
Open the door and step into someone's memories. Platonica Space is a sci-fi exploration adventure where you search countless rooms to recover lost memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Open the door and step into someone's memories.
Platonica Space is a sci-fi exploration adventure where you search countless rooms to recover lost memories.
With Earth made uninhabitable to humans, mankind has spread through the universe. A century has passed since that fateful day...
You suddenly wake up in an unfamiliar room. You step through a door only to find yourself in yet another strange room. This mysterious space is a collection of interconnected rooms, coming one after the other with no exit in sight.
Inside the rooms, you run into other five people who, just like you, also have no idea who they are or how they got here. But as you keep exploring, you realize something: these rooms are built from your memories. Yours and the others'.
Through the memories you find, you will remember who you are. But some of these memories are quite unpleasant. One among you has apparently shot a girl dead. And another boarded a spaceship illegally with a fake ID.
Who are you?
Why are you here?
And carrying all these questions, how can you escape this seemingly endless collection of rooms?
Restore Memories by Placing Items
As you explore, you'll find various "memory spots" that allow you to see lost memories. But in order to activate them, you need specific items that you can find throughout the rooms.
These memories are like chapters from a novel with missing pages. Read through them and try to piece together your and the other people's stories.
Whose Memory Is This?
Not all the memories you'll find will be your own. Some will belong to the four other people trapped in this strange space.
Who is the murdered who shot the girl? Who is the stowaway?
Sort through the memories, find out whom they belong to, and the truth will finally come into focus.
A Shifting Space, Changing Every Time You Wake up
Every time you fall asleep and wake up, you'll find that the layout of the rooms and how they connect will change, as will the items and characters you find in them.
You can explore, find items, and uncover memories how many times you like, but remember: no two attempts will be the same.
The More You Do, the Sleepier You Get
Each action you take consumes your Vigor. Once this drops to zero, you'll fall asleep... and who knows where you'll wake up.
You'll also lose the items you were carrying, so you'll need to carefully plan your every step, from the rooms you explore to the items you place in them.
The Others Trapped Within
Just like you, the others inside this space have lost their memories.
As you help them find out more about themselves, they'll surely repay the favor by giving you hints.
The real question is... should you trust them?
Everyone here has their own forgotten past and their own secrets. Uncovering those may be the key to learning the truth.
Published by: KAMITSUBAKI STUDIO
Scenario & Programming: Kazuhide Oka
3DCG & Art: Moe Katakura
Music: agehasprings Party
Logo Design: JEFF99
English Translation: Marco Godano
Simplified/Traditional Chinese Translation: flankoi
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 63reviews | 70% | — | $12.1K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
'하지만 다들 인간이었어.' ※ 냉정하게 말해서 이거 게임 아님. 이야기 자체에 흥미가 있는 게 아니라면 '게임으로서' 즐기기 위해 사는 건 비추. 추리 요소가 있으나 딱 보면 알 수 있을 정도로 난이도가 쉽고, 비주얼 노벨 같은 느낌으로 즐기는 게임이지만 비주얼적인 감상 요소(다채로운 일러스트 혹은 모델링, 배경 등의 시각적인 묘사들)도 얼마 안 됨. 결국 1인칭 워킹 시뮬레이터에 가까운 게임성인데, 그마저도 이야기 3개를 모으거나 스토리를 진행하면 강제로 한 템포 끊어버리는 피곤한 구성으로 짜여있어서 스트레스 받기 딱 좋음. 저는 카미츠바키 스튜디오의 팬이라서 산 거라 괜찮았어요(이전작 중 하나인 문리스 문부터 이 작가님이 쓰시는 이야기를 재밌게 읽었기도 했고).
イベントでの試遊や体験版をプレイ済しましたが製品版もとても面白く最後までしっかり楽しめてよかったです 某ロボアニメみたいな宇宙に人類が進出すると─みたいなお話が好きな人にも刺さる作品でもあると思います! [spoiler] 考察できないなのでストーリーの最後はかなり驚かされました、他の人はどう選んだかいつかアンケート取ってほしいです [/spoiler] ちょっと気になる箇所もあると思いますがハマる人はクリアするまで止まらないぐらいハマると思うので是非...!
劇情一坨˙使
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Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] チルいだけに留まらない広大なSF作品 [/h2] エンディングまでのプレイ時間:5~6時間 全実績解除:+数時間 『プラトニカ・スペース』読了しました。 体験版で明かされていた範囲からは予想できないくらい広大な設定のあるSFで、膨大なテキストと会話から、マップには出てこない外の世界を想像させてくれる没入感のある作品でした。 物語の根底にあるテーマも人間の文明が行き着く先を憂う深い内容で、ただチルいだけに留まらないところも素敵でした。 これまでのOkaさん作品には無い体験が味わえます。
Кто-нибудь скажите разрабу что не все люди сейчас ходят с ламповыми мониторами, было неудобно играть в оконом режиме и вытянутой картинкой. А так игра душноватая, тупо 10 часов бродишь по одинаковым локациям и читаешь сюжет, пусть даже и интересный. Это новый жанр игр? Так называемая ходилка-тыкалка? за такие деньги норм, но я ожидал что-нибудь уровня girls made pudding.
開発の他作品が好みだったのであれば間違いなくおすすめできるかと。 たんたんと進みながら感情とテーマがあるストーリーラインと、終盤の話の持って行き方がとてもよかったです。
Okaさんの物語を楽しみながら、3D空間を歩き回れるのが新鮮…! 何食べたらそんな世界観思い付くの?? いつもとは一味違う不穏さを感じつつ、ローグライクのようなシステムの中で謎を解いていくのが面白い! 物語がどんな結末を迎えるのか、続きも楽しみ。
demo版よりだいぶ優しくなった ストーリーも気に入った。が、語りに出現した物を取ってそこに置くことに、楽しい駆け引き要素が入りづらい。ゲームとして成り立たせるために、もう一工夫が必要と感じた
ローグライクのようなアドベンチャー MAPに点在する記憶の欠片をキーアイテムを使って読み解きながら進めて行く。 1日に最低3回の記憶を読み解く必要があるが意識(スタミナの様な行動ポイント)を使い切ると 強制的にその日は終わり失敗となる。 失敗しても日付は進むし最初からやり直しにとはならずデメリットはほぼない。 唯一失敗時のデメリットは記憶を読み解いた際に成功報酬として因子ボーナスを得られるがそのボーナスが一時的に利用できなくなったりするくらいなので、1日3回を成功させなくてはという緊張感もないのでのんびりストーリーを楽しめる。 ストーリーを追っていくこととローグっぽい攻略要素にシステム上のマッチング感がないのは ランダム性が強すぎてストーリー進行の妨げになると判断したのかもしれない。
不不不不,这个老牧师的神椿做得一般,卖的还比少女布丁旅情贵,我无疑是绷不住的。 克拉拉的建模侧面都还好,正面神秘滴很呐。
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