
Travel back in time and witness the horrors of slave trade firsthand. You will be working as young slave steward on a ship crossing the Atlantic. You are to serve the captain and be his eyes and ears. What do you do, when you realize that your own sister has been captured by the slave traders?
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Danish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
the game is ass worth for the tetris.
The Plague game from Serious Games Interactive was a very nostalgic experience. This one however was broken. The voice acting didn't work in danish nor english. I suspect they turned it off due to "foul language" but i mean... it's a game about slavery. I also read they removed the tetris game mode but the plague game literally had the same game mode, also with corpses as playing bricks. If the voice acting worked I may very well have enjoyed it but I just don't recommend this.
Güzel, özellikle siyahilere yapabileceğim herşeyi yaptım 3 4 tanesi hala zincirli duruyor, Oyuna gelecek olursak, kölelerin olması oyunu muazzam kılıyor bir deneyin derim.
Short, very fun passion project kind of feel beat it but didn't do the extras.. Yet.. Makes me feel like I'm a slave negotiator translator in the 1600s or 1700s or something. I like how you can choose both bad and good options it has a pleasant artstyle and made me feel like I was in that time.
Je me suis infligé 1H de ce jeu de merde pour qu'au final il n'y ai même plus le tetris avec les esclaves Au moins la musique du menu principale est cool
This is the infamous game that used to feature "slave tetris". Even with that removed this is trash. The game hangs up Windows and stops working if you Alt+Tab. Text doesn't scale so you need a microscope beyond 1K resolution. The audio for the mouse that gives hints is absent. And i'm not even talking about how awful this is conceptually. They claim it's a serious game about the transatlantic slave trade but it greets you with super cheery menu music. [b]1/10[/b]
Playing History 2 - Slave Trade is an educational adventure game that attempts to explore one of history’s most horrifying periods through an interactive format. Developed with younger audiences in mind, the game focuses on the trans-Atlantic slave trade and places players aboard a slave ship during the eighteenth century. Rather than approaching the subject through textbooks or static historical lessons, the experience tries to immerse players directly into the harsh realities of the era through narrative storytelling, exploration, and simple gameplay mechanics. It is a project driven by ambition and educational intent, though its execution often struggles to balance serious historical material with game design. The story centers on a young steward working under the captain of a slave ship. At first, his role appears routine, consisting of daily tasks and interactions with the crew, but the narrative quickly becomes personal after he discovers that his own sister has been captured and forced into slavery. This revelation changes the emotional tone of the experience and gives the story a more human perspective. Instead of simply presenting historical facts, the game attempts to show the cruelty and emotional devastation caused by slavery through the eyes of someone trapped within the system. The player witnesses the brutal conditions aboard the ship, the fear among the enslaved people, and the moral conflict surrounding the entire voyage. One of the game’s strongest qualities is its willingness to tackle a subject matter that many developers would avoid entirely. The Atlantic slave trade is an extremely difficult topic to adapt into an interactive medium, especially for younger audiences, and the developers clearly intended to create an experience that encourages empathy and reflection. Throughout the game, there is a constant effort to remind players that the events being portrayed are rooted in real historical suffering. The environments, dialogue, and situations are all designed to communicate the cruelty and inhumanity of the trade, creating moments that can feel emotionally uncomfortable in a meaningful way. At the same time, the game became heavily controversial because of certain gameplay mechanics that many players considered insensitive. The most infamous example was a cargo management minigame that required players to arrange enslaved people within the ship’s hold efficiently. Although the developers stated that the mechanic was intended to demonstrate the horrific treatment of slaves as cargo, it was widely criticized for trivializing human suffering. The backlash eventually led to the removal of the feature, but the controversy permanently shaped the reputation of the game. Even after changes were made, many players continued to debate whether such a sensitive historical topic could ever be handled properly within a game format. The gameplay itself is relatively simple and accessible. Players explore sections of the ship, interact with characters, complete small tasks, and progress through story-driven events. The mechanics are intentionally straightforward to keep the focus on the educational narrative rather than challenge or complexity. This makes the game approachable for younger audiences, but older players may find the interactions shallow or repetitive. The game functions more as an interactive lesson than a traditional adventure title, and those expecting deep gameplay systems or strategic depth will likely come away disappointed. Visually, the game uses a stylized art direction that attempts to soften the harshness of the material without completely removing its seriousness. Character models and environments have a somewhat cartoon-like appearance, which can feel at odds with the disturbing historical events being depicted. However, the cramped interiors of the slave ship and the oppressive atmosphere still manage to create moments of tension and discomfort. The art style may divide players, but it seems designed to make the game more accessible to students while still conveying the darkness of the setting. The soundtrack and audio presentation are modest but effective enough for the type of experience the developers were aiming to create. Music is generally subdued and atmospheric, helping reinforce the emotional tone without becoming overly dramatic. Dialogue delivery and sound effects are serviceable, though not particularly memorable. The emotional impact of the game comes more from the subject matter itself than from the technical quality of the presentation. What makes Playing History 2 - Slave Trade interesting is not necessarily that it succeeds perfectly as a game, but that it attempts something very few games are willing to do. Educational games often struggle to engage players emotionally, while entertainment-focused games rarely approach historical tragedies with sincerity. This title exists somewhere in between, trying to educate while also remaining interactive. At its best, it encourages players to think about the human cost of slavery and the moral failures that allowed such systems to exist. At its weakest, it feels awkwardly gamified in ways that undermine its educational goals. The pacing can also feel uneven at times. Some sections effectively build emotional tension and historical immersion, while others rely too heavily on simplistic mechanics or repetitive tasks. The narrative itself is compelling enough to maintain interest, but the gameplay occasionally interrupts the emotional flow rather than enhancing it. The strongest moments are always the quieter scenes focused on character interactions and the grim reality of life aboard the ship. Despite its flaws and controversy, the game deserves some recognition for attempting to bring attention to an important historical subject through a medium that younger audiences may find more engaging than traditional educational tools. Whether it succeeds fully depends largely on the player’s expectations and sensitivity toward the material. Some may appreciate its ambition and willingness to provoke discussion, while others may feel that the interactive format never comfortably fits the seriousness of the topic. Playing History 2 - Slave Trade is ultimately a flawed but undeniably bold educational experience. It combines historical storytelling with accessible gameplay in an attempt to teach players about the horrors of slavery, but its controversial mechanics and inconsistent tone prevent it from reaching its full potential. Even so, it remains a fascinating example of how games can be used to explore difficult historical themes, and its willingness to spark discussion gives it a unique place among educational titles on Steam. Rating: 6/10
No está el "Tetris" como en el primer juego, pero tiene logros fáciles y cromos.
Uh wtf is this even about ?! Played it cause my friend offered it to me.. I'll Plat it but wtf dude. Recommand even if it's horrible to play mainly if you want an easy plat.
YUMMY
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