
Plasticity is a hauntingly beautiful puzzle-platformer where you explore a plastic-ridden world. Traverse flooded cities and ravaged lands as you make choices that profoundly change both gameplay and your future.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Просто бесплатный симулятор хождения с приятной графикой и простеньким трогательным сюжетом. Привлекает стиль и задумка мира. Рекомендую ознакомиться с игрой каждому, много времени не займёт
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Is it worth playing just because it's free? Actually, no.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hum... Actually, it's fine. This is a puzzle/adventure game with some platforming elements. The graphics are good, and the music is adequate. The story is simple but decent. No bugs or crashes. Overall, it's entertaining. The game is very short and casual, with an ecological message being the main focus. It's a little tale primarily told through the surroundings and backgrounds. The puzzles are all easy. It’s nice, free, and lasts just long enough to finish a cup of coffee. So yeah, why not?
Plasticity, plastikle dolu bir dünyayı keşfettiğiniz, akıl almaz derecede güzel bir bulmaca platform oyunudur. Hem oynanışı hem de geleceğinizi derinden değiştirecek seçimler yaparken sular altında kalan şehirleri ve harap olmuş toprakları geçin.
This is a really nice short story narrative. Love you, mom.
免费 没中文 没成就 塑命 2140 年。未来,塑料消耗从未停止,只留下死寂的大地、被淹没的城市与遍地垃圾…… 《塑命》是一款创意解谜平台游戏,讲述了一个被塑料吞噬的世界,以及你为拯救它所做出的种种选择。扮演诺雅,一位心怀好奇、为追寻更好生活而离开家园的少女。踏上这段触动心灵的旅程,你的一举一动都将实时改变玩法与剧情。每个决定都有其代价,但很少会无法挽回 —— 你或许会跌倒,或许会失败,但唯有你,能够拯救这个世界。 这款免费游戏由知名的南加州大学游戏专业学生制作,流程时长约 20 至 40 分钟。
There's a dog. You get to rescue the dog. You get to pet the dog. You get to play fetch with the dog for as long as you like. You then get to rescue other animals. Do I really need to say more?
"Plasticity" is one of literally thousands of student projects infesting Steam. It's from USC in the USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a simple side scrolling/box pushing platformer-lite/puzzle/adventure game... basically think "Black The Fall", only shorter, with simpler puzzles, fewer hints, and a much less interesting "garbage" theme. The game is quite short, and can be run through in less than an hour. The lack of content here makes it hard to suggest it's worth spending the time to add to your library and download. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. So much for the matter of pricing. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Free to play walking simulator about pollution and environmental impact. Terrible controls in an odd 2.5D perspective with basic puzzles. Misplaces very depressing themes side-by-side with positive bits which makes for very mixed feelings and overall player depression. Overall, poorly conceived and executed resulting in a wasted potential and missed opportunity.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.