
Alone in the forest glade he shared with his wife, a woodworker struggles to accept her passing. Help him hold on to cherished memories of their life together as he struggles to care for himself and his now empty home. Pine is a single-serving game focused on telling a beautiful, emotional tale.
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About

Pine is an interactive and emotional short story told wordlessly through hand-drawn animation and music, designed to be played in a single sitting.
It follows the story of a woodworker grieving the recent passing of his wife. Now alone in the glade where they made their home, he attempts to move on.
His simple daily chores of tending to his garden or collecting wood for the next winter are interrupted by memories of the happy times they spent together. Desperate not to forget her, the woodworker captures these memories in beautiful carvings out of the wood he collects.
Pine is a story-driven game focused on accessible, engaging interactions that pull you into the woodworker’s experience. Charming puzzles and mini-games celebrate the happy memories of their time together while deliberate chores underscore his challenges with moving on.


As you help the woodworker complete his daily routine, the simple chores you’ll guide him through are interrupted by reminders of his late wife. In these endearing memories you’ll relive their happiest moments together, playing games and building a life with each other.

The woodworker’s carvings are beloved mementos he captures from his memories. Pine’s unique carving mechanic lets you create the carvings with the woodworker’s hands, each a promise that his lost love will be remembered.

Classic hand-drawn animation, a beautiful setting, an evocative score and immersive environmental sound effects bring Pine’s story to life.

Made Up Games is Tom Booth and Najati Imam. Lifelong gamers and longtime friends, Pine is their first narrative game.
Tom has been a professional illustrator for over a decade, previously working for Nickelodeon and Scholastic, and a published children’s book illustrator and author. His Instagram audience and their love for the woodworker are a large part of the inspiration for bringing Pine to life.
Najati’s been programming since he was a kid. In his previous professional life he’s done embedded systems programming, full stack application development, and managed engineering departments. He’s also been a hobbyist game dev for as long as he’s been able to type.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wake up -> Daily chores -> Think of me wifey -> Carve a tribute to wife -> Sleep. This game summarized. Like, I get it, they want us to be in his shoes, life is monochrome without my other half, it's a cliche. But most games, at least the ones I played so far these repetitive moments are inserted into the middle of the game only for like 2 or 3 loops, then after followed by a number of more sped up loops that play automatically, and that's usually it for this mechanic. We can easily understand the message, it served its purpose. But in this game the routine, the menial work is the majority of the playtime, and it's just boring to watch this clinically depressed guy performing minimum activity required to continue his life without a single line of dialogue. So after doing the same thing over and over and over again, our guy eventually moves on, and that's the ending, as you can easily guess. Good for him. But unfortunately my mind also had already moved on from this game when I started the 5th day of the same repeated tasks. A whole sawbuck for this? Noway. Last Day of June, When The Past Was Around, A Space for the Unbound, pick something else. This should be priced at ~$3 or free.
История конечно душевная , картинка приятная ,но делать такой геймплей ,который за 1,5 часа умудрится показаться душным ,это надо постараться . По скидке в 80-90% был бы рад ,а так будто переплатил.
It’s a story about loss. The game is slow and repetitive to sort of emulate the emotions of the person going through it. I actually enjoy this part and think its brilliant. The reason I don’t recommend it because I didn’t really like the ending and the story in general. I think they could do more. The reason I play games is because you can do crazy stuff. If they add some sort of a twist I might have enjoyed it more. I also did not experience a huge loss to that extent so one can say I didn’t get it.
Great job to the developers that made this
вы серьезно? 20 мин делаю одно и то же, день за днём, музыка не меняется. Напомню, ИГРА СТОИТ 300р СО СКИДКООООЙ. ДА Я ЧУТЬ Н УСНУЛА...
Wow, what a game. An extremely emotional game told beautifully through both a wonderful art style and choice of tasks. This isn’t a game that asks much of you mechanically, beyond stepping into the husband’s routine and completing the tasks he performs day to day. At first, those chores feel repetitive - to be honest, I found them a bit irritating in the beginning - but after a few minutes the intention behind them became visible. The subtle shifts in how each task evolves over time, the way you’re made to repeat them early on, all reinforce the weight of those early days of grief and the sheer effort it takes just to keep going. Even the sound design plays into that feeling using silence and gentle musical crescendos to effect. The only part that didn’t quite work for me was one of the final puzzles involving rearranging the trees. It felt slightly out of step with the rest of the game’s design, though I can see why it was included given what it leads into. Definitely one to sit and play the full game at once, so you pick up the small details which you might otherwise miss if breaking down into several.
Bu oyunu diğer oyunculara önerir miyim... Benim gibi hassas bir kalbiniz varsa pek önermem. Hele sonunda beni perlaperişan etmiştir. Oyun eşinin vefatından sonra bir yas sürecine giren yalnız bir adamı anlatıyor. Görsellik basit ama anlattığı konu çok derin.. İlerleyiş biraz sıkıcı yani yavaş ilerliyor fakat bunun sebebi tamamen konudan olsa gerek çünkü kabul etmemiz gerekiyor ki tüm yas süreçleri böyledir. İnsanın canından can gider... Oyun boyunca adamın anıları aklında canlanıyor. Fakat sırf yasla mücadele edeceğim diye sonunda emeklerini çöp etmesi beni mahvetti. Hayatına yalnız devam etmek isteyen unutamayan biri için bu isyankarlık fazla ve acımasızdı. Onun haricinde gerçekten beğendim... Bu arada 3 saatten daha kısa sürüyor fakat ben uzun bir süre pc basında değildim ve oyun açık kalmıs. Oynamak isteyenler bunuda göz önünde bulundursun.
グラフィック、サウンドが素晴らしいし、短い時間で遊べるのも嬉しいので短編映画としてみると良い作品なのですが、ゲームとして面白いかどうかで言うと面白くはないです。特に木彫り人形のシーンが来るとまたか~となってしまいました。主人公の手がとても大きい。
故事很简单,游戏性一般,情感刻画情感表现都比较刻板。作为源自农耕文明的人,不是很能理解为啥春天不怎么种地,也不太能理解为啥一整个春夏就整了一个摆架的稻草,也不太能理解为啥没水了不再换个地方取水……(当然我也没亲自种过地) 这俩人是私奔出来的吗,这块地为啥就他俩,生病了为啥不看病,几乎每天都砍树为啥最后木头还不够用,为啥最后必须得把雕的木头拿去生火……
Very good story of loss
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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