
A fast-paced shoot 'em up where skill matters. Master over 100 ships, unleash powerful special abilities, and blast through waves of Invaders. Play a new mission every day and climb the world-wide leaderboards.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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The United States storefront in every case, so this compares stores and not countries.
About
Was your last game too easy? Phoenix 2 turns up the heat—it dares you to sharpen your reflexes, master its mechanics, and face down overwhelming odds. This is a game where skill matters, and only the best will survive.
Phoenix 2 is a fast-paced shoot 'em up where survival is about more than just dodging. Bullets and lasers flood the screen, but victory comes from mastering your ship’s abilities. Blast through enemy waves, unleash devastating attacks, and turn impossible odds into a spectacle of destruction. If you're overwhelmed, you're doing it wrong!
Collect your own fleet from 100 unlockable ships, each armed with a unique main weapon and its own set of special abilities! Do you prefer evasion? Choose a ship with Teleport or Barrier. Need more firepower? Get the Mega Laser or Vorpal Lance—or both! There's a ship for every playstyle. And when you have mastered one, reach perfection by getting its ultimate Apex Forms.
Battle through 30 story missions that push you to the edge. Explore the far reaches of space, face unyielding enemy waves, and take down screen-filling bosses as you fight back against the Invaders.
Beyond the campaign, new challenges drop every single day—identical for every pilot worldwide. Choose your favourite ship, show your mastery of its abilities, and rise on the leaderboards. It’s you against everyone else. In these global rankings, every fraction of a second counts.
Running on our handcrafted game engine, Phoenix 2 delivers ultra-fluid action with seamless cross-platform play. Run at the maximum FPS your system can deliver for ultra-fluid action and incredibly responsive controls. Play with mouse, keyboard, or gamepad, whichever suits you best.
The galaxy won’t save itself. Are you ready to take flight?
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish, Vietnamese +3 more
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 249reviews | 65% | — | $0 |
| Free | 25.8Kratings | 94% | — | not modelled |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the bigest issue i have with this game is how you keep getting kicked back down from what ever ranking you were like ace and what have especialy when you are a working class person like me . if you dont care about getting kiked down rankings its not a bad game .
一代的背景音乐好听
清版射击中很不错的
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good UI port over from mobile, its cool that they introduced controller support too, although you are kind of shafting yourself a bit imo with controller. Mouse control feels very good to play
Phoenix 2 delivers a concentrated arcade shooting experience built around speed, precision, and learning how to survive increasingly chaotic encounters. Developed and published by Firi Games, it follows the traditional shoot ’em up formula while expanding it through a huge collection of spacecraft, specialized abilities, competitive challenges, and persistent progression. Its premise is straightforward: pilot a ship against relentless waves of Invaders, avoid dense projectile patterns, eliminate dangerous targets, and survive long enough to face massive bosses. What makes the experience compelling is how much mechanical depth emerges from that seemingly simple foundation. Combat is immediate and highly responsive. Enemy formations frequently fill the screen with projectiles, forcing constant movement while the player searches for safe openings and opportunities to attack. However, survival is not purely about weaving between bullets. Destroying priority targets before they unleash their strongest patterns is often the better strategy, turning encounters into a mixture of reflexes, positioning, threat assessment, and offensive timing. The difficulty can become intimidating, but successful attempts feel rewarding because improvement comes largely from understanding patterns and becoming more comfortable with the controls. One of its greatest strengths is the selection of more than 100 playable ships. These are not merely visual alternatives with slightly altered statistics. Different vessels feature distinctive weapons and ability combinations that can significantly change how a mission should be approached. Some encourage aggressive movement and heavy damage, while others provide defensive tools that help players survive particularly dense attacks. Abilities such as Barrier and Teleport can create opportunities to escape dangerous situations, while powerful offensive options such as Mega Laser and Vorpal Lance can dramatically reduce enemy pressure when used effectively. This enormous roster also gives the progression system considerable longevity. Discovering a new spacecraft provides another playstyle to experiment with rather than simply another collectible to place in a menu. Learning the strengths and weaknesses of individual ships becomes part of the overall challenge. A vessel that initially appears ineffective can become surprisingly powerful once its ideal positioning, weapon behavior, and ability timing are understood. Apex Forms further encourage investment in favored ships and provide experienced players with additional goals beyond simply expanding their collection. The structured campaign provides 30 missions that take players through increasingly hostile areas filled with enemy formations and large-scale boss encounters. These missions are primarily designed to showcase and test the combat systems rather than deliver an elaborate narrative. The focus remains firmly on arcade action, with bosses functioning as major mechanical examinations of everything learned beforehand. Their large presence and extensive attack patterns create some of the most visually impressive encounters while demanding careful positioning and confident use of special abilities. Daily missions add another major layer of replayability. Every player receives the same challenge, creating a worldwide competition where efficiency and execution determine leaderboard placement. This system gives the game a strong reason to be revisited regularly. Completing a mission is only one objective; completing it faster and more cleanly creates another challenge entirely. Players who enjoy score chasing and improving previous performances can spend considerable time shaving small amounts from their results. The competitive structure complements the arcade design especially well because even minor mistakes can separate an excellent attempt from an exceptional one. Presentation is colorful and energetic without losing the readability necessary for a bullet-hell shooter. Space backgrounds, glowing weapons, explosions, enemy formations, and enormous quantities of projectiles create impressive scenes, particularly when battles become crowded. Despite the visual intensity, controlling the spacecraft remains the central concern. The custom engine emphasizes fluid performance and responsive input, and players can choose between mouse, keyboard, and gamepad controls. Full controller support also makes the experience especially comfortable for players who prefer traditional arcade-style input. The main drawback is that its demanding nature will not suit everyone. Difficulty rises significantly, and repeated failure is part of learning later encounters. Players who dislike repeating missions or memorizing projectile patterns may become frustrated. Likewise, collecting and mastering such a large roster requires considerable investment. The free-to-play structure includes optional in-app purchases, which may also be less appealing to players who prefer conventional premium progression, although the central attraction remains skill development rather than simply acquiring stronger equipment. Steam Deck compatibility is another positive aspect. The developer has specifically updated the game to support Steam Deck and has stated that it should run well on the handheld. The combination of controller-friendly gameplay and relatively short mission structure makes it particularly suitable for portable sessions. Daily challenges can be attempted without committing to a lengthy play period, while longer sessions remain viable for players interested in practicing ships or improving leaderboard results. Ultimately, this is a mechanically focused shooter that understands the appeal of mastering difficult arcade gameplay. The huge spacecraft roster creates meaningful variety, special abilities add strategic depth to traditional bullet dodging, and daily worldwide challenges provide lasting competitive motivation. Its steep learning curve and repetition can be demanding, but those same qualities give successful runs genuine satisfaction. Firi Games has created a polished shoot ’em up that works equally well as a quick arcade diversion and as a demanding long-term pursuit for players determined to master its ships, patterns, and leaderboards. Rating: 7/10
Динамичный shoot ’em up / bullet hell (дата выхода: 7.03.2025). Управляйте космическим кораблём, уклоняйтесь от потоков пуль, сражайтесь с волнами врагов и боссами, прокачивайте флот и соревнуйтесь в ежедневных рейтингах. Плюсы: более 100 уникальных кораблей с разными оружием и спецспособностями; ежедневные миссии — одинаковые для всех игроков, обновляются раз в сутки; 30 миссий сюжетной кампании; система улучшений кораблей (6 уровней прокачки и 2 Apex‑формы); глобальные таблицы лидеров; кросс‑сохранение и кросс‑плей между платформами; бесплатная модель распространения; поддержка геймпада, клавиатуры и мыши. Минусы: высокая сложность: один удар — гибель корабля; зависимость прогресса от времени или внутриигровых покупок; возможны лаги на слабых ПК; требуется интернет‑соединение для игры; интерфейс может показаться перегруженным; повторяемость механик при долгом прохождении; ограниченная глубина сюжета — акцент на геймплее. Итог: отличный выбор для фанатов bullet hell и аркадных шутеров, ценящих вызов и соревновательность. Phoenix 2 впечатляет разнообразием кораблей, динамикой и системой ежедневных испытаний, но потребует отточенных рефлексов и терпения из‑за жёстких условий выживания. Подойдёт тем, кто готов к частым поражениям ради прогресса и побед в рейтингах. Не подойдёт любителям казуальных шутеров, линейного сюжета или игр без элементов монетизации.
Phoenix 2 is a game I can pick up for a few minutes and suddenly realise I have been playing for much longer than I planned. It is a vertical shoot em up where I am flying through waves of enemies while trying to avoid a ridiculous amount of bullets and lasers. The controls are simple, but the game gets difficult pretty quickly because surviving is not just about staying out of the way. I also have to learn when to use my ship's special abilities and how to deal with each type of enemy. I really like that the basic idea is easy to understand but actually takes practice to get good at. The ships are probably the biggest reason I keep coming back. There are more than 100 ships to collect, and they all have different main weapons and special abilities. Some are much better for staying alive, while others are built around doing huge amounts of damage. I like trying different ships because it can completely change how I approach a mission. A ship with something like Teleport or Barrier makes me play much more defensively, while something with a stronger attack lets me focus on destroying enemies before they become a problem. There are also Apex Forms for the ships I have mastered, so there is a lot more progression than I expected from a game that is basically about shooting things and dodging bullets. The daily missions are what really give Phoenix 2 its long term appeal for me. I get new missions regularly, and everyone is given the same daily challenge, so I have an actual reason to think about which ship is best for that particular setup. I like that the missions are not simply there to give me another level to finish. They give me something to improve at, and the scoring makes tiny mistakes matter when I am trying to get further. There are also 30 story missions in the current Steam version, so I am not forced into the daily content straight away. Having both a proper campaign and constantly changing challenges gives me a good balance. The actual bullet hell gameplay is where I think Phoenix 2 does its best work. I have to stay focused because the screen can fill up very quickly, and some enemy patterns force me into very specific movements. I also have to think about the abilities attached to my ship instead of treating them like emergency buttons that I can press whenever I panic. When I get through a difficult section without taking damage, it feels like I actually earned it. The bosses are another highlight because they can fill most of the screen with attacks and force me to understand their patterns instead of simply holding the fire button and hoping for the best. The biggest weakness for me is that the core gameplay can become repetitive. Even with all the different ships and daily missions, I am still flying upwards, dodging attacks and destroying enemy waves. The variety comes mostly from the ship I choose and the way the enemies are arranged, rather than completely different types of gameplay. I also think the free to play design on mobile can make the progression feel more like something I am expected to keep checking every day. There are in app purchases, and the game requires an internet connection, so it never feels completely separate from its ongoing service structure. I also really like how good Phoenix 2 looks while everything is happening at once. The ships, explosions, lasers and effects can make the screen look completely ridiculous, but the action stays readable enough for me to understand what is actually dangerous. The game was clearly designed around smooth performance too, and the developers built their own engine for it. That matters a lot here because even a tiny delay in a bullet hell game can ruin a run. The Steam version also supports mouse, keyboard and gamepad, which makes it easier for me to play in the way I prefer. Overall, Phoenix 2 is a really solid shoot em up that I think earns its place above most simple arcade shooters. I really like the huge ship collection, different abilities, difficult enemy patterns, daily missions and the amount of skill involved in getting better. The repetitive core loop and ongoing free to play structure stop it from reaching the highest ratings I give to games with more variety, but there is still a lot here for me to enjoy. When I want something fast, difficult and easy to jump into without needing a huge time commitment, Phoenix 2 is a very good choice. Rating: 6.9/10
--- 2026年6月12日に追記 ------------ クエストの一周クリアに致りました。 1機種だけそれなりにパワーアップさせてプレイしていると、 終盤辺りにはAXという課金だとそこそこ高く付く機体パワーアップが 買えるぐらいの資金も貯まってくることが分かりました。 毎日コツコツとクエストを重ねていけば、それほど 時間を要さずとも高額相当の課金パワーアップも手に入るようです。 月額のVIP会員になると、デイリー報酬で期待が手に入ることもあるので、 運が良ければ気に入った期待に出会える可能性もあります。 --- 以下は、2026年6月6日のレビュー ------------ あ、コントローラーよりもマウスの方が直感的に操作しやすいかも…と、思ったら、 最高速度以下なら自分のマウス操作で移動速度を無段階に調整できるからだね。 大元はスマホゲーらしいね。 これを指でやるのも中々クセが強そうだけど…。 マウスプレイの方が、自機を含めて画面全体を見渡せていいかも。 課金要素はお察しという感じですが、よくあるスマホの課金パターンです。 いわゆる限界突破課金がエグいですね。一機体当たりウン千円ですか。 それだけの価値というか、無敵に近い機体…ということなのでしょうか。 難易度のインフレが進んで、課金機体でも適わなくなる時が来るのが怖いですね。 それは置いておいて。 通常のシューティングと異なる点は以下の通り。 ・機体の移動速度がマウスポインタ―の移動速度に追従する。 → 完全に一致ではなく、最高速度までは追従する。 前述のとおり、最高速度以下では任意の速度で飛行が可能。 考えてみれば、アナログスティックの倒し具合で移動速度が可変というシューティングは今だに存在していないよね。まあ、かなりシビアだからプレイにならないということなのかもしれないけど。 ・ランキングが、ハイスコアとプレイ時間の二本立てになっている。 割と全撃破が多い感じのゲームなので、実質はクリアタイムがキーになっていると思える。 ・課金で強制的にパワーアップできる。 → まあ、これは言及しなくても…ね。 最終的には「腕」がものを言うジャンルだと思いますが。 プレイヤー機体のデザインなどは好みが分かれると思う。 機体に搭載されている武器ですが、かなり凝った演出が成されています。 うん、ここまで美麗な武器の描画ってあまりお目に掛かったことがないかも。 最近のゲームだからこれぐらいの作り込みや表現力は当たり前なのかも知れないけど、ショットやレーザー、ホーミング系の武器など、とても綺麗な感じです。 iOS専用だったせいもあってか、美的な要素はやはり意識されているのかも知れませんね。 BGMもかなり良い感じで没入感を高められます。 まあ、誰でも無料でプレイできるようなので、気になる人はプレイしてみても良いかもしれません。 遊びの幅を広げる為のVIP会員は800円/30日ほどなので、大型MMORPGなどの月額3,000円前後の様な古き良き時代よりは敷居はかなり低め。気に入ったら少しだけ課金しても良いと感じるかも知れません。 限界突破相当の課金要素に手を伸ばすかどうかは、個々の判断かも知れませんが。 プレイスタイルはスマホの操作感に近い感覚だと思われるマウスでのプレイとなります。 ・・・うん、案外良いかもしれません。自力で弾を連打するような時代でも無いのかも知れないので、オート連射も悪くありません。というか、カジュアルにプレイできて良いかも。
适合平常无聊玩一玩的飞机游戏
блин как хорошо что наткнулся на такую игру да еще и бесплатно спасибо разрабы. скучал по таким играм на пк на телефонах много таких. легко проходится игра
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