
In the world of Ivoire lives Marona, an orphan with the ability to speak with phantoms. Though shunned by society, she believes in helping others. With her phantom companion Ash, Marona aims to purchase the mysterious Phantom Isle.
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Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
A remake of a 2004 PS2 title, this one has considerable bugs and an extremely grindy nature. Graphically it looks strange, with very pixelated sprite-like character models, and far more detailed non-pixelated backgrounds. Music's great, sound effects are solid. Gameplay is a fairly standard strategy RPG, but there's no grid. Each chapter, and even some story steps, greatly increases the enemy damage, scaling, and more importantly speed. This necessitates making a randomized dungeon to grind with, both for XP and money, and for items to hopefully take back to your camp that have good titles. Those titles affect your stats and the stat bonuses of the weapons you equip, so it's very important to get them as soon as possible. This leads to sometimes an hour grind in a randomized dungeon just to get enough speed and power to deal with the next story mission. If you like old RPG grinding you may not mind it, but with the below bugs I simply didn't have the drive to continue on. It's unfortunate too since I was liking the story and gameplay. In addition, most of your early game units are absolutely terrible, their speed is just too bad to be viable, yet you need to use them enough to get some speedier classes unlocked (such as valkyries or witches) and it can take a while to grind out the resources needed to buy them. Money is in very short supply through a lot of the early game, adding to the grind. There are lots of bugs. One of the biggest and most annoying is that if you tab out for any reason, then when you tab in the game either crashes or completely freezes. I never found a solution to this issue. Since it's gridless, enemies and players can move onto or even stand on top of other objects (including enemies!). When this happens it's difficult or sometimes even impossible to target whatever's on there. Since your characters can be hit with friendly fire, and characters are only active for a limited amount of time before they de-summon (and cannot be summoned for the rest of the battle), this can cause you to lose runs as you just can't target a foe in any way (ie if the character the enemy is standing on just had their turn and now can't move to force the enemy off). Some maps (usually ones marked slippery) can have your characters teleport to other spots on the map or even got knocked out of bounds completely with no way to get them back. Whether this is part of the "slippery" terrain type or a bug I'm unsure, but either way it's frustrating to now no longer be able to reach your target, or have your movement plans messed up. I was liking the story, Marona is an adorable protagonist, and some of the game design features are really fun and creative; but the high grind factor and high number of bugs makes it no longer worth my time.
Many hours of entertainment on this game. If you enjoy endless battling and collecting characters to create, this is the perfect game for you.
An NIS classic! If you like tactics games like Disgaea or FFT, then you will enjoy this game lots. It's a free-form movement rather than a grid, but the gameplay is very similar.
Fun but challenging strategy JRPG to play.
[h1][b] TLDR: A heartwarming story and unique mechanics, but the gameplay just wasn’t fun to me. [/b] [/h1] [h1]PROS: [/h1] ➕Creative spirit binding mechanics ➕Quality port - 120 FPS, HD text/UI ➕Marona is adorable [h1]CONS: [/h1] ➖Can’t exit battles once inside them, only reload ➖Attacking the right target can be difficult with free-form selection ➖Many confusing/not well explained mechanics ➖Characters going away after a set number of turns (Remove) can get annoying You can see my other reviews for NIS here (in release order): [url=https://steamcommunity.com/id/Synikx/recommended/1866420?snr=1_5_9__402]La Pucelle: Ragnarok[/url] [url=https://steamcommunity.com/id/Synikx/recommended/405900?snr=1_5_9__402]Disgaea[/url] [h1] [b] Content (Game world/Narrative) – [4/10] [/b] [/h1] The game world takes elements from La Pucelle and Disgaea - You have a world map with all of the different stages on it, similar to La Pucelle. The battle maps are more like Disgaea with things like throwing and Geo Symbol-type mechanics being present. I found the world to be a step up from both La Pucelle and Disgaea, I think the creativity of the mechanics blend really well with the items in the zones. The narrative is more like La Pucelle than Disgaea. This is a serious story full of moments that tug on your heart. Marona, the protagonist, is an adorable, but naive little girl (voiced by Flonne from Disgaea!). She is what’s called a “Chroma”, which is a person that communicates with spirits. Marona herself is known as “The cursed girl” and is often treated horribly. Marona is pretty much a doormat for most of the game as she gets walked all over constantly by NPCs that take advantage of her. I didn’t enjoy the narrative, it wasn’t good enough to keep me interested to finish. I would say it’s about the same as La Pucelle from the tone, but it doesn’t have as many interesting hooks as Disgaea. [h1][b] Gameplay (Mechanics/Difficulty) – [5/10] [/b] [/h1] The mechanics are unique here. Note that unique does not necessarily mean good. I found the mechanics to be cumbersome, vague/not explained well, and in general not fun. But, on the other hand, they are so unique that I wanted to keep playing to explore it more, unfortunately, all the disadvantages kept piling up. I struggle to think of a mechanic that doesn’t come with a downside that makes me dislike it. -Marona is kind of plays like a necromancer, it adds strategic elements to play around characters removing after a set time….but this also means that the player not only experiences detachment from their characters, but it almost seems pointless to focus power on anyone other than Marona, since she is the only character that stays around permanently. -The title/fusion/blacksmith mechanics are interesting, it plays well thematically by removing the grind burden from characters and putting them on items…but I found this system to be very confusing, and the game does a poor job at explaining it. Even after reading guides, I didn’t like how I had to grind failure titles over and over to use on weapons and maps. This is not as exciting or interesting as Disgaea’s “Innocent” system. -The grid movement system of La Pucelle and Disgaea are replaced with a free-form movement and targeting system. This is cool with the available freedom….but choosing a specific target can get challenging when there are multiple NPCs near each other. Also, the grid system limited the amount of targets that can attack (one on each side), not so here. Being surrounded and attacked by enemies is a real possibility, and while you can do the same, you are restricted by the removal of your characters, unlike the enemy. I would say this is a fairly difficult game. Aside from the issues by there being a forced time limit on your characters, the beginning is challenging due to lack of resources. I found myself pretty much breaking even after every mission by having to heal my characters. This means I couldn’t spend that much money on getting items or creating new characters (which are a pain to level fresh…). You can’t even engage in systems like random dungeons without spending money. I feel like the burden is way too much at the start. [h1] [b] Graphics (Quality/Technical) – [5/10] [/b] [/h1] Pretty good. The sprites/backgrounds are clearly the original and very pixelated. The UI is crisp and high quality. This could pass as a PS3-era title, with the improvements in quality. Still, not very impressive overall since this is a 2004 title, only so much can be done graphically. I feel like this is a step up from Disgaea, though. On the technical side, I found no bugs outside the frequent issues with free-form movement. The game behaves well in the background and I had no issues with tabbing or crashes. i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | Windows 11 installed on SSD [h1] [b] Audio – [5/10] [/b] [/h1] The audio is okay. I didn’t find it as good as Disgaea as far as memorable songs go. There is ample voice acting and it is done well. All NIS games seem to have great English voice acting. [h1] [b] Replay Factor (Longevity) – [5/10] [/b] [/h1] Tough to say, as most NIS games have a lot of replay value through grinding. I would say the opportunity is there if you can wrestle enough with the title/fusion system. [h1] [b] Final Verdict – [5/10] [/b] [/h1] I first played Phantom Brave (PB) waay back on its release in 2004 on the PS2. I remember that I loved Disgaea so much that I saw this game release from the same developer, so I wanted to check it out. Furthermore, I remember that even back then I didn’t enjoy it much and didn’t finish it. Now, free from teenage angst, I wanted to give it another go to see if I could finish it. When I first played it, I hated the story so much that I dropped it. I didn’t like how cutesy it was and was expecting something more like Disgaea. This time when I played it, I can accept the story, though it’s not as good as Disgaea, it’s not a dealbreaker. This time, though, it’s the mechanics that have soured the experience for me. You can read more above in the mechanics section for specifics, but to summarize, I simply wasn’t having fun, as such, I cannot give a recommendation to this game. Instead of PB, I suggest checking out Disgaea. I’ve only played the first one so far, but it’s a spectacular game. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]No[/h1] $20 base is a bit steep for a game from 2004. Historical data shows the price on Steam goes as low as $3, which I would recommend it at that price. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
Ash is NOT sexy
ディスガイアと比べてると複雑なシステムをしていると思う。 戦闘エリアにある石や木に対してコンファイン(召喚)を行ってキャラを召喚して戦わせるのだが、だいたい5ターンくらいで帰還してしまう仕様。 アイテムを持ち帰る時もそのアイテムにキャラをコンファインしてわざとターンを消費させて帰還してもらうと確率で入手できる。 ディスガイアシリーズを縛りプレイしているような感じのゲームで、先述したとおり戦闘が始まるとキャラを一体一体コンファインするので戦闘のテンポが悪く感じる。 キャラにはレベルキャップがあり上限を突破するには一人一人に持って帰ってきたアイテムを合成させてレベル上限を引き上げるという面倒な仕様。アイテムを持って帰ってくるのも手間。 色々とディスガイアに比べて単純にはいかず、手間や時間がかかり面倒に思えるが商人を攻略サイトに従うと30分ほどでレベルを200ほどにすることができ、かつ大量の金が手に入るという方法もあるので敵が強くて攻略に詰まった時に利用するといい。 商人のレベルが上がると購入できる武器のレベルも上がる。 武器はキャラのレベル等の制約無しで装備できるのでレベル1のキャラにレベル200の装備品をデメリット無しで装備させることができるので救済措置にはもってこいの戦略。 戦闘エリアにも制約があったりで、戦術を練るのが嫌いな人は好きではないかもしれない。 でも先述した通りゴリ押しが可能なので、やりこみ要素を無視してストーリーだけをクリアするのであれば気に入る人もいると思う。 マイナス要素を色々と書いたがキャラやストーリーが良かったし、キャラの成長のさせ方が幅広いので育成を楽しめる人には喜ばれる作品。 序盤のマローネはちょっと可哀想。 最初のメインメニューで「もうひとりのマローネ編」というものがあるが、これは本編をクリアしてからプレイするもの。メインメニューから「もうひとりのマローネ編」を選択すると全キャラレベル1からだが、本編クリア後に拠点に追加されているキャラに話しかけて(たしか上から二番目の選択肢)「別の人生を~」という選択肢を選ぶと本編で育てたキャラで「もうひとりのマローネ編」をプレイできるので、育成が面倒という人はこちらから「もうひとりのマローネ編」に入るのが非常におすすめ。(「もうひとりのマローネ編」だと一気にレベル上げさせる方法が無いので地道に育成していく必要がある) 「もうひとりのマローネ編」をクリアすると、そちらで仲間になった人たちを引き継いで本編で使用することができる。肝心の''もうひとりのマローネ''も加わっている。 追記!!! 「もうひとりのマローネ編」をメインメニューから始めてレベル1から始めた人は、セーブするときに数十時間かけて育成した本編のデータを間違えて上書きしてしまわないように要注意!!!! セールだと数百円で購入できるのでディスガイアシリーズをやったことがある人は試しにプレイしてみてもいいかもしれない。戦闘システムや、キャラの育成方法を知って「面倒くさい!」と思っても救済措置ような抜け道もあるので買い。
I really enjoy Phantom Brave. This is a remake of the PS2 version, and while it seems simple at first, it can become extremely detailed through 'failure fusions', collecting dungeon boss items, and combining skills. It is similar to the Disgaea franchise, but the movement system feels much more natural to me (even slippery ground). Instead of moving on specific squares, you can move freely within a set range. The speed stat also matters a lot, since it can let you act multiple times before an enemy gets a turn. The best part is the story, (its a feel good story) The worst part, for me, is that dungeons do not show the total number of floors while you are inside them. For example, if you are on floor 39 of 45, the game only says “floor 39” instead of '39/45' Overall, I would recommend it to fans of strategy RPGs, especially people who like Disgaea but want a different kind of movement system and a stronger focus on story. I had no problem running the game but i have high spec PC
I like the regular story, the one with 20 episodes. It's really wholesome the storyline itself. A lot of plot twists and I appreciate the side character developments. Theres a lot of rules in the game afterwhile that make it challenging. Sometimes when playing theres like a glitch and my character teleported which is really annoying in a turn based game. Hunada Island is uncessary in my opinion. Since in the another Marona story which is alternate universe where only Ash and Marona survive doesn't let you keep your leveling or created characters. You have to start all the way from Level one and its really difficult. I am still playing it and its easier for me to die. Its alot of bots and your starting from zero with completely different characters you never leveled up. Also I can't see the stats when you conjure phantoms from objects. It does make a difference in strategy. I'd give this game maybe a 7/10. If you like strategy and turn based this is for sure for you. I'll write another review when I finish the other Marona story :)
Muy buen juego, pero no se lo recomendaria a nadie
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