製だな」と感じられてなんだか魅力的なのかな
"PLEASE KNOCK -before entering my room-" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. Most of your Steam e-books are basically high school anime club dropout fan-fictions about the authors imaginary girlfriend, but this e-book is so sad the "author" can't bring himself to have an imaginary girlfriend even in his e-book. That he spent $100 to self-publish here on Steam. The writing, however, is still as bad and cringey as ever. The pixelcrap visuals just make things worse. The subject is about the challenges of college work and research for lonely students, which from an outside perspective just reinforces some of the cultural problems Japan has with insanely unrealistic demands on work ethic and work/life balance. There's a comedy theme to try brighten the harsh reality. The experience is short, less than 15 minutes, and when one of the best things you can say about an e-book is that it's short, well, that says a lot. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at only 3 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 3 copies to satisfy the entire world's demand for it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
ピコピコしたBGMとイラストがマッチしていて楽しいゲームでした。 ニトロ君の目がかわいい!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.