
Phoenix Hope is a pixel art 2D real-time, side-view strategy game in which you must develop your colony during the day and repel waves of monsters at night.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dead abandoned game.
me gusto la idea pero lo tienen abandonado
As a fan of Kingdom Two Crowns, I was looking for a similar game and I found it in Phoenix Hope, so I highly recommend this game! The concept is more or less the same, so I really enjoy playing it! It is a bit challenging at first to master all the gameplay (2 games to master)! They have added a lore with time/event dependent events. As for now, only one big event is avalaible so I can't wait for the next release to play the next adventure! No major bugs from my side, except if you have several walls built one behind the other, sometimes big demons will pass a well-built wall. There is so much to expand in this game, so thanks for the dev!!! Hoping for new features soon!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very similar to the Kingdom franchise in a good way.
Очень обидно, что проект заброшен... Как раз из той пачки, которые сделаны с любовью. Очень хотелось бы пройти всю игру.. И похоже уже никогда не будет закончена. Аналог киндом, но без бесячего варианта управления.
Bon, pour les mordus, ça passe mais c'est trop cher ( -50%, ok ) C'est long et lassant, c'est dur et punitif. On apprend de ses erreurs mais bon 4 à 5 heures pour un essaie, c'est pas ouf comme expérience de jeu. C'est pas nul mais c'est pas top . Au dessus, j'ai lu que ça ressemblait à Kingdom, ok par certain aspect mais non dans l'expérience de jeu J'aime me buter sur un jeu mais j'imagine que c'est pas le cas de tout le monde. +1 pour le coté Builder, c'est ok Bof pour le mécanisme d'expédition bof les fights c'est pas haletant. Il y a pas gris alors ce sera un pouce bleu pour encourager l'initiative mais c'est pour la cause du jeu vidéo . Attention, il y a des commentaires comme quoi ce jeu est abandonné, sachez le. NB j'y ai joué en l'état
게임 배속이라도 있으면 좋겠다.
English version First of all, yep, more languages would make this game more accessible and probably sell better. Second of all, we NEED THE 2X, If not 3X speed, because the game becomes a waiting game real quick when you've learnt what to do and have clear goals. I played for 7 hour or so and its only 40 or so days. The waiting time is more than 2 times my decision making time, which makes the game boring. (FIXED, DIDNT SEE THE SPEED UP BUTTON) Third, the tutorial fails to introduce the workforce management and I wasted a lot of time figuring out the difference between spare workforce and professionals, you have to dismiss the professional from buildings and then dismiss them again at stronghold to make spare workers..... There are also no clear count of spare workers. You have to hover over the pop count to see that which is not good for new players。 Fourth, due to me being a kingdom player I've figured this out... Only first two spearmen or militia can defend a wall, any more spear units after that will stop attacking, so you want to make a lot of army that only have 2 spearmen or militia and assign them to the same wall. So that more than 2 spearmen or militia can attack at the same time. Micro-ing this mess costs a lot of effort and I dont like this mechanic. And also this limit isn't told anywhere in the game unless I've missed it. Lastly, the hope maximum limit is... too small? Managing the land use is cool, but anyone playing this game will be forced into making non-permanent buildings which is a headache to micro, the area outside of the hope maximum is too large. I dont even feel like playing anymore just because I cant build anything safe. Last, Lastly, walking speed. Also a rant from the kingdom player, the miners walk horrendously slow and the stone gather rate is almost abysmal compare to all of the buildings eating a mount Everest amount of stone. Forcing people to tech into miner limit is less cool. Not to mention the walking speed of peasants wasting precious morning time, just make them walk to the walls is enough. Why must it be the stronghold? But you see, this is still a positive review, and I am excited for any update on the game. Aside from issues mentioned above and other logic issues that are just no more than nuisances this is just sorta reaching the perfection of scroll strategy. Just the sprite art of peoples aint reaching it yet 中文版 首先,这个游戏确实需要更多官方语言,不然卖不出去。 然后,我们急需三倍甚至二倍速,因为你会玩,知道明确目标之后,你等待的时间会大大增加,我等资源采集的时间比我做决策的时间长上几倍,有点无聊。 (事实上有加速按钮!在按键设置里面没看见!) 接着,教程在教导玩家如何管理劳动力的方面做的十分失败,我花了不少时间才找出规律,你把工人从建筑里搬出来,然后还得在主城把工人解除职业才能将其空出来,而且空闲工人计数居然只能鼠标滑上去看。对新玩家很不友好。 第四,我玩过王国才注意到这个。。。一个军队只有头两个矛兵(或者民兵)才能架上墙,再多的都去后面排队了,所以你得造很多只有两个矛兵的军队架上同一堵墙才能让他们同时攻击,结果微操起来像一坨屎。这个上限好像教程里面都没说。 最后,保护罩的最大范围太小了!管理土地利用很酷,但是不断建造临时建筑微操起来头痛到死,保护罩外面的范围就大到不正常,这让我感觉不是很想玩。 最后最后,工人,尤其是矿工的移动速度慢到死,采集石头的速度也拉到死,基本上所有后期建筑的维修和升级都要用,如果你刚经历了一场恶战然后要大规模重建,将会有一座珠穆朗玛峰级别的石头投入到废墟里面。基本上强迫你点矿工上限。不好玩。更别说每天早上新来的移民移动速度也和屎一样,走到墙就够了干什么还一定要走到主城。。。浪费早上安全期。 但是还是好评,因为除了上述问题,人物美工还有一堆小麻烦之外,这个游戏没出再多的问题。作为横版策略基本上完美。
5/10 pretty good, challenging, slow going.
Das Spiel ist noch nicht fertig und wird leider nicht weiterentwickelt, keine Updates seit 2023. The game is not finished yet and unfortunately will not be developed further, no updates since 2023.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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