
A refugee capsule lands on an uninhabited planet. You have to survive, rebuild civilization and, if possible, regain control over the Earth. One big universe, one endless pvp session for all players.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't stop playing, Even started an english player discord server community to get us all together. Alot of the complaints i see about this game are directly tied to a lack of game knowledge imo, There's ways to avoid alot of the cruel endings i see players experiencing, if You're one of those players, Look for community for the game, You will find people willing to give you advice, In my server full of new players, Few of them already have a 2nd planet or more. Build fires to keep animals away while you gather, etc. I promise you the long period of time thing does benefit you in the end, Especially if youre smart enough to get production going while youre offline, you come back to a swath of resources and plenty of ways to invest them to make sure you stay alive. I'm sure there's alot of constructive feedback to be given to the dev to make this game better, But it truly scratches that itch for me and many other players ive talked to that are new to this game. Its that nostalgic RTS combined with allowing real life to still exist and not take away the fun for you. ( Dont wanna be offlined? Build good defenses. Dont think you have enough time because theres a dude with 30k influence on your planet and you just started out? Leave your colony in the settings, It literally has the option for you to give yourself better odds if you choose to. ) There are solutions to every issue you're encountering, Just find them before typing a review boys. Here's some feedback of mine to the dev: Transporting units through boats is nice but when you're the only player on your planet now tyrant or governer, It would be nice to have some supporting units for that stage of the gameplay. What i mean by this is, What if we had utility helicopters that only workers can board? ( I say workers only to save new players from having helicopters full of soldiers dropping in on them ) or some sort of mechanic that allows quicker transportation for your troops once its just you on the planet, And that idea makes sense right? I mean, If there's no more threats, Its time to focus on infrastructure instead of still playing like there's alot of threats to be found and taken out? Other than spiders and other wildlife, I dont see why there cant be more ways to improve your planet, Including but not limited to transporting workers to new locations easier and faster for polishing up a planets production and defense before you move on to a new planet. thoughts?
Okay so I'm about 30 hours into this and I'm hooked. Periphery Online is a persistent universe MMORTS. You land on some empty planet in a refugee capsule, build up a colony, and slowly fight your way toward retaking Earth in one big never ending PvP session that everybody shares. The part that got me is that your colony keeps going while you're offline. I'll log in in the morning, give orders, come back at night and the base has built itself out, resources are stacked up, walls repaired. Wars in this game play out over weeks, not some 90 minute match. Right now I just got my 4th telescope up and next time I log on I'm finally building a spaceport, hoping to get out there and colonize another planet soon. Theres only one other person on the planet Im on at the moment, and the dude went and attacked me so... yeah, its on now lol. My one real complaint is that it needs more players. Counts are low right now so it can feel kinda empty sometimes, and an endless PvP game really does live or die on population. But thats also exactly why I'd say give it a shot. Its a bold ambitious little game that just needs people, and 5 bucks to support one dev building something this big is a no brainer. Definitly worth it.
В первую очередь нужно похвалить автора за чистоту и честность. Я не могу сказать что меня как-то обманули. Поэтому негативный отзыв тут не потому что игра плохая, а потому что она мне лично не очень понравилась. 1. Гумозный геймлей - я в шоке и фрустрации от того что производство рядового юнита может длится 5 минут. Это натурально ужас - по часу ждать чтобы выполнить простые операции. 2. Скудность графики и дизайна - всё очень примитивно в том смысле что сделано из нескольких простых форм, а одни элементы не сочетаются с другими как-то детализованная моделька пехотинца с танком буд-то из детских рисунков. 3. Нулевое обучение на старте. Вообще ноль всего - как хош так сам и разбирайся с F1. 4. Ужасные лаги Если вы не готовы к гумозному геймплею эдж оф эмпайрс "спэйс эдишн" - лучше не играйте, но игру всё равно купите, как игра о которой все мечтали в детсве она стоит свою цену.
Eehm that game takes o looot of time
pretty good game has great potential id give it 5 stars im sure more stuff will come in the future worth the 10 bucks
i like it
Underrated
Game has bugs and is in early stages, but I have waited for a game like this forever. Complete freedom
good game for chads players
да
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |
| Hell Let Loose | $51.5M | 148.7K | 82% | $17.49 |
| Bodycam | $44.9M | 44.3K | 76% | $33.32 |
Related
| Slaughter Me Street: 1999 | $7.1K | 74 | 96% | $3.99 |
| Ticket | $7.1K | 53 | 96% | $6.00 |
| Beat Paws Odyssey | $7.1K | 53 | 91% | $6.99 |
| Swords & Bones | $7.1K | 86 | 93% | $4.99 |
| Town of Night | $7.1K | 168 | 50% | $1.99 |
| Axxx: Taught and fucked | $7.1K | 55 | 62% | $7.99 |