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Languages: English**languages with full audio support
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[h1]Experienced on Windows Mixed Reality[/h1] [i]Please note: To get this experience to start in VR, I had to manually click on the desktop screen for it to start in VR with KBM.[/i] Since it's free, I can recommend it. This is a quick cinematic FMV with some tough life or death choices that you'll have to make, seemingly one right after the other. I chose gaze-based navigation for the decisions. The setup is pretty simple. You're the captain of the space station who may have been brought out of cryostasis to make these decisions for some indecisive administrative upper management types. The whole thing takes about 13 minutes, unless you're also indecisive. I pretty much had the attitude of every man for himself, with me being the most important man. You know, make decisions based on what my gut tells me. Screw the women and children, sick or elderly and don't listen to any of the data or "science" Pretty much the Donald Trump approach, aka the new Republican way of governing people stupid enough to vote for them. You're pretty much in just one environment. The visuals were nice, not great. The acting was okay. Some British-sounding blokes. This is running on the Unreal Engine, but it looks mostly like just well-rendered 360 stereoscopic 3D. It's free, so I can't really complain too much. [b]Rate 6/10. I would have liked to have seen all the people I condemned to death ... you know ... actually dying. That would have been cool, but maybe that's just me though.[/b]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
i became more mentally ill
Its a neat concept. But the Blaring Alarms that overpower the voice actors so you cant hear what they are saying, paired with the flashing red across the screen made it physically painful to play through.
The interactivity is minimal. To me it seemed that that most choices end badly. Like there is only one path to reach a relatively good outcome. Reality is not black or white. The constant reccuring sounds of alarms makes this game rather annoying. Good idea, bad execution.
Didnt work htc vr vive. Waited a long time to see if it would launch over 10 minutes nothing ever happened. I restarted it waited 5 minutes a few times and gave up assumed it didn't work on first release day. TECHNICAL PROBLEMS: 1. The start up screen is on PC ONLY NOT THE HTC VIVE so can't see it at all looks broke to HTC VIVE user like myself -- WE DON"T HAVE PC SCREEN every game I launched it FROM INSIDE VR so I had been claiming the GAME was broken for first REVIEW since I waiting for a screen in VR that never would come because you have a PC DISPLAY only question to start in VR... This made me pissed off more than anything with game. 2 the startup screen being on PC ONLY GETS THE SEAT POSITION TOTAL OFF 3 the entire GAME HAS TO be reset to your PLAY AREA or you can't play it. ANYWAYS if you can get it to run after 15 -60 minutes of messing with it for a 10 min game. The game is some bad scifi from UK like Dr. Who. The so called choices are logged and ratios appear post simulation, you get a standard flow chart any CS major or Discrete Mathmatics could tell you more. However you only get two choices after each dialog so simple flow charts. The game is not 100% VR but seems to be FLAT video projections of UK actors inside the 3D world. Only the center lady had any movement around. The two on flanks didn't move much. They also had a loop 2D video of man in doorway at distance aka storm trooper like. The overall structure was 3D but you could tell the figures were like 2D videos larping as 3D in every scene. However, it was free and glad some spoiled Oxford kid probably got their Doctorate or (psychology) grant money in this demo. Giving a few dollars to actual programmer. Guess it's better than a standard paper, that end up stuck in school library. *SPOILERS BELOW* They claim it supposed to show something all it shows me is IDIOT ENGINEERS in future can't DESIGN SPACESHIPS or plot courses. I assumed the entire time if we were in the FUTURE that someone was sabotaging the ship not that it mattered I would of killed everyone had access to those systems by the second set of circumstances. No way a system has 3 critical failures in a future ship within 5 minutes without sabotage. If it wasn't sabotage but bad UK engineering aka "DR Who" I have them killed. The aka simulation puts nonstop destruction in your path which appear to not have a solution but just seeing if you will throw a switch to move a hypothetical Train (Trolley) into someone or something else down the line. No. I wouldn't pull the track switch BTW. But have no choice but to pull it. I don't know what that says about a person but I can justify my answers logically I was killing groups of people rather than put everyone's life in peril logically your ship is not working and short on resources. Killing groups so the remaining can fix the problem is best solution. However, the Black UK actor seemed to think otherwise. HOW DARE HE QUESTION ME! I am the captain of doom ship so don't question chaos. Only bright point I was glad I told the survival pods to look for help on their own because we were a doomed ship from start. Once, I heard there was a major issue with thrusters / limited supplies. It would of been better to return at that point or settle on nearest planet not continue on but you don't get that choose. Because a crippled ship can't get through space take centuries but of course there are four major chaotic events the inital one itself is idiotic they don't have supplies to go into space. Traveling without gathering supplies is like a person in OLD WEST going to WEST COAST without a wagon, horse, or flour expecting to get across a wilderness without help. Or sailing for America first time without stocking your ship properly or having any navigation equipment since future people can't plot course.
After a single play-though I'm a little nonplussed. The game asks you to make difficult decisions and then just stops. It shows you a flow graph of how the story went and how many people picked different routes but you don't seem to be given any kind of epilogue to explain how your decisions affected the situation/people so the decisions become meaningless. The fact that there are unknown paths on the flow graph encourages you to replay I suppose, but at that point it's not the psychological experiment it claims to be, but just an exercise in following all possible paths (which again makes the decisions meaningless and presumably skews the numbers you are seeing). I was really interested in the idea but ended up disappointed by the way it was implemented. I might try it again but add the wonky performance problems and it's not looking hugely likely. It's a real shame. It's free so absolutely give it a go, but it feels like there is an important piece missing.
good game
Playing God is a free VR experience, It worked on my HTC Vive and Index and Meta Quest 3 via Steam Link system, looked ok, sounded ok, played ok, was understandable. Tried two runs with different decisions, and saw some different endings. One of those No Win Scenario tests. At the end, it gives you a breakdown of your decisions and the percentage of people choosing them. Try this, if you like thoughtful experiences.
Eine interaktive Geschichte mit etlichen Verzweigungen und unterschiedlichen Enden. Ich habe es mit der HTC Vive gespielt - es hat gut funktioniert. Das Spiel kann man gut im sitzen spielen, um einen Controller anstelle des Headtrackings zu verwenden, kann man die entsprechende Auswahl im Startmenü auswählen.
wasn't too bad! found it hard to hear the people due to being in the fetus sack and kind of needed a better ending but for free!! i put it up on my channel for people to see should maybe be called playing captain The art work on the cover is a really nice job
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