
Ever imagined a world where mechanical skill and actually playing the game was what mattered? Yeah, we have too. Pixel Royale is a pixelated FPS with a high focus on aim and strategy, and is actively updated with the features that the community requests the most.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Ever imagined a world where mechanical skill and actually playing the game was what mattered? Yeah, we have too. We grew up playing pixel shooters for most of our childhood, and we've had to watch the genre shift in a way that isn't healthy for the community. So we decided to take the genre in a better direction. We made Pixel Royale to gather the community to a place where they can have fun with the genre again, and most importantly where their voices can be heard again. One of our main goals is to build the game around the community, after all, without a community, there wouldn't be a game!
Pixel Royale is a pixelated FPS with a high focus on aim and strategy. With 6 categories to use in-game, there are virtually endless combinations to fit any play-style. Maybe you want a balanced loadout with good consistent damage for anywhere from short to long-range, or maybe you want to just rocket jump around and shotgun people in the face. We won't judge!
Primary: Your main consistent and (usually) reliable weapon. Shotguns, Rifles, SMGs, you name it, we got it.
Secondary: Switching to your secondary is always faster than reloading, but sometimes they can hold their own.
Melee: Most people just pull them out to run faster, but if you can get up close they won't even see it coming.
Experimental: As the name suggests, these are the most unique weapons, but also the most difficult to use.
Sniper: Find a good spot, start scoping, and give your enemies a swift end. After all, professionals have standards.
Explosive: Pesky enemy hiding behind a corner? Send a rocket their way. See a group of enemies? Send a rocket their way. Don't feel like aiming? Send a rocket their way.
It's also important to build your loadout on the map you decide to play in.
River Battlefield: A large battleground divided in 2 by a river. With plenty of peeking spots, this map is perfect for avid snipers.
Night Battlefield: River Battlefield, but dark!
Prison: A close-quarters map with plenty of corners and hallways to hide behind. Keep a sharp eye out and watch your back!
Pixel Manor: A medium-sized map with 2 fortresses for each team. Shoot through the windows, get on top of the buildings, or sneak into enemy territory.
Space Station: A large indoor map with winding corridors and a maze-like design. Have your gun ready any time you turn a corner!
Cargo: A small and chaotic battlefield with few places to hide. Be quick on your feet and ready for anything to end victorious.
Pixel Royale is frequently updated with active support from the developers for any problem you may be facing. Updates can range from cool content and quality of life adjustments to huge new features and changes.
But there aren't only practical customizations, your character and every weapon have tons of skins available to fully configure your loadout.
Don't forget the skin creator for creating skins in-game and the skin importer for importing skins from other games of a similar 'blocky-quality'.
So if you feel the well's run dry for pixel shooters, download the game and join our effort to bring pixel shooters back to what they were, and beyond!
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Romanian, Russian +3 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game oat
Did you play pg3d as a child? and are sad how bad the game is now? well this game IS JUST FOR YOU The game has NO PAY TO WIN which is already a big W and is very fun looking to see the future of this game am very excited the owner of the game is also nice
the gameplay is super satisfying and the maps are unique 10/10 i recommend
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing Game, Definitely Better than AI Slop
Very good game, had lots of fun; good gunplay, smooth gameplay, awesome gun designs! 10/10 Will recommend to my friends :D
Це таке гівно
It reminds me a lot of the old days of Pixel Gun 3D. In my opinion, it's a very good game: the controls are comfortable, the maps are well-designed, and it has a great variety of weapons, along with many other positive aspects. Personally, I find it very fun. The only negative thing is that the servers are almost empty, making it hard to find players.In my case, I was lucky to find only two players in a match, as most of the time, there’s no one in the game. Even so, I hope the game gets more support so the servers can stay active and the game doesn’t feel dead. Other than that, it's a great game, and I highly recommend it :)
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Pixel Royale 3D Account" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a real risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developer through this cash shop to buy in-game goods.[/quote] [quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url] This "game" is the product of an amateur developer stealing a bunch of stock assets and putting his own name on them.[/quote] This IS a scam... a bunch of flipped Minecraft voxel like assets in a pointless PvP FPS arena with nothing else going on... just "We think Minecraft was successful because it looked bad, so we stole Notch's aesthetic and did nothing with it, now give us money in the cash shop". Note the developer response confirms the worst concerns I had with this garbage... an unethical asset flipped kitbash with a cash shop and no players. It's a scam. So, "Pixel Royale 3D" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This feels more like a tech demo or a project smacked together hurriedly to try make a kind of minimum viable product just good enough to pass the developers unambitious idea and shove it into Steam Direct to see if you can actually pay $100 and publish junk through Steam Direct. Yeah, you can. Is this good for gamers? Nope. The game features lazy low-polygon voxel "Minecraft"-like "art" (assets stolen from real developers), making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), it looks like some or most of the game assets are stock/flipped assets (edit: Confirmed, this is an asset flip, FOR PROFIT). I mean, if you're going to shove an asset flip onto Steam, you might as well rip off/plagiarise decent assets, that were stolen from another game. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This is aligned with the developers toxic attempts to scam gamers. On value for gamers, then: This is a toxic cash grab, an attempt from an unqualified asset flipper to scam gamers out of money through a nasty mobile app tier cash shop. The developer response, appalling as it is, lays out clearly how this guy wanted YOUR money for other people's assets that he's plagiarised. Utterly unacceptable. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion.[/quote] The developer response here highlights just how disgusting this insult to gamers is, and contains a number of confessions and solid justifications proving this to be a cash grab scam, and why it should never have been allowed on Steam. The developer argues that because they had NO IDEA WHAT THEY ARE DOING, the data theft they are conducting is perfectly okay when they deliberately entered a data harvesting agreement with third parties. WTF. Stealing YOUR data and thinking that's ok... and remember, while the developer admits wrongdoing, this cancerous money grab data harvesting asset flip HAS NOT BEEN REMOVED. Why not? Because this guy is perfectly okay with his toxic behaviour. The developer brazenly admits they're plagiarising... they took someone else's assets, and did not credit them. Gamers are not supposed to "guess" if a developer didn't actually create the assets in their game. When developers do this, they position themselves as having their name against those assets... it's 100% plagiarism. If they used someone else's work in a Hollywood movie, they'd be sued into the ground and never work in the industry again. They're tacitly telling gamers because this is their game, the assets are also theirs. The developer finally whines that after all this toxicity, it's wrong for members of the gaming community to advocate for themselves and warn gamers when developers DEMAND your money for other people's assets through toxic cash shops. This is an utterly disgusting, toxic attitude from a demonstrably failed, incompetent asset flipper, data harvester and scammer, who continues to try to get YOUR money for other people's game assets. This is a scam. I'm thoroughly pleased to see how gamers resoundingly rejected this toxic, plagiarisng spyware pushing "developer". Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands mostly unaltered, although I have edited sections for brevity and to better warn gamers about this unethical plagiarism and nasty cash grab. I cannot recommend this asset flip to anyone.
The game reminds me of the old days of Pixel Gun 3D/The years before the P2W (Pay to win) era that is controversial, but the only problem is that no one really plays it, so my suggestion is to add bots incase no one is online, so we can still have the feeling that we are on an online server when we are not. (I know some of you would be frustrated by bots in online video games but the game is like a ghost town, so why not add bots?) Thats my suggestion. Please add bots. I played the game and it felt like the servers were empty. Please fix this issue.
skibid forntie
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.