
The only game in the world that's more anticipated than GTA VI. Pih 2 is a one-hit-kill comedy FPS. Fight various types of enemy pihs and bosses in increasingly ridiculous situations, dodge instant death and try not to rage when everything goes wrong.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The most anticipated game of the century is finally here!
Pih 2 is a one-hit-kill comedy FPS.
ONE HIT KILLS YOU. ONE HIT KILLS THE PIHS.
Learn every enemy, retry instantly, and turn each humiliating death into revenge.
THE GOAL: collect all the items in each level while the pihs try to end your life.
There's some angry hawgs coming for you. Ever heard of a 🐊 Pihgator? 🦈 Shark-Hawg? 🦝 Hogoon? What about a 🦅 Birdhawg?
There's some weird boats and hot air balloons you might need to use in some levels. Are they easy to drive? No. Will you crash them into things? Constantly.
The first "Pih" game gave people nightmares where all they hear is "YOU GOT HAMMED". Now it's time for Pih 2 to make you dream about being "BACONATED".
Are you ready ?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game of all time
One of the most mechanically challenging games of our generation but also one of the scariest, this game is symbolism for the greed of humanity and its consequences. This game also shows how capitalism brings down those trying to build up, games like call of duty charge 60-100$ for a new game and this masterpiece of a game was only 7.99 at the time of purchase when it should be able to charge 100+ but that's just how things are when we live in trying times. 10/10 game, would teach this in a classroom for examples of greed and symbolism.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.9K | 82 | 84% | $29.99 | |
| $81.9K | 230 | 40% | $14.99 | |
| $81.9K | 723 | 81% | $2.99 | |
| $81.9K | 137 | 65% | $29.99 | |
| $81.8K | 84 | 90% | $39.99 | |
| $81.8K | 768 | 86% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $937 | 33 | 88% | $1.99 | |
| $475K | 1.7K | 98% | $10.99 | |
| $389.1K | 2.1K | 94% | $6.74 | |
| — | 0 | — | — | |
| $87.5M | 143.9K | 98% | $19.99 | |
| $21.8K | 320 | 44% | $2.99 |
Hours played at review time, across 344 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Czekałem na ten sequel od czasu wyjścia jedynki, i całkowicie spełnił on moje oczekiwania. Nie spodziewałem się, że ta gra będzie aż tak zaawansowana. Już jestem ciekawy, co będzie się działo w Pih 3!
Definitely recommend if you'd like a easy pick up and drop, run and gun orb collecting platformer. The level design on most levels are somewhat serene with an FL studio rap beat behind it. The array of "Pih" are pretty cheeky and somewhat congruent with the geography of the level. The bosses are a tad lack-luster, maybe if they had some more gimmick it could be more fulfilling considering the boss is obviously at the end of a sequence of levels and its more or less already a run and gun. Regardless a fun pick-up for what it is, as it is.
Pih 2 is a deliberately chaotic first-person shooter that turns a straightforward survival-and-collection formula into a fast, punishing, and frequently ridiculous experience. Developed and published by BecomeANobody, the sequel builds its identity around lethal pig-like creatures, instant deaths, unusual enemies, physics-based mishaps, and a sense of humor that rarely takes anything seriously. Rather than attempting to compete with conventional shooters through realistic combat or an elaborate narrative, Pih 2 concentrates on short bursts of action in which learning a level is just as important as having quick reactions. The result is a game designed for players who can laugh at failure and immediately try again. The defining mechanic is its one-hit-kill system. The player can eliminate ordinary enemies with a successful attack, but the same rule works in the opposite direction. One mistake can instantly end an attempt, creating an unusually fragile relationship between the player and every hostile creature encountered. This makes even basic confrontations potentially dangerous. Charging into an area without understanding enemy positions can result in immediate defeat, while careful observation and accurate shooting can clear the same situation quickly. Because failure is such an expected part of the experience, repeated attempts gradually become a process of memorizing threats, improving movement, and developing more efficient routes through each stage. Levels are not solely about eliminating enemies. Players must collect the necessary items scattered throughout an area while remaining alive long enough to complete the objective. This simple requirement gives exploration an important role because hiding in a safe location is rarely a permanent solution. Progress requires moving into dangerous spaces where hostile pihs may be waiting. The collectible structure also gives each attempt a recognizable purpose beyond accumulating kills. Once players understand a map, they can begin thinking about the order in which objectives should be approached, which enemies should be removed first, and where the greatest risks are located. Enemy design contributes significantly to the game's strange personality. Pih 2 introduces creatures with intentionally absurd names and appearances, including the Pihgator, Shark-Hawg, Hogoon, and Birdhawg. These opponents reinforce the game's obsession with pig-related comedy while also providing greater variety than repeatedly fighting a single enemy type. Their exaggerated concepts fit a world where absurdity is more important than realism. Different threats can force players to adjust their positioning and reactions, which becomes particularly important when a single successful enemy attack is enough to end the current run. Progression is divided into four seasons, with a boss waiting at the conclusion of each one. This gives the campaign a stronger structure and provides clear milestones as the player advances. Boss battles naturally complement the unforgiving combat rules because they can demand more consistent execution than standard encounters. Players who have become accustomed to learning enemy patterns through repeated deaths will find the same philosophy applied to larger confrontations. Defeating these opponents should therefore feel less like overpowering them through character statistics and more like proving that their patterns and hazards have finally been understood. Pih 2 includes three weapons, keeping its combat arsenal relatively focused. A smaller selection can work well with this type of design because the challenge is centered more heavily on accuracy, survival, and environmental awareness than on managing a huge inventory. Weapons are only part of the game's mechanical absurdity, however. Certain levels also introduce boats and hot-air balloons. These vehicles expand traversal while creating additional opportunities for physics-driven disaster. Their potentially awkward handling appears to be part of the joke rather than something the game attempts to conceal. Crashing or losing control can become another source of unexpected failure. This willingness to turn inconvenience into comedy defines much of the experience. Pih 2 is not presenting itself as a tightly controlled competitive shooter where every movement must feel perfectly predictable. It embraces strange physics, sudden deaths, exaggerated enemies, and intentionally silly terminology. The recurring pig jokes continue through messages associated with failure, including the series' established “YOU GOT HAMMED” concept and the sequel's use of “BACONATED.” The humor is loud, juvenile, and intentionally excessive. Players who enjoy meme-inspired comedy may find the commitment entertaining, while anyone expecting subtle storytelling or sophisticated characterization will probably find little of interest in that department. The visual direction works with this comedic approach by combining recognizable first-person environments with bizarre creatures and situations. The attraction is not photorealistic spectacle but the contrast between relatively ordinary surroundings and ridiculous threats. Unexpected enemy appearances, awkward vehicle accidents, strange physics, and rapid deaths create much of the game's personality. Its presentation therefore serves the mechanics rather than attempting to distract from them with unnecessary complexity. Difficulty is likely to be the most divisive aspect of Pih 2. One-hit deaths can make successful runs satisfying because improvement comes directly from the player's growing knowledge and execution. At the same time, repeatedly losing progress because of a single mistake can become frustrating. Players who enjoy trial-and-error challenges are more likely to appreciate the system because every failed attempt can reveal useful information. Those who prefer generous health systems, checkpoints after every encounter, or forgiving combat may struggle with its philosophy. The game's relatively modest PC requirements also make it accessible to players without particularly powerful gaming hardware. Its focus is clearly on gameplay ideas, comedy, and chaotic interactions rather than demanding graphical technology. This suits an independent production whose personality comes primarily from unusual mechanics and its willingness to commit fully to an absurd premise. Pih 2 ultimately succeeds by understanding exactly what kind of game it wants to be. BecomeANobody has developed and published a sequel centered on instant death, rapid retries, collectible hunting, bizarre pig enemies, boss encounters, weapons, vehicles, unpredictable physics, and relentless jokes. It is intentionally unconventional and occasionally frustrating, but those qualities are closely connected to its appeal. Players willing to accept repetition and failure as fundamental parts of the experience can find satisfaction in gradually transforming seemingly chaotic levels into manageable challenges. It is not a shooter for everyone, but its focused design and unapologetically ridiculous personality give it a distinctive identity. Rating: 8/10
Low stress first person shooter. Only made it to level 1/5 so far. Like that the targets are only pigs not humanoid-type. The three weapons one starts with allows one to take out distant targets, take out multiple targets, and a pistol one can use to potentially bounce shells off of map walls and hit the targets. I liked the first Pih, but had trouble with balancing elements in VR mode.
pih
пихдец
Play this game if you liked Pih 1 and you want to play another game like it
best 4 hours of my life
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