
Pixel Fodder is a old school platformer with a fully destructible world, a large choise of characters, incredible dynamics and gigaliters of 8-bit meat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(Эмо стих) Когда вокруг никого Дует холодный ветер И по руке медленно стекает кровь Поверь мне это очень знакомо Это ЭМО любовь
Pixel Fodder is a somewhat suspicious "free" abandoned Early Access 2D retro pixel shooter slapped together using the craptastic Adobe Air amongst other things. Gameplay consists of basic platforming and shooting, in a badly done and incomplete way. The game was abandoned in an incomplete and unfinished state over 5 years ago. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. While the game appears "free", something highly suspicious is going on as the first thing that happens on launch is that you're prompted to accept an expired Let's Encrypt certificate... which means the game is sending data out of your PC, and who knows where. It would not be a stretch to classify this as nasty spyware and without any reason to trust the Russian developers here, treating this as spyware is a safe approach. Remember, if the product is free, YOU are the product. Stay safe out there.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey, as far as free 8-bit games go, this is pretty fun. However, why is everything under construction?! I am pretty tired of Red Zomtober... The map editor is good, but it doesn't always work. When I am bored, though, this is where I go. I would recommend this to any person who enjoys playing 8-bit games. (As a side-note, I ran this on my back-up, 2GB of ram potato computer. That computer was built in 2006...If it ran on that, it will run on anything.) By the way, I changed the controls to the scheme from the original Cavestory (if you don't know what Cavestory is, look it up, it's a good game). The default control scheme is trash. Change it.
JUEGAZO 😎👍💛🌟
I remember playing it on my cellphone YEARS ago, and let me tell you... It has changed. Back then, the old version let you pick any gun and any cosmetics for you to build your own character. This Steam version is most likely the latest (since the original app disappeared from the app store). Still kept the game's spirit, but the soundtrack changed, as well as the customization and weapons. Still, a good game to pass some time with.
Why did I receive a security alert from some dodgy connection from Russia to install a certificate as soon as I started the game ?
Jogo morto, incompleto e com nada a apresentar.
Pros: - It's free. - The pixel graphics look like they're suppose to. - Partial controller support feels like full controller support. - Things seem to function correctly. Cons: - The game is a bit pointless. - The game is quite repetitive. - The game has been in early access for almost 4 years now. - My goal from the get-go was to hit 9 minutes just so I could type this review. Which should not be my goal from the get-go.
有卡 免费 没中文 没成就 EA停更10年 像素炮灰 《像素炮灰》是一款复古风格的平台动作游戏,拥有完全可破坏的场景、丰富的角色选择、极致的动感以及海量的 8-bit 血腥特效。用像素的全部力量击败恶人,让世界重归正义!为步兵、科学家、电影明星、骑士、僵尸、网络迷因而战! 你可以在地图编辑器中创造属于自己的冒险,也能在剧情战役模式中了解像素炮灰英雄们的完整故事。 抢先体验 为何要采用抢先体验这种模式? “对我来说,做出优秀、稳定的游戏非常重要。我当然需要玩家的反馈,让游戏变得更好。我也需要时间修复所有漏洞,添加新地图、新关卡和其他有趣的内容。” 这款游戏的抢先体验状态大约持续多久? “2017 年底结束。” 计划中的完整版本和抢先体验版本到底有多少不同? “更多地图、更多角色、优化后的游戏逻辑,并且没有漏洞。” 抢先体验版本的现状如何? “游戏主体内容已经完成。后续大部分更新是新增地图、角色、武器。但这些新内容也需要写入代码中。” 在抢先体验期间和结束之后,游戏价格会有所不同吗? “” 在开发过程中,你们是如何计划让玩家社区参与进来的? “我会尽力贴近社区,了解大家对游戏的需求与期待,同时也欢迎大家反馈漏洞。”
Personally, I do like the game. It is what it is, and I don't see anything that can be improved upon, solely for the reason that there's not too much to it, in terms of gameplay, anyway. Sometimes simplicity is key. As for the music, there's only one track, which to me, sounds like rock cover mix of different songs, including "Crossing Field" by LiSA, which is a Japanese song used as the intro for the first Arc in the anime adaptation of Sword Art Online. The music is somewhat repetitive, but works for the constant action sequences, never really seeming like it needs to be changed. Although, I would have you select a different track for the menu. Despite there not being much to this game, I still very much appreciate it for what it is.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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