
"Phantom Breaker: Battle Grounds Ultimate" is a side-scrolling beat-'em-up with the heart of a fighting game, showcasing nostalgic pixel art and the latest cross-platform online multiplayer. Experience the biggest and most expansive entry in the "Phantom Breaker: Battle Grounds" series to date!
Modeled estimate, not a reported figure. How we estimate →
About
Follow four cuties who pack a punch—Mikoto, Waka, Itsuki, and Yuzuha—as they hack and slash their way across parallel worlds to rescue Nagi, who has been spirited away by the villainous Phantom.
Battling through 8 action-packed stages, they take down the legions of Phantom’s minions standing in their way. The game features diverse combat mechanics reminiscent of a fighting game, with strategic action and intense encounters. As players defeat enemies, they level up and earn points to unlock new skills.
Level up both your characters and skills, rescue Nagi, and return to your world!
Gameplay has been rebuilt from scratch in Unreal Engine 5, giving smoother gameplay, flashier special attacks, and an enhanced online experience.
Enjoy local multiplayer with up to 4 players in co-op or versus modes. Online multiplayer allows for up to 6 players in co-op and up to 8 in versus mode. With cross-platform online play, team up with or face off against players from around the world!
Take on the role of powerful adversaries from the Phantom Breaker: Battle Grounds universe. A total of 38 characters are playable! Unlock them for co-op and versus modes by completing Story Mode and watching the end-roll. From the biggest baddies to minor grunts, a wide variety awaits!
Players can choose an all-new soundtrack composed by all-girl J-rock band The Phantom Breakers or the classic versions from the original games.
Tokyo―the capital of Japan.
A mysterious man named Phantom plots to regain his sealed powers.
By giving weaponry known as F.A.s (Fu-mension Artifacts) to the young with special abilities, he lures them into battle with the promise of granting the victor their wish.
However, unbeknownst to the participants, the violent clashes of F.A.s cause distortions in the fabric of space-time, creating rifts between this world and other parallel worlds―
―rifts that will ultimately compromise the seals binding Phantom's powers.
Waka, daughter of the Kumon Family―an ancient clan that has waged war against evils―along with the support of Mikoto, fights to thwart Phantom's evil plan, but despite their combined might, Phantom manages to escape just in time.
While fleeing, he kidnaps Waka's younger sister, Nagi Kumon.
Itsuki, a maid and self-proclaimed Arbiter of Justice and Yuzuha, a ninja who has resisted Phantom's temptations, join forces with Waka and Mikoto to pursue Phantom and rescue Nagi.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 220reviews | 85% | — | $115K |
| $24.99 | 311ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cuando vi a la chica con la espada recordé haberla vista en algún lado. No recordaba si en algún jrpg poco memorable o algo más. Más tarde recordaría que fue como un personaje DLC dentro de cierto juego de estrategia de mala calidad. Mis intentos por recordarlo fueron interrumpidos cuando vi que Makise Kurisu era un personaje jugable y para cuando recordé lo del DLC ya había comprado este juego, pues en su momento tenía un muy buen descuento. También está Frau de Robotic;Notes. Y si buscas información de Phantom Breaker te darás cuenta que es una franquicia y que, por ejemplo, Rimi de Chaos;Head ya apareció en un juego de peleas de la franquicia. Por la historia de este título, que en verdad es cualquier cosa que escribieron en 10 minutos para tener algo ahí, no me enteré de mucho, pero no importa, pues lo importante es el gameplay y que puedo lanzar latas de Dr. Pepper como Kurisutina. El juego sucede en un espacio lateral sin posibilidad de moverse en más direcciones que hacia un lado y el otro, cuestión que he visto en pocos beat 'em ups, pero compensa la falta de un espacio supuestamente 3d con la capacidad de saltar entre 2 líneas distintas: la de enfrente y la de atrás. La única estrategia que pude usar con este estilo fue el esquivar algunos golpes y acercarme con mayor facilidad a enemigos que no dejan de lanzar proyectiles. Fuera de eso afecto más bien poco la experiencia y la mayoría del tiempo prefería quedarme en una sola línea. A veces hay un bote de basura o caja que puedes romper en una de las dos líneas (por lo general la de atrás), pero es lo único en verdad. Se siente como potencial desperdiciado. En el juego hay varios personajes a elegir, cada uno con la capacidad de subir de nivel y con ello ganar puntos que puedes asignar a habilidades y a subir tus estadísticas. Es en este aspecto donde tengo un gran problema. Solo hay dos maneras de ganar experiencia para subir de nivel: jugando el modo historia, jugando en línea y, al parecer, jugando en el modo cooperativo. El modo historia solo es jugable con 4 personajes y ninguna de ellas se llama Makise Kurisu. Eso es molesto. Por otro lado, no hay gente jugando en línea. Eso deja la opción de jugar en modo cooperativo. La triste opción de repetir los mismos escenarios con apoyo de la IA. La incapacidad de subir de nivel en algo como el modo arcade me molestó. Por otro lado, el juego en sí mismo tiene poco contenido, sobre todo para su precio. Cuenta con 7 escenarios y aunque no son tan cortos, tampoco son lo contrario. Imagino que no son más largos porque habría costado demasiado seguir pagando por más pixel-art. El apartado artístico sí que tiene mucho sabor. Todos los escenarios y personajes jugables (entre ellas los enemigos) se ven preciosos y con gran cantidad de detalles. Aunque el juego es en verdad corto y propio de una arcade, no puedo quejarme de lo tiernos que son todos los personajes. Y como cuando ganan nuevas habilidades desbloqueas más animaciones, dan ganas de subirlas de nivel solo para ver lo que hacen. Repito, es una lástima que vuelvan tan molesto eso de subir de nivel a todos los personajes que no son las 4 heroínas principales. Aunque es un juego muy corto, en verdad pienso que la pasas bien con este título. Comprarlo en descuento es mi recomendación.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $24.99 |
| 129ratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty fun beat em up game The pixel art is nice and the combat is pretty good There's a bunch of combos and supers that keep the game engaging There's 4 different campaign along with arcade mode that has a lot of characters Overall a pretty fun beat em up game
Jugué este juego originalmente en PSP, y me alegra que tenga esta especie de remaster en HD, con muchos más personajes y con local co-op de hasta cuatro jugadores. Es una buena manera de pasar el rato tú junto con un grupo de amigos, como en los viejos tiempos
很無聊
像素画风太可爱了,战斗手感也很丝滑,喜欢横版动作的玩家推荐入手。
I was a bit on the fence buying this new version... I'm not entirely sure they did a good enough job explaining the various improvements that happened. Some are so-so, some are pretty solid. I really liked the original Battlegrounds, but the gameplay loop was a bit weird. It did the Guardian Heroes thing, because it's a "Treasure-like" - multiple lanes, tons of enemies, and you're handed lots of tools to paste those enemies with wall juggles and supers into supers, buuuut you start with almost nothing and have to work to the satisfying multi-hundred hit combos. To really get decent XP, the key to getting your stats and skills, you had to grind a few times, and you had to lose to distribute your points. You started with practically nothing, no dash attack or anything, but the enemy swarms were pretty nuts. My standard play with a new character usually started with jumping immediately to Hard or Nightmare and farming XP, taking it as a sacrificial run. Usually I'd die somewhere around the third boss, and have enough XP to buy up most skills, plus get a few pips in Strength and Speed. Well, that's still SORT of how it goes, but it seems like XP is massively scaled up. If you jump right into the multiplayer mode you'll have the same "can't upgrade until you die" problem, but Hard mode isn't as bad as it used to be on a fresh save, and you'll probably jump up to level 35. With that you'll be able to unlock all your specials and maybe level 1 supers, plus a few bars of strength. That'll let you clear Hard pretty easily, though if you die again, you'll probably have enough to get the level 2 super, which one-shots (or close to it) most bosses. Clearing Hard once gives you Nightmare, which isn't much harder, you just take more damage. By this time you should've figured out the ways your character can just mow down entire lanes - the ninja girl's stars charge up her meter really fast, and the Super version of it will annihilate most non-blocking mobs. Her leap shreds things in the air as she passes through and lets you disengage, then throw more shurikens from the other side. Easy loop. The story mode keeps the same big XP bump, but you can distribute points between levels and continue as much as you want. This is ideal for getting your head around the game's mechanics and hand-holding folks who thought the multiplayer mode (or original game) was annoying and just wanted to get a character beefed up quick. You do need to beat it in one shot, but it's not terribly long. Some levels are also updated. The original had a maze situation going on in the Demon Realm (second to last level), and it wasn't too crazy, but it did slow the pace just a bit. That's entirely gone now, replaced with more screens. It's straightforward, but in my opinion at this point in the game you're just chewing through everything without an issue, so the maze was a little more interesting. There appear to be alternate versions of some levels as well - on an arcade run I ended up with a demon version of the first level, bringing later game enemies in earlier. No idea what triggered that, but that's the sorta stuff this game brings. Lots of quirks. Anyway, you're overpowered really quick, so the main replay value is in leveling each character up, then doing some score or time attack stuff, maybe messing around with the unlocks ... like playing as a goofy truck, which even at level 1 will just annihilate things. You'll also have some additional item and seeker drops that let you change the default actions or provide little changes to things, which are okay to pursue. In the end, I'm pretty happy with what they've done. I didn't really know what was going on with the story on the original, but the new dialogue helps clear all that up.
独立来看是个挺好玩的横版像素过关小游戏,但我怎么觉得没一代好玩呢?游戏本身及格,但因为比不过一代,所以我改不改差评?
手感很不错,只是国内查无此游,联机还没匹到过人(
Jogo muito divertido,recomendo muito.
5折買的現在1折了,恨不得再買5份,好玩愛玩,從主機玩到PC再到重製版,當有格鬥元素的橫向卷軸派對遊戲八
Players by region
Where this game's players are, estimated from review languages.
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