
What seemed like an easy coin leads a small detachment of mercenaries and their employer to a barony lost in the woods, afflicted by a strange disease. The prologue to Plague Lords will introduce you to the basics of the game and take control of a small squad of trained soldiers.
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About
The thirst for easy gain leads a small mercenary squad and their employer to a lost barony in the forest, plagued by a mysterious illness. It may be a new kind of the Black Death that has spread throughout medieval Europe or the machinations of local witches. A cunning dealer tries to exploit the tragedy for personal gain and traps the mercenaries in a dangerous game.
The prelude to the Plague Lords game will introduce you to the core mechanics and set the stage for the adventures that await you in Plague Lords.
Battle the infected, explore lands shrouded in a mysterious epidemic, and try to uncover its secrets!

Explore one of the five main game cities.
Command a small squad of trained soldiers.
Build your own military camp with fortifications and crafting structures.
Utilize skills and constructions for three basic crafts out of the 12 in the main game.
Construct, craft, and apply traps, barricades, and fortifications.
Experience a powerful arsenal with a small squad of experienced and well-armed mercenaries.
Genres
Stats
Languages: English, Russian, French, German, Simplified Chinese, Korean, Polish, Portuguese - Brazil
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
更新有点慢,操作比较繁琐,BUG很多。画风不错,如果能做到紫色晶石那么流畅和剧情 爽感 背包 武器 技能点等 将大有可为。必须大大的改动。
игра сломана, частые проблемы в боях, и с перемещением солдат между отрядами
Cracking game - very excited for full release!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely cool concept ! Interesting idea, very well made, BEAUTIFUL graphics, easy to learn mechanics and controls, great story telling, thought-through characters.... The lot. Couple negatives and suggestions are as follows: Its a Prologue / Demo / Playable Beta / whatever - BUGS are present. Usually its ok to save your game into a second slot, "save & exit", load it back and you can continue. I would definitely add a visible grid. Far too often I missclicked and lost vital engagement because my support unit had to make extra steps. When archers / crossbowmen are out of ammo, they automatically switch to a melee from your inventory. Why not automatically switch to a fresh quiver ????? Cmon.... When you have a soldier inside a building and you exit that interface, game automatically switches to another soldiers / building.... WHY ???? Just because I exit doesnt mean I dont want to continue customising the soldiers chores / inventory. I would highly recommend 2 layer inventory - 1st layers for weapons, 2nd layers for tools. Switching back and forth is really annoying, keeping track of which trio of scavengers has correct tool for the job is unnecessarily tedious. Also, if you can carry a fkn iron sword and huge shield, a knife for cutting herbs should not be a problem to carry :) Please adjust ambient noise of building / crafting / gathering - extremely annoying. 2 - 3 times after starting the activity is enough. Placing walls - palisades, barricades, etc. - is extremely confusing. No way to tell in which orientation the wall will be built in. Extra interface or rework. Last point - Quest "New Onslaught" - bugged ? No marker on map, putting Conrad anywhere around the camp didnt start any new dialog or actions. Endless waves of enemies without enough time between them to craft supplies. Stopped being fun after like wave 5 or 6. Is that just the end of the Prologue ? Would be cool to let us know. Hopefully in the full release we'll see way more armor, weapons, etc. Would be cool to have more in-depth character customisation. Conclusion: Extremely fun game, cant wait for the full release ! Couple hick-ups here and there, nothing game breaking. Can someone please explain to me the quest ?
Сыровато, много багов
I really dont want to set negative review but UI and UX is so terrible, that i can't believe it passed at least one QA
The art style is really appealing, but after playing for a while, the game freezes and becomes extremely slow to operate. Hope this can be optimized. Looking forward to your future updates.
too buggy, my 2nd playthrough the main force of 6 people never came and I'm stuck with 5 people
Muito bom
蠻喜歡這種硬設計,而且以試玩版來說相當有誠意。 只不過遊戲Icon希望可以設計得更直覺一點。尤其是建築讓人摸不著頭緒,希望能做出個預設的參照再讓玩家蓋上去。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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