
A fast-paced, real-time strategy game inspired by chess, where units follow classic movement rules but fight with health, cooldown-based attacks, and powerful pillar abilities in matches that typically last 1–2 minutes,
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.7K | 25 | 88% | $3.99 | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free | |
| — | 0 | — | — | |
| approximately $0 | 53 | 89% | Free | |
| — | 0 | — | — |