
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я эту игру ждал с 22-го года, если мне не изменяет память! Что отмечу: - идея и реализация игры отличные, но загадочность вокруг героини Рахель и фигура главного злодея не раскрыты, финал разочаровал - головоломки в меру, большая часть для меня была увлекательна(особенно в плане музыкальности и юмора) - чудесные переходы в качестве снов методом рисования красками, красота! - Томасу Двораку низкий поклон за качественный саундтрек, кто увлекается винилом обязательно к покупке! Amanita Design, продолжайте творить и радовать, люблю вас и спасибо вам большое! <3
Beautifully crafted short adventure with intuitive puzzles (that are fun to interact with, which is important because they'll keep you scratching your head for a few minutes). If that sounds like your type of game, please play it. I'm sure you'll have a nice time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
| $24.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 336 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很喜欢这家游戏工作室开发的游戏,我算是铁粉了!喜欢益智解谜的玩家不容错过!循循推进,益智动脑,大人小孩都喜欢!
mano que incrivel esse jogo por que primeiro o jogo tem um estilo creativo dos classicos cartases sovieticos e por algum motivo isso combinou muito com por que ele feito de cardboard e segundo esse jogo popularidade por que pelo visto o trabalho que deu pelo jogo de cardboard entao conzerteza a trabalhera que os desenvovedores enfrentarao nao foi brincadeira mas esse jogo e muito bom mesmo tendo partes dificio e so voce achar um tutorial no you tube mas engnorando tudo isso eu amei muito a historia desse jogo
83/100,机械迷城厂商新作,这一作故事讲的还不错,场景配乐非常巧妙,但是我感觉核心元素解密比起来机械迷城有所退步,很多解密并无提示,完全靠自己试错。
nice
Не стоит внимания. От данной студии ожидался более хороший результат (особенно учитывая 11 лет разработки). Игра не преподносит ничего интересного, кроме визуального стиля, но он не настолько шедевральный, чтобы игра стала стоящей внимания только из-за него. Для сюжета очень понравилось описание "мамкины революционеры". Не знаю причины, почему хвалят эту игру. Прошлась за 3.4 часа (расслабленный темп прохождения), головоломки (кроме той, что в столовой, и про офисных работников) довольно скучные и даже нудные, повторяются, иногда их решения нелогичны (в плохом смысле - ты не понимаешь что от тебя требуется). Анимации очень долгие, как будто игра была растянута специально для невозможности запросить возврат средств. Лучше поиграйте в Machinarium от этих же разрабов
Отличная игра! Очень интересный игровой опыт. Я как-то быстро прошёл, не открыл много ачивок, наверное, я много упустил
좋은 게임이었지만 아마니타 디자인의 오랜 팬이었고 이번 작을 오래 기다렸던 만큼 실망스러운 부분이 눈에 띈다 사운드와 아트웍이 중요한 포인트 앤 클릭 게임에서 왜 대사를 넣는 선택을 했는지? 볼드한 컨셉으로 이미 직접적으로 이 게임의 분위기를 보여줄 수 있음에도 불구하고 하나하나 친절하게 설명해주니 이해가 잘되는 만큼 탐험욕구와 신비로움이 줄어들고 floex의 몽환적인 사운드트랙이 짜증나는 보이스에 가려지는 것도 거북하다
i loved and hated this. the puzzles are incredibly clever and absurd, but also a total gamble. they're often an exercise in blind guesswork and leave you leaning on the perfect soundtrack to subsidize the frustration. but when the game does provide enough direction, it's brilliant — it just doesn't happen nearly often enough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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