
“We’re the Phantom Thieves, and we’re here to steal your heart!” The beloved RPG series with over 27 million copies sold finally arrives on PC and mobile!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese**languages with full audio support
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Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tbh i just played this for miku and uninstalled when i got her lol But for real though, I have been interested into getting into Persona for years, but as someone who has only about 4 hours in P4G up to this point, I don't imagine P5X would be a good first impression, with the clumsy gamepad integration, UI that makes me switch between controller and mouse constantly because it is clearly meant to be played on phones, massive downloads, story that feels like it's pulling its punches because I heard that the series is known for dark themes with the storytelling and this game kinda brushed off a suicide to focus more on Takeyuki Kiuchi being a chud and how it affects his and Motoha Arai's past and present. Despite these, I can tell that there is definitely some love put into this game, the characters are fun, the battle system is somewhat easy to understand in the beginning, and I can appreciate that the way the game tells its story to me without it feeling like there is required reading with Persona 5 (although idk how long that would last), but it's so bloated with all the things you'd expect from mobile game gachas that I feel like one would be better off just playing a mainline Persona game, which thankfully go on sale every so often if you know where to look. I know it's ironic that I'm saying this about gachas as someone with 100+ hours on Umamusume, but uhhhh no comment.
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Price over time, from our own daily price tracking.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sometimes it feels like a company can't sink any lower — all for the sake of money, cutting corners, or not finishing things properly. Persona 5: The Phantom X is a perfect example of yet another step in Atlus's decline. In recent years, the studio has noticeably dropped in both content quality and overall approach to releases, while fans are ready to consume this kind of slop. On one hand, I don't judge people who buy collector's editions or deluxe editions of their favorite series. It's normal to want to get closer to something you love. But in Atlus's case, it has crossed every boundary — your favorite franchise turns you into a slave of the brand. My Journey with Atlus My first game was Metaphor: ReFantazio. From the very first minutes, I fell in love with the atmosphere that no other game could create. It was the first title that actually made me cry during the credits. Then came Persona 5 Royal, which strengthened my faith in the studio even more. Next was Persona 3 Reload. That's when things started to crumble. The spark of Atlus was still there — great music, locations, and the feeling of a grand adventure. But the characters and story were disappointing. It felt like the developers themselves didn't know what they wanted to say, and the narrative lacked any clear meaning. The gameplay became exhausting toward the end: 250+ floors, death sending you back to the last save, and you can only save at specific points. While that was still bearable (the game remained decent, even if it was a downgrade by Atlus standards), the monetization decisions were unforgivable. Buyers of the premium edition were scammed with DLC costing half the price of the game (including Aegis). They removed the FeMC (female main character), who was in the original. The developers' response was something like "it's too complicated, too many dialogues to change." Like, dude, that's your f#cking problem that you don't have the brains to include the content that was already in the original game, In other words, they simply copied the dialogues, updated the graphics, slapped on a $70 price tag plus $35 for DLC that was already in the original game. Here's your corporate slop — open wide and enjoy. Atlus Release History In the past, Atlus released many quality games at a good pace: Persona 3 (2006), Persona 4 (2008), Persona 4 Golden (2012) (with real new content), Persona 5 (2016, which blew up the market), Royal (two years later), and Persona 5 Strikers (2020, a solid continuation). Ports and remakes actually added value instead of just milking fans. Now it's endless pumping out of ports and remakes with zero new content. In P3 Reload, they cut what required real effort and wrapped the rest in a high price tag. The drought has already lasted 6 years and looks set to continue. When I open their Twitter, it's a complete disaster. I've never seen such aggressive marketing in any official game Twitter account. It feels like a teleshopping channel begging you from every corner to buy all kinds of junk — "oh buy the figure, oh buy the merch, buy this, that, and the tenth thing." The peak of madness and greed came after the Persona 6 announcement: they tried to sell me a plain black t-shirt with just the Persona 6 logo on the front for $45. The game doesn't even have a trailer or gameplay footage yet, and they're already pushing products. You just... fell from grace. This shows a huge and terrifying shift of Atlus into a typical greedy corporation of the gaming industry, and this needs to be fought against. Why The Phantom X Is the Bottom Atlus launched another gacha project, outsourcing it to Chinese developers. The low-quality, eyesore visuals are obvious immediately — the models weren't made by the original designers. Playing this kind of schlock means not respecting yourself. The story is typical gacha trash — just an excuse to grind currency for the casino. There's tons of pay-to-win garbage, the progression system is built around endless resource farming, and enemies are damage sponges. Any good element eventually leads back to the gacha system. This isn't a game — it's a beggar simulator. I honestly can't imagine any sane person praising it. Real Persona fans won't swallow this. Positive reviews mostly come from gacha gamers, whom I barely consider real gamers or even people — their opinions can be ignored. Conclusion Atlus has hit rock bottom in the name of minimal effort and maximum profit. If you still believe in the studio, better play some truly good games instead of this gacha ♥♥♥♥.
History will redeem the Subway Slammer.
There is a genuinely excellent Persona game hiding inside Persona 5: The Phantom X. The story is engaging, the cast is enjoyable, the combat is some of the most satisfying turn-based combat Atlus has made, and team-building is a rewarding puzzle. When the game lets you simply play, it absolutely feels like Persona. Unfortunately, it rarely lets you do that for long. The live-service mechanics constantly interrupt the experience with stamina limits, progression gates, event currencies, daily checklists, and systems designed to dictate how long and how often you're allowed to play. Events like the Persona 3 Reload collaboration showcase both the game's strengths and its weaknesses: fun characters, interesting mechanics, and then artificial systems like Will that exist primarily to slow your progress. I don't mind earning my progress. I don't mind difficult bosses. I enjoy solving mechanics and optimizing teams. What I do mind is the game deciding that I've had enough fun for today. If I want to spend an entire weekend playing through story content, exploring, experimenting with Personas, or clearing an event, that should be my decision — not one enforced by a collection of timers and progression gates. Ironically, the more P5X behaves like a traditional Persona game, the more I enjoy it. The more it behaves like a modern live-service title focused on retention metrics, the less I do. I sincerely hope Atlus and Black Wings Game Studio continue improving the experience, because there's a fantastic RPG underneath all of this. Right now, though, I can't recommend it without significant reservations.
genuinely not as bad as everyone says it is. and honestly I dont play any other gacha besides this one, and never have. But as of right now. This is like the least predatory gacha game ive ever seen? Heard of? The story starts off with some hot-ASS which is not great for first impressions, but after you get past the first 2 palaces ( i genuinely liked the second arc) things get REALLY good with the third. you CAN F2P this game and THRIVE.
I didn't pull Miku :(
One of the better gacha games I've played. It definitely did not deserve the review bombing.
rodou
I haven't played this long (compared to most which is more than 6+ hrs) but I've seen a lot of game play and different clips from this game and other Persona games and I enjoy this a lot! The only issue I have is that its a lot of dialogue / dialogue based game. Another thing that only gets on my nerves is if you want to stop playing at some point, it takes quite a while to get to a section you can log off. It is the only free game out of the Persona 1-5 games so it is actually quite good for a free game to begin with.
Out of all the gacha games I have played this game is very f2p friendly and offers a better banner than most gacha games with a 110 guaranteed character banner and you don't need to summon for meta characters because most characters can reach the reward score threshold but make no mistake its still a gacha game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.