
Phantom Hysteria thrusts you into the ghost hunting genre. Play solo or co-op with up to four players, where you will have to investigate, banish, and neutralize phantoms with your taped-together gear.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DO NOT TRY TO USE ADRENALINE YOU WONT BE ABLE TO USE YOUR GUN AFTER
調査中にファントムがやたら齧ってくるのは別に良い。調査終了してファントムを倒す段階になって、どんだけ攻撃当てても全然HP減らないファントムにぶちころがされ続けて一度も勝てなかったのも別に良い。 でも、拠点三階にいるワンチャンを撫でまくってたら突然弾け飛んで、その場に血の跡だけが残ったのは許容できない。撫ですぎを防止するための演出かもしれないが、わざわざ弾け飛ばして血の跡を残す必要があったのだろうか。ショックで言葉が出なかった。
Similar to phasmophobia, but my god is this game much more intense and terrifying, highly recommend, especially with friends
I want to recommend this game because it has so much promise but as many early access games go it's a broken mess. I'll update my review when the game is updated and the problems are fixed. My friends and I really like the game-play. We joke that Phasmo as an fps. But there were 3 major concerns. First is the glaring bug that prevents us from getting ash, money and class xp at the end of rounds. Even when correctly identifying the ghost and completing the banishment. This is game-breaking and limits us to the default loadout every game. Second is the evidence unresponsiveness. This is a common problem with Phasmo clones but half the evidences in the game (Spirit Box, UV and Freezing Temps) are finicky and do not give responses. Leaving us to guess. Which sucks because one of the game mechanics is a wrong guess punishment that gives the ghost regeneration. Third some of the ghosts are a little overpowered. Lucas is the biggest offender of this. He just shows up, shoots you for 5% of your health and teleports off before you can get the default ghost gun started. Overall I say keep this on your wishlist but don't get it until they patch this stuff out. I really want this game to be good and look forward to the fixes.
This is a fun game and I'm interested to see the new phantom in the latest patch!
I was approached to do marketing and research for this game because of my close connection to the ghost-hunting community and my experience as content creator for games like Phasmophobia. When my girlfriend and I joined, we were quickly pivoted into a wide range of roles—streaming on their official Twitch, marketing, art, game design, level design, and voice acting. We dedicated hundreds of unpaid hours, obsessing over every detail and putting everything we had into the project. But when people with "more experience" were quietly shifted into our roles, our efforts were increasingly sidelined. When we raised concerns about the tone deaf direction things were going, we were thrown under the bus and kicked off the project without so much as a word. One day we voiced concerns, and the next, we were banned from all project-related Discords, game keys revoked, and completely cut off—no warning, no thank you, nothing. This, however, wasn’t the first time we’d been betrayed by certain people involved. During the development of this project, I had offered a professional opportunity to someone who played a major role on Phantom Hysteria, to join me on another project. This resulted in them severely derailing aspects of my life outside of the game that echo throughout my life to this day. Overall that betrayal and subsequent embarrassment bled into this project, culminating in our sudden removal, tainting the purity of its creation. Even though dozens of ridiculously talented professionals worked in their spare time to make this happen, and were all so gracious with our inexperience that they deserve so much credit, do yourself a favor and steer clear of this mess!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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