
Ever imagined a world where mechanical skill and actually playing the game was what mattered? Yeah, we have too. Pixel Royale is a pixelated FPS with a high focus on aim and strategy, and is actively updated with the features that the community requests the most.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Ever imagined a world where mechanical skill and actually playing the game was what mattered? Yeah, we have too. We grew up playing pixel shooters for most of our childhood, and we've had to watch the genre shift in a way that isn't healthy for the community. So we decided to take the genre in a better direction. We made Pixel Royale to gather the community to a place where they can have fun with the genre again, and most importantly where their voices can be heard again. One of our main goals is to build the game around the community, after all, without a community, there wouldn't be a game!
Pixel Royale is a pixelated FPS with a high focus on aim and strategy. With 6 categories to use in-game, there are virtually endless combinations to fit any play-style. Maybe you want a balanced loadout with good consistent damage for anywhere from short to long-range, or maybe you want to just rocket jump around and shotgun people in the face. We won't judge!
Primary: Your main consistent and (usually) reliable weapon. Shotguns, Rifles, SMGs, you name it, we got it.
Secondary: Switching to your secondary is always faster than reloading, but sometimes they can hold their own.
Melee: Most people just pull them out to run faster, but if you can get up close they won't even see it coming.
Experimental: As the name suggests, these are the most unique weapons, but also the most difficult to use.
Sniper: Find a good spot, start scoping, and give your enemies a swift end. After all, professionals have standards.
Explosive: Pesky enemy hiding behind a corner? Send a rocket their way. See a group of enemies? Send a rocket their way. Don't feel like aiming? Send a rocket their way.
It's also important to build your loadout on the map you decide to play in.
River Battlefield: A large battleground divided in 2 by a river. With plenty of peeking spots, this map is perfect for avid snipers.
Night Battlefield: River Battlefield, but dark!
Prison: A close-quarters map with plenty of corners and hallways to hide behind. Keep a sharp eye out and watch your back!
Pixel Manor: A medium-sized map with 2 fortresses for each team. Shoot through the windows, get on top of the buildings, or sneak into enemy territory.
Space Station: A large indoor map with winding corridors and a maze-like design. Have your gun ready any time you turn a corner!
Cargo: A small and chaotic battlefield with few places to hide. Be quick on your feet and ready for anything to end victorious.
Pixel Royale is frequently updated with active support from the developers for any problem you may be facing. Updates can range from cool content and quality of life adjustments to huge new features and changes.
But there aren't only practical customizations, your character and every weapon have tons of skins available to fully configure your loadout.
Don't forget the skin creator for creating skins in-game and the skin importer for importing skins from other games of a similar 'blocky-quality'.
So if you feel the well's run dry for pixel shooters, download the game and join our effort to bring pixel shooters back to what they were, and beyond!
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Romanian, Russian +3 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Game is super boring and unbalanced this game wants to be pixel gun but tries to be pixel strike
elements obviously stolen from pixel gun 3d and is no different from it.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terrible Game, Terrible Performance. The game runs like a steaming pile of garbage on low end devices. Specs: -EndeavourOs (Linux) -Celeron n3060 -Intel HD Graphics 400 -1x4gb ddr3l 1066mhz -32gb hdd
It's ass🥰
No matter what email address I choose, account registration states the email addresses do not match. Per SteamCharts and other reviews, the game does not have bots and has no playerbase anyway. This appears to be a game to avoid.
at least put in bots to shot at if its a dead game so we wont spend data for nothing downloading it!!!!!!!!!!!!
this game's really fun. i personally enjoy nonstop fast pace fighting games like this. my game ran really smooth, the graphics are nostalgic, and it's really easy to learn. ts is so underrated 😭🙏
For a free game, it certainly has a few things going for it. The first being that this is the closest anyone has gotten to making a pixel gun 3d clone that looks and plays almost like that game from about 2013ish. So a bit stiff, colorful, and it looks like something from a skydoesminecraft thumbnail, but you got a ton of guns and minecraft looking places to shoot each other in and stuff to unlock. So that's it for the good stuff, here's the rest. First impressions weren't very good. As I was attempting to make an account, it bugged out on me 5 times, forcing me to alt tab out for each time and close the game, then re enter the game. So clearly that wasn't working but I brute forced my way in apparently. After making an account 5 times, I opened a daily chest which takes about 8 hours to reset and got 3 coins, checked out the settings, store, and other menus, then proceeded to find no one in any mode. I imagine because compared to pixel gun and pixel strike, there's basically no content here. About 6 maps, and 3 modes on pvp only, and only 5 of those maps I could play on because the game logic allowed me to at least explore empty maps in tdm and deathmatch. Duel had no such luck, so no dice. So in Pixel Royale 3D, you can only wander aimlessly around roughly 5 maps without anything to do other than look at the waste of time you could've used doing anything else. No bots or players means you can't play the game against any kind of enemies as intended for a game like this where you shoot each other, no story mode means nothing interesting to play or find like pixel gun at least has, and a lack content means there's basically nothing to do here. So likely what happened is this game was left to rot and looking at the reviews, it seems like there was some kind of falling out on the developer's discord server between himself and his players. Meaning this game was left behind and cannot be played in the intended manner. Therefore, I have no reason to recommend it. Dev Reply: No problem, I found this game on the discovery queue and come from pixel gun so I’m glad someone is willing to go through the process of making a game like it in its older days without the gambling, trend chasing, and scams that it became far too comfortable with. My suggestions would be to add bots and make the account creation optional for everyone so the game is at least functional offline or in some form. This would also be helpful for your mobile version as it’d be pretty fun on long road trips. I used to play pixel gun’s survival mode all the time on road trips. And they really messed that mode up with ranged enemies and patching the glitch spots. Plus it’d put you above pixel gun in that regard. As for maps, you’re going to need like bare minimum 30 for the different modes, and I’d say at least 9 modes. Thankfully your competitors have had a huge variety of maps with just about every theme you could think of, so you can easily make a mishmash of just about anything you want and people will probably enjoy it. As for the chest, I recommend you lower the cooldown significantly and take the pixel strike approach of also rewarding random chests to players every so often for just playing. Now unlike pixel strike, I don’t recommend you force it into being a perk, so that way you just make it constantly drop fun stuff for everyone evenly. Giving people more rewards and fun reasons to play by playing the game. I would also recommend a story mode or some kind. Thankfully it’s not hard to make as pixel gun has shown, but it’s something that would be fun and enjoyable for people to play. If it’s a story of bad guys shooting each other or zombies invading, I don’t really care. I’m not asking for anything crazy here, but stories help give context to the game and other modes around it, which is why call of duty still sells every year. And like I said, a survival mode would be nice. Zombies, soldiers, or whatever it be. Something with a lot of dubstep and mindlessly killing bad guys in. Would be great for road trips. Now since this version is older, and doesn’t label itself as that, it’s going to be judged accordingly until further notice. Obviously how you go about updating your game is up to you. But my first experience shouldn’t be with a busted overlapping ui that requires me to close the game 5 times. So it sounds like you got your work cut out for you and a good place to start. As for your work, best of luck. I’ve had the same crap where people say they’re the arbiter of anything and everything on my game despite them just being some random people who I’ve never met or heard of and they go off saying the word objectively and how I’m mentally delusional 5000 times, I also tend to find that they’re 10 years old and watch anime so there’s that lol. So I know how it can be. Been there, done that. Unlike little timmy, ex developer little timmy, or ex discord member little Timmy, I don’t believe in witch hunts, nor do I care. Innocent until proven guilty. And i have no doubt that you’re telling the truth. Best of luck with your game. When you got something good to show, start marketing it around. The people want their mobile games back.
I'm really sorry for the devs. This game is unbelivably dead. I mean 0 players in the last 30 days is crazy. Anyways hope this game ll' get more players soon. Müsst ihr wissen.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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