
Travel across a pixelated game world and capture and evolve monsters along the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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I feel like this game is a good start, but only as a way to practice making better games. There are some problems with the game presently, which cause it to crash, but personally I feel like this games main problem is that it's not unique enough. Sure the game uses popular monster training mechanics and has a quest system built in which make sure you're not wandering around aimlessly, but as a gamer I want to see some sort of twist on that kind of game that has never been seen before. I'm mainly saying this because I'm hoping that the creator of this game will read this and decide to either improve this game by installing some unique mechanics that will attract fans of monster raising games to it, or make the next game they make after this one have that unique spark to it. Basically, it's decent for being free and possibly the first game this company has made, but I feel like either this game or the next one could have something unique to it.
PixelRPG — трэш. Игрушка мало того что вср≈тая до ужаса, что в плане графония, от которого вытекают глаза, что в плане механик, да еще оно и падало при каждом движении. Как итог: я не осилил. И тот редкий случай, когда мне даже лень разбирать всякий трэш подробнее. 2 битых пикселя из 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126193393 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
PixelRPG 10 из 10
Сделайте сюжет в игре, тогда может быть и будут играть лиди в это Г
This game taught me that there is a limit to how much of a minimalist pixel style I can handle. I wanted to like this game but it's just too bare-bones. Even going through a couple of battles felt like a slog, and the creatures appear to be indistinct square shapes...
Pikselli bir oyun dünyasında seyahat edin ve yol boyunca canavarları yakalayıp geliştirin.
um so, i don't know what causes this, but fighting something strong makes all enemies that level. why does it equalize levels? i was bored so i took a quest and headed east. i gave up on it and lost because the ocean enemies are really strong. when i come back to the starting area with 1 level gained... now everything has HP in the 100-175's. i think the solution is to make area based enemy levels. also, why do the captured monsters go to level 1? i fought a 60 HP creature and it turned into and 8 HP. it seems like whatever you catch is almost 1/5 the level it actually was when you fought it. otherwise, its really fun and a great game for people who don't own Pokemon on the switch! (me)
no music, not very interesting
This game is really cool, but u should make battle more dynamic. When drobaby evolves - game crashes. This game is playable and it is fun for me. Please repair bug with drobaby if u can.
The game is like pokemon, which is very cool. I found no bugs too! Speaking of graphics, it's not so nice, but for me it was ok. I realised that the tic tac toe grid on the top is the x, button, but after some time. I enjoyed playing the game, but I didn't quite understand where I was supposed to go nor what are my tasks i've collected from the guild. You are god I guess, because no tree or building stops you from walking over it, and its annoying when you've just ended a battle and there is instantly another waiting for you. By the way, add a skip button to the battles. Overall, the game can be great if just a bit more coding is added!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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