
Explore a mind and space-bending labyrinth, overcome challenging obstacles, and discover many strange secrets. Distort the walls around you to reach otherwise inaccessible locations.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Discover many strange and intriguing ideas in this abstract puzzle/action/adventure game.
50+ rooms to uncover
Non-linear progression
Unique unlockable abilities that afford further exploration
Dynamic soundtrack that changes in each room
Secrets
Sharpen your reflexes to slip past dangerous hazards. Collect as many flashing alloy as you can, but be sure to make it back to the checkpoint in one piece!
Unlock various abilities that let you bend the walls around you to reach otherwise inaccessible places...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pertinence is the perfect puzzle game for those of you who are patient and willing to think. It starts off very easy, but things start becoming significantly trickier and more challenging as your progress (and also trippier). The game should not be judged by it's simplicity; the graphics may be very simple and minimalistic, but the game itself is rather packed with action. With it's content ranging from fireballs to lasers to absolutely terrifying monsters, Pertinence is free of repetitivity, the deadly sin many, many of it's kind seem to endlessly commit; ultimately and easily making the game one of the standouts of it's genre.
Pertinence is a game that I recommend because: - it has an acceptable price - it is a good puzzle - it is difficult - it has controller support - it is a method to banish boredom - it is atmospheric - it is funny - the graphics are good - it is relaxing - it has an interesting concept - it has trading cards Enjoy!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款巨复杂的解密游戏,姑且称之为游戏吧,因为这个作品非常奇怪。在游戏里你操纵一个小水滴在50个房间里通过解密寻找能量点。 在找能量点的过程中,每个房间都有各种机关,而且没有任何提示,经常需要茫无目的的走遍房间每个角落,超级费时间。 玩起来画面倒是十分的小清新,但是只要玩上十分钟你就能感受到背后的虐心和茫然,而且这游戏并不是1关1关的通关制线性游戏,没有通关的喜悦感,而是像“我的世界”那样开放式的收集游戏,在50多房间寻找能量球这让我更加痛苦。 我感觉我玩的只是这个游戏的皮毛,因为这个游戏非常想是一本似懂非懂的佛经,你需要花巨量的时间去感悟去理解才能参透只言片语。 显然这不是我喜欢的类型,只能当做一个喜+1游戏了,因为这游戏太复杂,在下诚惶诚恐不忍差评,毕竟作者花了心思。但是咱也不推荐玩。
На первый взгляд - это слишком хардкорная головоломка для спокойного человека. Но нервы тут сдают слишком быстро. Мы играет за какую то "каплю", проходящий через некое подобие лабиринта с обилием ловушек и отдельных подуровней, попасть в которые можно только добыв ключ. Добыв ключ приходится возвращаться туда-сюда на предыдущий уровень, чтобы открыть нужный проход далее, ну или за очередным ключом. умирать приходится довольно часто, крошечные тайминги порой выбешивают. нужно терпение, много терпения, а в основном все не так и плохо.
[h1] Essentially Antichamber but in 2D. Challenging and hard to complete. Require some unusual solutions. Puzzle element is puzzling. Don't puzzle yourself and skip. Unless... [/h1]
一款俯视角的动作解谜游戏 通过小水滴的移动来拾取道具,破解谜题 整体中评,但槽点还是挺多的: 地图中的道具(如,钥匙)拾取后,下次进入仍然会出现,大部分已经完成的谜题重新进入后也会刷新重置 而地图又不是线性的,且不能任意传送,中后期需要反复寻找之前是否有遗漏“alloy”,重复解谜非常浪费时间以及精力
This is really, really great. Requires a lot of patience, as the gauntlets are tough, but I haven't encountered anything that felt impossible. It also looks really, really slick. Brand new, and there are some bugs and UI issues, but nothing game-breaking. Well worth it.
8.5/10 这游戏让我找到一点玩Antichamber时的感觉——游戏的道具机关种类并不多,机制也很简单,然而互相搭配起来就组成了几十个各不相同的房间,几乎每个房间的谜题都给人崭新的体验。 和Antichamber一样,在这款游戏中,也可以通过获取新技能到达新房间并收集trophy.这使得它们虽然身为解谜游戏却有点“类银河战士恶魔城”(我最喜欢的tag)。 在Pertinence中,动作和解谜同等重要,不仅不能脑残,也不能手残,规划好行动路线在执行中却一次次死于激光、怪物、红砖块对于我是家常便饭。最终BOSS的难度更是陡升一个梯度,在全部13个小时的游戏时间中,我有至少4个小时贡献给了这位BOSS。本作的手感虽然不错,但是引入了物理元素,需要你拉着一个道具甩圆,用离心力把它扔出去,于是和所有的物理游戏一样,对耐心是一个不小的考验。一个扔不准,就得慢悠悠游过去,把它拉回来,重新甩,重新扔。有时候简直觉得游戏名字是patience改的。 +优秀的关卡设计 +不确定空间 +舒服的手感 +易全成就 +友善的开发者 -需要耐心 -偶尔有些不影响游戏性的小BUG
强迫症别玩 ,手残别玩 。我想骂人。我是别人送的,感觉买了来玩不会很愉快。习惯性好评,省的你们说我low。
super cool little game! immediately engaging and enjoyably puzzling. really doesnt hold back from throwing strange mechanics at you, which i think is great.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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