
A journey of a lost samurai. Encounter five samurai and challenge them to a duel. Unleash your katana strike and deflect incoming attacks. Fight for honor or die with shame.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]見せてもらおうか、貴殿の太刀筋とやらを[/h2] 移動、攻撃、ダッシュ、防御(パリィ)を駆使して5人の侍を倒していく2Dアクションゲーム 日本語非対応だが操作説明も簡素な数文だけで語られているので問題ないです 難易度はやや高めだがパリィ時間が長くなるイージーモードもあります 何度でもやられ相手の攻撃に対応した行動をタイミング良くとれれば攻略するのは容易いでしょう 1時間ほどでクリアできるので気軽に挑戦したい方はプレイしてみてください
Pixel Samurai is a small, short and neat game that has some Sekiro vibes. The game features 5 fights. In these fights you have 3 options. To attack, parry (deflect/shield) and dash. That's it. Like mentioned before, the game is short, which constitutes the low $3 pricepoint, which i think is fair. The main jist of the game is learning your enemies' attacks and timing your parry correctly. The game is very difficult, which is why the addition of the easy mode was the greatest decision the dev could have made, it infinitely enhanced my experience since after my first 10 minutes (without easy mode) I'd hit the first 'boss' like 3 times. It could use more bosses/fights, or maybe just 1 more 'end boss', but i think the game was made to be short. One small note: The cutscene isn't necesarry after each respawn imo, i just wanted to try again. Overall, it's a nice experience for an evening, pick it up if you fancy a challenge [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
ta weno
何体か用意されてる相手とそれぞれタイマンするゲーム。好きな相手を選べる クリアまで30分ぐらい ジャンプなし、ダッシュはあるが移動だけで無敵なし、基本的にひたすらパリィ→攻撃を繰り返す トレーラーで分かるようにSEが気持ちよく、相手のモーションもかっこいいので爽快感あり 慣れてくると相手の連続攻撃の隙間に攻撃を差し込んだり、チャンスにラッシュしたりできて気持ち良い ストレスになるような理不尽感ある攻撃はなかった。ガー不みたいなのを見てから反応するのはきつめだけどパターンでわかる。 アクションゲーム上手い人だとすぐクリアして物足りないかもしれないけどセールで150円ぐらいだし十分だと思う タイトル画面はカーソルをキーボードならWSで動かしてEnterで選択。 settingはフルスクリーンかウィンドウかだけ ADで移動してのぼりに近づくと操作説明が出る 左の石像は攻撃することでイージーモードにすることができる。 イージーモードだとパリィが長押しできるようになるので防御法がパリィではなくガードとダッシュによる間合い管理になる イージーモードのプレイ感としてはCPUの攻撃に確反を入れ続ける格ゲーみたいな感じ
Зашёл на пару минут — потерял пару часов, остатки ментальной стабильностии и , кажется, остатки самоуважения. Боль? Нет, Искусство. Советую всем, кто считает, что у него слишком много терпения. 10/10, умер сто раз — кайфанул сто один.
Very difficult short game that reminds me of Furi
Overrall I liked the game, it is always good to see a sekiro-inspired combat. The game is simple and short but it is worth the 1.50€ I paid. You can just attack, parry and dodge. You can parry most of enemy's attacks except for some "special" attacks counterable with a player's attack. After you press Start, you can hit the first statue to change the behaviour of the parry, between continuous and temporary, with the continuous that auto-ends when parrying an attack. So even if you use the "easy parry" (continuous) you have to press the parry command for every enemy's attack. Also, parry is useful only to avoid simple attack, not to destabilise the enemy lke in sekiro. So you can't play defensive. I have to say that, in my opinion, the game is too much punishing. The weapon has a too short range compared to every weapon of the enemies. So almost every time you have to go foward to be able to hit the enemy. Moreover, after a parry, you can't attack for a fraction of a second, so it is almost impossible to do a fast parry+attack. It feel unresponsive, it is like the game ignores the gamepad command. Some enemies attacks are unreadable (this is mostly because of the pixel art style), like the jump+spinning one of the 4 enemy: it hits two times, you can parry the first hit but (apparently) not the second; maybe there is a correct window to parry the second attack but I couldn't say because the animation doesn't show it. Again, with the 4 enemy there are two almost identical attack with no (apparent) way to distinguish them. One start with 2 simple attack and the other with 3. Both ends with the same "special" attack counterable with a player's attack. The animation does not show a way to foresee if it will have 2 or 3 simple attack before the final "special" attack, it seems random. So you have no way to tell if your third move should be a parry or an attack to avoid the enemy's third move. And the kanji that appears with the "special" attack shows off at the very last moment, so you can't act just using reflexes, it's way too fast. In the end I would have appreciated an option to change the keys in the start menu. Overrall the game is fun and it's a good pastime for a couple of hours, even at full price.
hard as ♥♥♥♥, you never stun the enemy, and they ALWAYS cancel out your attack. its insufferable trying to get even the first opponent down to 3/4 of health
👍
Sencillo con una buena idea pero excesivamente corto, no vale la pena 3 dolares ni de cerca
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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