
Pixelarium is an evolved color by numbers game, where you can paint by numbers, letters or icons, with three game modes for diferent moods. Also, you can use Steam workshop to upload your own creations.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Great relaxing game.
i paint the small cube and my neuron activates
[h1]Positives[/h1] +Achievements! +Even the big patterns load almost instantaneously! +The game is very responsive. It is possible to color long lines of pixel without lag. +This game is addictive. I think that the large range of pattern size from xxs to xl is impressive! +The maximum custom created pattern is 512x512 with 256 colors which is quite large! +I like that the creator of the game added a guide on Steam. I think it would also be nice to have those kind of tips and tricks in the game himself too. +I like that you can type a number, and it will select the color with that number. +Ability to import your own images. [h1]Observations and suggestions[/h1] ~In the selection screen, it would be nice if the number of color where more apparent. As of now, the number is colored and sometimes, it is hard to see what the number is at all. The contrast is not always strong enough to read it (blue on black). ~In the "..." menu of the selection screen, clicking between some options close the menu. I think it would be better if clicking anywhere on the background menu would not close it as it could have been a missclick. Only clicks outside of the menu should close the menu. ~It would be nice if the next color would be selected when one is completed. ~It would be nice to have an option to loop around the colors. When clicking next on the last one, go back to color 1. ~I find the animation for the competitive and game mode ranking too long and bouncy. Maybe have an option to deactivate that. ~When switching from competitive and game mode ranking, I should not have to click twice on the same button to make it appear. ~Maybe it would be better to stop the timer when changing menu options. ~It would be nice if the sound for coloring a tile has its own button to disable it. I want to hear the other sound fx like when I have a new hint, a new bucket, or I finish a color, just not the tile coloring sound. ~When creating a pattern, the hint and bucket tool count should not diminished because it is not part of the game. It is part of testing your pattern :/. ~It would be nice to use a bomb like the bucket tool manually. ~I did not find the game mode very interesting. I don't know why there is bonus points. It seems it is not taken into account for the leaderboard anyway. Correct me if I am wrong. ~It would be nice if here was an option to make the paint bucket a toggle, instead of having to click on it each time. ~The bucket tool is quite slow the more pixel there is. It would be nice if it was quicker. 10k pixels is about 1.5 second, 30k pixels is about 9 seconds and 90k is about 81 seconds. [h1]Negatives[/h1] -F12 does not take prinscreen. -Currently no way of sorting the huge amount of image available by total number of pixels or by number of colors. -Clicking option in the menu should not pass through the menu and trigger other thing under it. Example: having the competitive ranking panel open after completing a level, going into the menu to change the cursor type, the ranking panel is clicked at the same time I click in the menu to change the cursor. Raycasting should be disabled for elements other then those in the menu when the menu is open. -The left menu in the selection scene should scroll independently then the patterns. I can't select some options in the left menu when I scroll down to much in the list of patterns :/. -There is no way to start a pattern in a different mode. Only one save file for each pattern is available. Meaning if I want to keep my progress on a certain mode for a certain pattern, but play the same pattern in a different mode like the relax mode, I can only start over and lose my other mode progress. -It was not very clear how to use the bucket tool. I did not know it was only available on relaxed mode. Maybe add this information as a tooltip or somewhere else in the game. -When uploading my on 512x512 image, I got a "FATAL ERROR" called from - gm_Object_obj_control_v2_Mouse_50 (line 198) -When zoomed in one of my own 222 x 1 pattern, I got a "FATAL ERROR" calles from - gml_Object_obj_control_v2_Draw_0 (line 127) -There is a bug when clicking "view" on a pattern I did in game mode. The panel for the competitive ranking is empty and on top of the game mode ranking. -There is a lot of images to choose from, but there is a few duplicate one. Example, with the XL category, on all images (pictures), there is 2 oger alone on their images that are also in a combined image. Some of the images are clearly from a set and very similar to one another (see category people). The number of actually unique and interesting image is quite less than the total number of images available. [b]Conclusion[/b] I am a bit over the fence to recommend it or not. There is a lot of pictures, but some of them are duplicate in other pictures, others are very similar to each other. The price for the full version is very high compared to the other games that uses a free base + DLC. I think that the DLC works better for this color-by-number type of game, because if I only want to play animal patterns and never any other category, it enable me to only buy this DLC for a smaller fee. I think this game still has the best ratio pictures to dollars, but IDK, maybe it would be fun to try to make a Pixelarium 2 with a free base and with DLC to see if it would sell better? I was very surprised and happy by the game performance other than the bucket tool. ♥ Because you can import you own image, this makes me tip over the recommended side of the review even if the devs seems to have abandoned this game and might not even see this review and my suggestions.
Really solid game of its type. The content here is vast - this is well worth the money. I'll keep buying the Coloring Pixels packs to support that dev too, but this is definitely worth getting. I will never finish all this and that's great. Lots of different kinds of picture and you can filter them by size and theme.
Warning: extremely addictive. I am mainly playing the smallest size pictures in 'competitive relax mode', still a huge amount of content for that......Now I am also doing one of the massive ones, it will take me weeks, shame that relax mode doesn't have a timer so I won't know how long it actually does take.
There are a few issues. The annoying, continuous drip effect from the paint bucket can't be turned off without disabling the other visual effects, like the very satisfying pixel-filling animation. I've also had some problems with the game not recognizing the "0" key being pressed while typing in a color number. While I'm not a fan of most of the stock art myself, people have put a bunch of solid stuff on the workshop, and I liked this game enough to figure out how to bypass the workshop altogether (check my guide!), so that says something. Very good product for the satisfaction of turning some random image on your computer into a calming 20-hour exercise in square-clicking.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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