
Pirate's Gambit takes you on an unpredictable voyage, blending deck-building with Yacht Dice mechanics. Roll the dice in the dimly lit cabin, where fate shifts with every turn. Are you closing in on treasure or something far more sinister?
Modeled estimate, not a reported figure. How we estimate →
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About
In Pirate's Gambit, you step into the eerie gamble left behind by Captain Kidd. To survive, you must build your deck wisely, master the dice and items, and make each move count.
As new routes unfold, you will traverse uncharted lands, from scorching volcanoes to frozen wastelands and beyond as you gradually uncover the ship’s long-buried secrets.
But something lurks in the shadows. Are you the one controlling the dice, or merely a pawn in their game? In this gamble with no way back, the only certainty is that every roll could be your last.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've seen some ad for that game and thought: oh that could be something for me, since it reminded my of both inscryption and a little bit of ballatro. To be fair - it falls short of both. It's far from the depth of Inscryption and it's dice and cards mechanic is far from Ballatro. Nevertheless it's a fun game on it's own. It has lovely ideas and is well executed. It might need some polish here and there to better communicate the scoring or card limits or have some qol updates like shredding a card without first clicking the little munching chest. I bought it for under 10 EUR and would say - it's definately worth that.
挑战模式太过偷工减料,有些挑战难,有些挑战简单,没有地图完全没有肉鸽的感觉,死一次还要被莫名其妙枪毙。 玩法抄了70%的小丑牌,很多好的细节却没抄到位,比如赛局中查看收藏牌,比如挑战模式也能无尽玩下去。 很多牌的数值设置缺乏衡量,传奇牌里有几个是没有正常人会用的。 某些关卡设置更是画蛇添足,没有任何收益的花旗骰居然还有它的专属遗物,还有它的专属挑战关卡?在早期根本拿不到好的卡,所以高风险根本不会有高收益,这个赌局的意义在哪?
游戏随机性太高,一旦难度上来很难完成构筑,只能不断重开赌运气,而且为什么我销毁卡牌却毫无收益,高难度游戏整场下来已经没有构筑不构筑的说法了,不管什么构筑都会在还没成型前被猛涨的分数冲烂,商店所有卡牌又都是随机的,玩到最后这游戏就成了打一把初始牌后看到商店之后不断重开刷新。
我以为我一刀10亿很吊了 打开排行榜第一刀下去4万亿 就是刷转盘,刷花旗,各种刷。最后的高分组合都是固定的。还是得出新东西
挑战模式才是真正的开始,前期那些蓝卡统统可以丢了,没传说卡想都别想了
纯靠运气
rouge good
발라트로랑 비슷한 게임. 게임소재를 카드에서 5개의 주사위로 바꾼 게임이다. 상단의 조커카드로 더해지고 곱해지고 기본 방식이 똑같다. 그런데 발라트로보다는 확실히 덜 재밌다. 다시 할랑가 모르겠네
还行
把新手教程放到设置里面开启是很难的事吗,游戏出那么久了还留着这种测试版的东西恶心人,到底有没有脑子
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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