
PhyxBox is a physics based sandbox in VR, construct anything you can imagine!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Она даже у меня не запустилась она просто картинку лобби открыла и стоит (но не на весь экран)
i got valve index controllers and this is the best
I don't know what I was supposed to do, I don't know what I could do. The controls were iffy but honestly just wasn't my taste. It was I guess what you could call an "advance" VR demo. It's free so...what do you expect? We've been spoiled by amazing free VR content
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
too laggy to tell if it's good or not
its free and its phyxics
after my original review, there mustve been a few updates, its still not a good game, but messing around with the reticle gun's vortex mode and being able to build a few things is fun, the bubble gun is still fun, and can float things into the sky. they still blatantly lie to you about the rope physics though
there is like nothing in the game
VERY CRAPPY. I CANT OPEN THE MENU
"PhyxBox" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "PhyxBox" is a software application that provides a very simple VR tech demo where you can observe objects failing to interact with each other properly through the means of one of the worst physics engines ever to insult software development. It's just an empty sandbox. No, sand is not a game. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. A peak of [b]8 concurrent users[/b] (according to SteamDB) for a "free" application is a disastrous public reception. Out of 130 million potential gamers here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the product.
[h1]Before I played PhyxBox, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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