
Pipo Park is a messy and happy digital playground. Explore a small park, play football, throw traffic cones, balls, dogs, and more... Have a nice time!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Only took a half-hour to complete the puzzles and get all the achievements, but it is wholesome, good quality, and replayable with a friend in co-op mode. For the price, I recommend trying it out, especially if you have not seen other Sokpop games, such as Temple of Robobo. Played with Steam's Proton compatibility software, on Ubuntu Linux, with an xbox-type gamepad. I did not have any technical difficulties.
4/10 13 minutes of content and i was messing around half the time. not only did i play it, i 100% it its really a demo, wheres the rest of the game??? not worth 3$
Another very cute and charming Sokpop game. You play a child playing the park, and a clown/mage/person watches over you. Small tasks award you hearts and stars, which will in-turn unlock more activities or allow you to complete the game. It's short, but enjoyable nonetheless.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 20 reviews with recorded playtime.
Cute little game about a dude playing in a park, helping out animals and screwing around. Sokpop always delivers a wholesome, comfy experience.
Okay, so I love the concept of this group of game devs making games monthly. I like the art style and it supposed to be a fun, chill, little game that you would play as a child. I think that this is a way you could have a kid burn a good half hour or so. BUT, this is just a little too unfinished. There are not any instructions on how to set up the local co-op, splitscreen. I am always on the lookout for local co-op games to play when people come over, and thought perhaps the collecting and more-over the soccer match might be fun for like 20 min or so. This is not quite the case. The controls are a little stiff. It is unclear that to start the match you have to get a specific ball to play with the NPC (no, none of the other 6 balls around the court will do). There are 3 slightly grey balls (which aren't useable to unlock anything or play with the NPC), then you'll unlock 3 white-grey balls that look almost the same color and bounce slightly (you can use these for the wall-ball challenge) and then . You won't know anything about what to unlock unless you check the steam achievements. There are not enough prompts to say, tell you that jumping repeatedly will make the balloon go higher into the sky. Sure, you may do that by accident, but it is weird to have very clear prompts to tell you E is pick up and F is to dropkick something you are holding, but then ignore other prompts like jumping with spacebar and like a sort of dash with F when you aren't holding anything. Did I figure these things out? Sure. But why not have some in-game descriptions on what you have to do? Also, you cannot quit the game. You have to either X out of it if it is in windowed mode. If it is fullscreen you will have to use task manager to end the program. There is a weird thing where when you click ESC to pause the game (something you just guess, are never told) and it tells you to push Q to leave, but when you do it disconnects you as the player, but doesn't exit the game. I've seen on other games of theirs that this can be a problem. I'll likely play more of their games, I just think they need to put a little more polish in. Maybe consider going back to older games at some point to make to work on controls and UI or something. I know that seems against their goal of making a game a month, but if your games keep releasing unpolished like this (and without a ton to do), you aren't going to get a lot of players.
Сплошные глюки - то в кусты улетают мячи и их нельзя достать, о игрок улетает за поле и приходится входить заново, то гном вместо того чтобы взять звезду выкинул ее в пампасы, откуда ее не достать, то собака пнулась в те же кусты и ей нельзя уже скормить кости. Три раза начинали заново и так и не смогли все достижения собрать из-за глюков. Красивая игра, но сделали бы так чтобы всё не застревало. Еще нет выхода из игры в контекстном меню, и вообще нет меню. В общем надоело. Прогресс не сохраняется, входишь - и надо заново, перезагрузить чтобы собака опять появилась - невозможно. В остальном ребенку интересно, но расстраивается из-за таких мелочей сильно.
画风很可爱,引导不是很明确,玩到一半不知道要干嘛了。
Эта игра не так плоха. В ней есть небольшие ненавязчивые цели. Выполнять их приятно, но не всегда понятно и, например, пришлось читать руководство чтобы разобраться что делать с собакой. Несколько раз за время игры персонажи проваливались под текстуры или наоборот улетали очень быстро и высоко. Достаточно часто не было видно кого-то из игроков из-за того, что мы просто отошли чуть дальше друг от друга. И это в игре, где ключевая фишка — кооператив на одном экране. Игра слишком маленькая и можно спокойно проходить мимо и не тратить на неё время.
pipo
Well I understood this one at least. Though did you really need three different kinds of white spheres? And that's every non-big sokpop game in the collection! ...Half of them weren't worth buying even at their individual prices! But it's all endearing.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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