
Simple character control + stage gimmicks to be unlocked at the same time. This is a finger-tip confusing action puzzle. Challenge yourself with numerous difficult puzzles!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
It's a shame that this game is so overlooked. Like the name suggests, this is supposed to be a tech demo for the Pixel Maker MV, but this shouldn't hide the fact that it's a bona fide platformer with admittedly unforgiving hit detection. The main draw of this game is the fact that there are different platforms signalled by the buttons of your controller, which you are able to activate or deactivate. There are two kinds: hold buttons and toggles. They can be either already activated or deactivated, and so you get a ♥♥♥♥♥♥♥♥♥♥♥ of all different platforms, including the "A", meaning that every jump changes the platforms of the "A". It starts fairly innocently but really utilises the feature in greater length during the first 4 worlds. The game basically turns into finger twister, as you are forced to make inconvenient grips to hold several buttons at once. This is a good proof that sometimes game design can't avoid being inaccessible if it damages the premise, and in this case, being a finger acrobat, hurting your fingertips is part of the experience, and it's a hell of a lot of fun figuring out all sorts of crazy grips to overcome the later trials. After this, the "main campaign" is kind of over; credits roll, but then there are 3 additional worlds which are more gimmick-like. At this point, the difficulty curve is rather bouncing forth and back, confronting you with all kinds of crazy ♥♥♥♥ you would expect in an old "Treasure Co. Ltd." game: the whole room rotates after every jump, gravity is turned off, and all the planets in the solar system are thrown at you on a giant-ass screen while you make super moon jumps to cross ginormous gaps. Good luck dodging Jupiter. Suddenly, you play two stages at once with your mirror image. Some ideas are one and done, but some are used several times. There are physics shenanigans in this game. The key you collect is actually in 3D and has collision. It's used for all kinds of curveballs, where the key is thrown through the area or you have to shoot him to you by operating pinball pedals. You just want to keep playing, as you want to know what surprise the next level has in store. It's a short game, and it has no story. You can play all stages from the get-go, but there is an extra reward for earning medals you unlock in the 10th stage of each world if you have beaten the previous levels. It's not much, and I guess it kind of underlines the "tech demo" nature of this game. But if a game like this made me buy the Pixel Maker MV, then it made everything right. It's a statement that something like this is possible. I really wish there would be a full-fledged game with over 200 levels. It's really a romp from start to finish, except for a handful of annoying stages. (looking at you, 5-10!)
土のボタンを押してるのかわからなくなりながら楽しく遊べました。 ダメだと思ったステージは飛ばせるのがちょっと嬉しい
很好玩。 利用按鍵來控制地圖上的方塊消失和啟動,同時必須做精確控制。 跳的按鍵本身也綁定了平台A,這點也很有意思。 還有角色移動才會倒數的時間限制系統, 除了在思考時可以保留時間外,特定關卡給了極端少的時間限制讓玩家必須動動腦筋。 很棒結合了益智遊戲和動作遊戲,此外當你以為拿手把時C手操控是極限時,這遊戲可以讓你超越C手。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |