
The classic Plants vs. Zombies returns in glorious HD! The original battle between Plants and Zombies is back — bigger, brighter, and crazier than ever before! Experience the game that started it all, now remastered with stunning HD graphics and packed with new secrets and content to uncover.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Sep 15 → 9.14/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99−35% | 7.4Kreviews | 66% | — | $3.9M |
| $19.99 | 4.9Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i played this game as a kid with my mom mobile but when i replayed it it felt like a whole new experience and i will try pvz2 after i 100% this game
原价买的149HK$为童年补票
*sight* I don't know if its better to explain the difference between the original and this.........one. By it's cover, looks good to be hyped for, and played just like the original performed "If I did say it was" because we know what you did and there's no going back if any of us "can" see concept that are "AI" used ingame related. (After a few patches, fixing the art problem is nothing, but the team from the pvz review video is really downbad) 20$ isn't really worth for buying this game while the OG only costs 5$ just to perform better compare to this version. I did notice a few changes that were fixed during the patches and they did a good job, but some are still noticeable when it was launched. Zen Garden accessories: Your main watering can is slowed when watering your plants you earned or bought marigolds. Fertilizer is slowed when feeding your plants to grow. Bug spray is you guessed it, slowed down as well after your plants are maxed to become shiny to grind money for you. What about the Phonograph, well the original was intended to be slow when placing it on a plant to play music so you can max out just like the bug spray. For some reason, the phonograph played faster compare the others had and that's not all. The phonograph literally breaks the speed only to share other tools to patch their speed back to its original. WTF did I just witness. Basically all of your tools resets their original speed when planting your phonograph, and all of your tools are back to normal like it was nothing. Weirdest bug if that was intentional. Oh yeah, this slow bug only happens when you enter to Zen Garden, and tree of wisdom too. the "Tree food" sample isn't slow from the original so that's another one. My guess for this bug is "Loading" feature thing. Seed packets: Now, your plants you get through your adventure when completing a level, you unlock a plant that scaled perfect size in your seed pack like the original did, but this one didn't got scaled right, and I don't know if they thought about reworking arts to fit better instead of Upscailing all of them bigger. Don't know what motive they want to Upscale them bigger on the seed pack, but it does look wrong to me. Every 0.9 levels: When you complete beating .9 levels, you always see a notes that gives you a heads up to prepare a "all out attack" when zombies drops them during your completion. All of these levels when reading a note shouldn't play any music but silence to know "danger is coming". That's what the original did for every levels that you encounter for unlocking plants, and notes from zombies that are letting you know to prepare yourself and straight up lock in, especially dr. zomboss letter when you encounter and defeated him to see his letter. Anyways this is all I can see of what I witness the bugs when playing the game itself and it's still enjoyable for making improvements, they even added "collect sun" on your spacebar to male it easier for you not using a mouse to click it. The game is standardly hard, but it's not really difficult to get used to it. It will be better if they could raise the stakes more to "very hard" if that's possible. Although, my recommendation is to make the game "Open" for "Workshop" so everyone can create something that lets them enjoy pvz replanted more just to load a mod in, and play the modded version while at it. That's why many PvZ community creators out there are making PvZ mods better just like the original. Which is why 20$ isn't worth for the price to be right, but if this game gets the workshop expansion, maybe it could be, but I still think 20$ is off the charts for a small game. Extra content they added for cloudy levels, scrapped bonus levels, and R.I.P mode were pretty good and difficult too. guitar riffs when completing a level is good for rip mode, yet it can still be good if it has its own soundtrack for its mix.(Not the part when your plants gets eatin' part. I heard the guitar riff and for sure its annoying that's constant. Good for removing it). I only bought the game because I loved PvZ since I played on 360 copy on a Xbox 360. I never have or knew what a PC is because I was young. I did however played lots of flashgames through school computers when they weren't blocked for kids. I even played the pvz flashgame version that was only a few levels just to give me a heads to buy the Main game, but I didn't knew what steam is till I was 17 when I was finishing homework, just to see ads about "Steam games sales" on my TV when youtube was decent. I was blasted when the OG pvz version was on steam, I couldn't say no for my favorite game that I love during my years. Today I still don't have a PC, but a decent laptop that lets me play my old games to run fine like it was nothing. "Good times"
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 9.3K | 77% | $29.99 | |
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| $3.9M | 39.6K | 86% | $3.99 | |
| $3.9M | 10.9K | 94% | $19.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 16.6K | 92% | $11.99 |
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| $0 | 39 | 95% | Free | |
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| $5.6M | 25.9K | 97% | $9.99 | |
| $546.9K | 508 | 94% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 31 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $19.99 |
| 807ratings |
| 66% |
| — |
| not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
清晰度有提升,还是可以的
很好玩
Honestly, is not so bad for a remaster. It lacks some content that could've been added like mini-games from the DS and Mobile port and Online Multiplayer. But so far is been a fun experience, seeing this game in HD with controller support and better UI makes it worth it.
ดี
have a lot of really good quality of life changes but the jank is allways going to feel present, if you allready played GOTY to dust its worth a try but othersize just play that instead
very gud
補票
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.