
Pivot Pilot is a challenging platformer with puzzle elements in which you take simultaneous control of a boy and a giant robot arm.
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Languages: English
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Довольно хороший платформер, есть как легкие уровни где можно не напрягаясь пройти его, а есть и такие что с начала уровня нельзя стоять на месте, всю игру прошел за 7 часов, в игру хотелось зайти но так же иногда были моменты однотипности данного жанра, но все же, данную игру я порекомендую любителям перепадов, когда хочется чтобы было легко и сложно.
Just completed the first testing facility and want to share some early thoughts. If you like [b]Super Meat Boy[/b], then you are likely to love this one too. These two have many similarities (in a good way), but Pivot Pilot adds refreshing unique gameplay elements, as the title suggests. In addition to the player character, you control a robotic arm by rotating each of its three segments. The robotic arm is used to transport the player character to otherwise unreachable places where he can hit switches and such. Levels are finished by navigating the tip of the arm to the goal. Don't be fooled, it is not as easy as it sounds. Concentration is required to pass the puzzles. The level design is clever and provides a real challenge with equal satisfaction. Sometimes you really need to rush and get that jumping sequence perfectly executed. There is no blaming the controls: you died - your fault. And speaking of dying, that is going to happen often. Luckily, the soundtrack is so amazing that it will distract you from getting too frustrated. You might as well just hand out the award for the best video game soundtrack of 2017 already. The graphical style is also spot on. No reason why this game shouldn't be a great hit.
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Hours played at review time, across 40 reviews with recorded playtime.
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Wunderbares und liebevoll programmierte Mischung aus Platformer und Geschicklichkeitsspiel. Allerdings ist in meinen Augen ein Gamepad (bei mir Xbox One Controller) bei diesem Spiel obligatorisch. Ihr werdet sonst gnadenlos untergehen. Mit dem linken Analog-Stick steuert ihr eure Spielfigur und mit dem rechten Analog-Stick den Schwenkarm. Die Spielidee mit dem genannten Schwenkarm ist meines Wissens revolutionär und absolut erfrischend. Hier hat der finnische Programmierer ganze Arbeit geleistet. Der Schwierigkeitsgrad zieht jedoch sehr schnell an und kann zuweilen frustig werden. Ich befinde mich erst im 10. Level und bin schon diverse Tode gestorben. Die Bonuspassagen, die sich in manchen Levels finden sind fast schon wahnsinnig. Die schon fast obligatorischen Steam-Features wie Achievements und Trading Cards sind glücklicherweise auch vorhanden und werten die Spielerfahrung weiter auf. 9/10 Punkte von meiner Seite für diesen knüppelharten aber wirklich gut spielbaren Platformer und auch zu auch zu diesem Preis eine klare Kaufempfehlung von meiner Seite!
[h1] Quirky platformer where you control robot like arm. Try not to hit the sphere though or it's game over. Pivot can be moved using joysticks and you can jump on it to get past obstacles. Gameplay consists mostly of getting to specific point and pushing button to unlock gate so sphere can be delivered to designated area. Original idea, maybe not the best executed but still fall into recommendation zone for puzzle platformer fans. [/h1]
Imagine playing QWOP with your left hand (except QWASZX) and Super Meat Boy with your right hand. That's pretty much it in a nutshell. Right hand is traditional platformer (with lots of traps). Very much like a less-frenetic Super Meat Boy, although some levels Left hand controls a robot arm. There are three joints on the robot arm. You control each joint with one combination of keys. (QW, AS, and ZX). One key rotates clockwise, the other counter-clockwise. (The robot stays completely stationary if you aren't hitting a key, so there's none of QWOP's floppiness to compensate for. It's *usually* fairly forgiving other than "er, that's not the piece moving I meant to.") The robot arm has a sphere at the end. Sphere cannot touch a wall or traps or it breaks. Sphere is the only part of the robot that interacts with anything - this means the platformer dude can jump on top of the sphere. So: you control two characters, one per hand. You're going to be operating them and needing to coordinate, although with the exception of a small number of levels, you don't have to do them simultaneously. This is really innovative and your brain gets kinda tingly playing it, because sometimes, your brain is fighting itself. A lot of the challenge (outside Super Meat Boy style traps) is translating rotating pieces into horizontal movement. The last time I played something that made my brain (enjoyably) struggle to coordinate like this was when I used to play Audiosurf's dual-joystick mode (each joystick controlled a separate ninja mono vehicle, and you had to dodge totally separate targets with both joysticks). Far as negatives, I'd call out a few levels that require pixel perfect precision. They flat out just aren't fun. The vast majority of the levels feel challenging but ultimately fair, and as you play them numerous times, you start building muscle memory, making it easier. Then there are levels where the timing has to be so ridiculously precise that spamming the jump button with one hand and using another hand to hit left/right is the ONLY way you can get past a trap, because you have like .2 seconds to spare. Thankfully, these levels are fairly rare. But they are REALLY annoying, and not the good kind of "ahhhh so close" kind of annoying, but the "this makes me want to quit" kind. I've got 5 levels left I haven't beaten, and I'd say so far, there've been 3 or 4 levels (out of ~35 I've played) that felt this way. The other negative is that some levels require you to navigate a huge number of traps, and there are no checkpoints. When you've played a level 30 times and have the first set of traps down, dying on the 2nd set of traps and having to redo the first set (even though you can beat it 90% of the time once you have enough practice on that level) ultimately gets REALLY tedious. These are more common than the ones where timing is extremely stringent, but they aren't frequent enough to make me want to rage quit. Seriously, though. The level I'm stuck on requires you to move the arm, jump on the ball, jump between 6 platforms with low ceiling, so if your timing is off, you fall into a trap. Then you jump back along those 6 platforms to where you started. This sequence is actually not that difficult. But doing it over and over again gets really annoying, because the next section is EXTREMELY hard and doing that easy part again and again and again is so damn annoying. And then, assuming you beat the easy section (and run back), and the hard section, then do the hard section in reverse, then drop down a hole, and do another (thankfully not as hard) section of traps, then maneuver the robot down to the goal. Anyhow, the game is cheap, it's innovative, it's fun, and it's a bit brain-burny-yet-twitchy-platformer action. Easy buy recommendation.
挺好玩的.. 玩的时候手忙脚乱
[h1] Review - Pivot Pilot [/h1] === [h1] Rating: 72 / 100 [/h1] Need a hand? We got an arm, a robot arm. === [h1] Overview [/h1] Pivot Pilot is a platformer / puzzle game mix, with some twists in the regular formula. The first thing about this game, is that the player will have to control not one, but two very different characters simultaneously in each level. The first character is your average platform game character, a square-ish, brown-haired, quite anonymous guy, while the other one is a very large segmented robotic arm with a light stick on the top of it. [h1]Gameplay Analysis[/h1] Let's start talking about the gameplay, which is the real core factor about this title. As said before, the player will have to control the two characters at the same time to overcome various obstacles, ranging from laser barriers, to razor-sharp sawblades to automatic turrets and a bunch of other things i'll leave you to discover. The control scheme for the human character is pretty much average, you got double jump, movement in all directions, and the ability to press buttons or interact with certain tools around the levels. The robot arm is another matter: the arm is divided into three separate segments, each controlled by two keys, which will rotate it clockwise or counter-clockwise. Also, the human character will be able to jump onto the light bulb at the end of the robotic arm, and this will be the fundamental factor in almost all levels in order to progress. To finish a level, the light bulb, which is also the "brain" of the robot arm, must get inside a special "dotted" area of the map. The human character is not required to be there to complete a level. Not that also your mechanical companion can be killed, as its light bulb is very fragile and will shatter if hit by moving objects, or even if it just collides with any wall or platform. This factor, combined with the fact that, in more advanced levels, the player will have to act with both characters together in very precise and fast combo actions, where one mistake is level failure, makes this game a very tricky and difficult platformer, but capable of dishing out great satisfaction and give the players a fresh and quite innovative approach to this genre. This title uses a very simple yet effective formula and tries to innovate the classic platform gameplay, that's something not seen very often nowadays and is undoubtedly a plus, but it falls short when it comes to depth of gameplay, as the absence of character progressions of any kind, power-ups and a more varied plethora of obstacles might become a bit boring for the more demanding players which will not set for simple gameplay formulas. [h1]Technical Analysis[/h1] Technically speaking, the game does not really shine graphically, with quite basic sprite patterns, no shaded or advanced effects, basically zero graphical additional options, and often reused assets. The audio compartment is very retro and electronic themed, you may or many not like it, it suits well with the environment proposed by the game setting, but it will not please all the tastes, as the music might be annoying for some players. There are no major or even minor bugs in this title, the experience, as simple as it can be technically speaking, is well polished and there are no severe problems. As for longevity, it really depends how much someone is used to difficult, multitasking platforms. To novices to the genre, it will take a lot of trial and error to complete levels, wile the experts may have an easier life in the first couple of stages, but also for them life will be very hard as the level complexity rises, and believe me it will become very very hard in the later stages! === [h1] Conclusion [/h1] This is not your ordinary platformer, that's for sure. If you are a platformer enthusiast or a seeker of challenge, this is a game we surely recommend for you, and while it is a quite refreshing variation to the gameplay often seen in this kind of titles, it is not something that will suit everyone, as the multitasking requirements of this title are a bit of an oddity and could possibly annoy the more "purist" kind of players or just people who like to keep things straight and simple.
You will die, rage, die, rage, win, next level REPEAT! Concept was pretty cool that you control aboy and a giant robot arm.
Fun and challenging platform with double control. [b]Gameplay[/b] The gameplay consists in jumping and activating buttons,but with a differential,you need to take control of your character and a robot arm,that adds more challenge to the game,since a wrong move by any of the parts is instant dead, also you get some arcade mini-games that are challeging too. [b]Graphics[/b] The graphics are simple,but well constructed and combines very well with the enviroments. [b]Soundtrack[/b] The soundtrack is frenetic and fast like the gameplay. [b]Final Note: 8.5/10[/b] Pivot Pilot is a cheap but challenging platform game.The main factor that brings more fun here is the control of the two parts that is very difficult by start,but when you play more times it gets more easy to play and have fun. [code][h1]Review for[url=http://www.steamcommunity.com/gid/103582791456918788#curation] Neka Club Curator[/url] [/h1][/code]
I dislike how the level design combines long mundane parts with quick bursts of skill. If you look at the GOAT difficult platformers, either the entire level has a consistent difficulty or there's not much leadup to the hard parts, making the game more interesting throughout. You also usually checkpoint more often. In Pivot Pilot, I felt like I was often going through a pretty long level and ended up failing a hard part, then doing it all again. Another major issue I have is the occasional "no way to know that except by dying" elements. For example, a fourth saw that has to be mid-air jumped right after three saws that you have to drop past. There's really no way to read this except through sheer luck, and when you fail you have to do allll of the level again (which exacerbates the first issue). Just one of several examples in the game. In general, there's not enough of a telegraph and many levels are virtually impossible to sightread. I've always preferred level design where it feels like it really is feasible to sightread if you're mechanically good enough. Third main thing I didn't like: the controls don't feel that good. Idk. You have to quickly double tap to double jump to max height, otherwise it's too short. Mid-air movement feels imprecise. Some parts require a lot of precision, far too much for my taste. It's not all bad ofc. The pivoting mechanic is a great gimmick, there's still some decent platforming, a banging soundtrack, and interesting level ideas even if the execution didn't live up to it. It's not a garbage game, but I did dislike a LOT of parts, enough for me to not recommend it. Also keybindings reset when you exit :(
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