
Your job is to locate and transport the containers to your base avoiding enemies on your way. Your ship is equipped with a hook to carry the containers. This is a physics based arcade game, inspired on the very early classics and with a strong Commodore 64 feel on it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great if you grew up playing these games, but it loses its charm after you beat it once. The game is a pure arcade with no story. The goal is to simply complete around 15 stages and collect as many points as you can. The gameplay and controls are simple because you drive a ship with nothing but thrusters and rotation. Physics handles the rest. The objective in each stage is to find a container and return it to the base. Because levels consist of tiny tunnels and terrain that can cause significant damage to your hull, you must maneuver cautiously to make it out alive. Dying is very easy because of sensitive and fragile objects. A single touch with a structure blows everything up. It gets harder when you’re carrying a container whose weight can pull you in the wrong direction. The most important consideration is fuel, as you begin each stage with very little in the tank. In addition, it runs out quickly. Although fuel tanks can be used to refill, they add little to nothing and disappear after use. The last thing standing in your way are turrets. They can take you down with a single shot, but you can use a shield to deflect all bullets. However, this wastes precious fuel. It's easier to destroy them with your guns. The stages are short so the lack of an overall map isn't an issue. Fortunately, a minimap with a limited range shows everything important. Unless you select the hardest difficulty, the game does not end when you blow up. At the cost of your overall score, you respawn near a checkpoint. You get a score for different things, such as time, lost ships, fuel, etc. If you lose too many ships, you’ll get zero points. This matters only if you want the achievements. Since there are limited number of stages, you can’t afford any mistakes. Art is limited and repetitive through stages, but animations looks really good. Because the game aims for an old-school atmosphere, graphic options allow you to tweak a few things to get as near to sitting in front of an old TV as possible. You can add static lines and select a different color palette to accommodate the limited color capabilities of older consoles.
An absolute work of art, and one of the most plainly enjoyable cave-flyers I've ever played. Some of the best pixel graphics you've ever seen, and the physics are among the most satisfying you'll find in any similar game. It is short, only a dozen or so missions, but difficulty and visual options offer quite a bit of replayability. Gruesomely underrated.
Moons of darsalonのdemo版が面白かったので購入。 いや〜こちらのゲームも楽しいですね。 トレイラーを見て頂ければ何となく解るように、他の前後左右自由自在に自機を動かせるシューティングと異なり、真っ直ぐに進む推進力しか得られません。もちろんスティックで左右に舵を切ることは可能ですがその際も動力は機体後部のエネルギー(エンジン噴射)噴出で曲がります。 このリアル寄りの操作感がゲームを難しくし、面白さとして昇華されています。 Moons of darsalonの発売日(2021.12)が待ち遠しいです。
Pilots of Darsalon es un pasa-ratos mega divertido, podemos auto-desafiarnos hasta ver cuánta puntuación conseguimos, o desafiar a los colegas y ver cuánto duran con la navecita en el modo [b]autentico reto[/b]. No os voy a engañar, NO ES FÁCIL, está pensado para jugadores experimentados o busca retos. Incluso en niveles bajos me ha costado superar la prueba, hasta que le pillé el manejo a la nave. Pero también os aseguro que no es para nada aburrido. Es desafiante, nostálgico y muy divertido. Un gran aperitivo para lo que nos deparará Moons Of Darsalon. Reseña completa en [url=https://www.devuego.es/blog/2020/06/29/pilots-of-darsalon-la-retro-navecita/] [b] DeVuego[/b] [/url]
Garbage game, Steuerung totaler fail mit Tastatur und Game Pad, C64 ist out sorry!
Authentic retro aesthetic coupled with modern physics and handling. Simplistic, but this is a challenging and engaging arcade title!
This is a neat little game, simple to get the hang of, difficult to master with each level getting progressively more challenging. Check out my gameplay and impressions: https://youtu.be/0i7dotPtopQ Cool game if you enjoy retro style games.
It´s hard! But it´s just playing the hard mode where the game shows all its goodness! Well done, DrKuchoGames! The pixel art is great. Much more than a "retro" game, playing it makes you feel like this is how the 90's arcade machines should have evolved into the 2000s. The Commodore 64 colour palette... that´s retro, certainly, and that´s fine too because the sprites and backgrounds are precious. And the music is from another world, much better than the over-used-in-videogames standard-ultra-boring synthwave.
Divertido y difícil juego que me hizo acordar a los viejos tiempos con mi Commodore, tanto en la paleta de colores, en los gráficos como tambíen por esa dificultad tan típica de esa época! Les dejo mi primer vistazo: https://youtu.be/uTBi42tPECM
Muy divertido. Genial aprenderse las físicas + mapas y empezar a intentar romper los tiempos así a "golpe de remo" o de golpetazos contra todo. Sencillo, muy intenso y no os cansaréis de "bajar santos" (improperios infinitos) cada vez que os roce algo, os deis con algo, algo con algo o _______ ponga aquí su accidente estelar. RECOMENDADO. Ahora a subir dificultad y conquistar la lista de puntuaciones. ¡Ahí os espero!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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