
Plague and desperation grip the lands of Crow’s Wood, leaving the townsfolk paranoid of the dangers lurking beyond their gates. Cast out from the town and riddled with misfortune, You must seek to infiltrate the very hierarchical Tudor society that has turned its back on you and uncover the secrets needed to save yourself.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Paid 99 cents, full price. This is a "wander a map picking things up from the ground and trading them with NPCs" puzzle game with a countdown failure mechanic. You're in a vaguely Middle Ages town surrounded by woods, and need to find a cure for your disease as you slowly waste away and starve. All around the forest are various herbs, as well as water, wood and wildlife. Some things you can eat to reduce your hunger, such as berries. Some will reduce your disease level slightly, such as various herbs in combination that must be traded to an NPC who can turn them into a potion. Other NPCs can turn other materials into food or potable water, which might be needed for another combination of ingredients to trade, and so on. Based on the description, it sounds like the available trades will get more and more complex, eventually leading you into the town, where you can raise your reputation (your third stat) by more trading, eventually enabling you to trade your way to an actual cure. But I didn't get this far; it's not really my kind of game, and I found the controls a bit frustrating as movement is slow, I was constantly getting hung up on terrain, and was having difficulty right-clicking in exactly the correct spot to get a trade interface to open. It seems to do what it was designed to, has an interesting art style, and is fairly priced at 99 cents for a thematic puzzle game that won't have much replay value once you figure out the optimal path for the trades. I'll give it a thumbs-up; just know what to expect going in.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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