
When Ana receives an unexpected gift from her missing father, she is catapulted headlong into a mystery that will take her on a journey through time. At last she must decide if a perfectly predictable world is a curse on humanity or a triumph for mankind.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Polish*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1. The story is a historical time time travel mystery with a dash of quantum leap (a 90's TV show) inspiration. It's fairly solid and equally well written and like the average Hollywood movie you'll have to gloss over a little plot hole here and there. As you'd expect there's a twist and I'll happily admit for once I didn't see it coming. 2. Graphics and visuals are good, nothing spectacular, but, for a 7 year old indie point and click title, it doesn't look as old as it is. 3. The voice acting is well above and beyond what I was expecting for the price and certainly adds to the immersion and story telling. 4. As for the characters, as already mentioned voice acting is well done, the protagonist can, at times, be a little annoying and a couple of characters are (in my opinion) not particularly well written and in all my time with Perils of Man, I think I laughed once, maybe twice, curious considering graphics (again in my opinion) do tend to lean towards a more comical styling. That said the mechanical bird and the interactions between said bird and the protagonist are the highlights, sufficient as to make you care about them both, which is kind of important. 5. Gameplay is solid, no bugs, good pathfinding* and interaction, easily controlled just using the LMB and ESC key, although sadly little in the way of any real challenges or puzzles. The only real detraction in this area are the cut scenes which are only 30FPS, possibly even less and rather nauseating to watch. *With one exception being the transition area between the furnace and reservoir in the Theatre basement, which was badly coded/implemented. 6. All achievements can be earned in a single playthrough, there's no alternate endings and no replayability beyond earning achievements. So, do I recommend it... yes, while short, it is memorable. I would, however advise against a full price purchase simply for the fact that in the last 12 months it has spent more time on sale on Steam with a 50-90% discount than it has at full price. https://steamcommunity.com/sharedfiles/filedetails/?id=2776869418
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çizimleri sevdim point click hikaye oyunu hikayesi güzel oynanış biraz yavaş ama idare eder
[h1] Perils of Man [/h1] Nie nazywam się THOMAS, dobrze NIE THOMASIE!
Grafik ve sanat tasarımı oldukça güzel olan ve ondan da önemlisi atmosferi baya güzel olan bir point&click Perils of Man. Kayıp babasından beklenmedik bir hediye alan Ana'nın macerasına tanık oluyoruz. Hikaye güzel, bulmacalar ise fazla kolay. İndirimlerde mutlaka göz atılmalı.
Perils of Man, developed by IF Games and Vertigo Games, is a narrative-driven point-and-click adventure that skillfully combines mystery, steampunk aesthetics, and emotional storytelling. Released in 2015, the game follows 16-year-old Ana Eberling, who sets out to uncover the truth behind her father’s mysterious disappearance. Her journey gradually unveils a hidden family legacy involving a device capable of altering fate, intertwining personal drama with larger historical events. This combination of intimate storytelling and grandiose themes gives the game a distinctive identity in the adventure genre. The gameplay of Perils of Man emphasizes exploration and puzzle-solving, hallmarks of classic point-and-click adventures. Players navigate richly detailed environments, examine objects, and interact with characters to progress the story. Puzzles are designed to be challenging yet fair, striking a balance between rewarding experimentation and preventing frustration. While some tasks may occasionally feel repetitive, the game generally maintains a smooth and engaging flow. The interface is intuitive, guiding players naturally through Ana’s journey and ensuring that the narrative remains the primary focus. Visually, the game stands out for its striking, stylized aesthetic. The 3D animation and character design evoke a whimsical yet slightly eerie atmosphere, reminiscent of Tim Burton’s work. Environments are meticulously crafted, featuring intricate machinery, atmospheric lighting, and a variety of textures that reinforce the steampunk tone. This visual style not only enhances immersion but also reinforces the story’s blend of personal discovery and speculative technology. The attention to detail in both the characters and the settings ensures that exploration feels meaningful and visually engaging. The narrative is the centerpiece of Perils of Man, offering a thoughtful exploration of themes such as destiny, ethical responsibility, and the pursuit of knowledge. Ana’s character development is well-paced and compelling, evolving from a curious and determined teenager into someone confronting complex moral dilemmas tied to her family’s secret. Dialogue is well-written and voice acting is strong, giving weight and personality to the characters, and heightening the emotional resonance of key story moments. The blend of suspense, mystery, and character-driven drama keeps players invested throughout the experience. Despite its many strengths, the game has minor drawbacks. Some players have reported occasional technical issues, such as minor graphical glitches or brief audio inconsistencies. Additionally, certain narrative threads can feel slightly abrupt or unresolved due to the episodic structure, leaving players eager for continuation but also occasionally frustrated. However, these shortcomings are relatively minor and do not significantly detract from the overall experience. In summary, Perils of Man delivers a rich and immersive adventure that excels in storytelling, visual design, and puzzle-based gameplay. Its unique blend of mystery, steampunk aesthetics, and character-driven narrative makes it a standout in the point-and-click genre. While it may not appeal to those seeking fast-paced action, its depth, charm, and emotional engagement make it a highly rewarding experience for players who appreciate thoughtful, story-centered games. Rating: 7/10
Was quite surprised as I saw this game in my inventory which seemed hidden somehow. Plus, was a nice change in genre since I didn't play these kind of games that much. As a 16 year old girl you try to find your missing father by solving puzzles and traveling in time. The game has some bugs since it came from the mobile port but you can unsee them if you just try to enjoy the journey! [url=https://www.youtube.com/watch?v=LwjoIvkimN8] First 20min Gameplay here[/url]
In realtà, The Perils of the Men, sarebbe da recensire NEGATIVAMENTE a voler essere obiettivi. Innanzitutto il flusso di gioco è abbastanza breve e poverissimo al suo interno. Il gioco sembra volersi comportare come una ag classica in un primo tempo, e ne sono la prova gli enigmi presenti nella fase iniziale, in numero e qualità sufficientemente buoni. Ma poco dopo è come se ci se ne dimenticasse e gli enigmi diventano sempre meno e per lo più legati ad azioni necessarie a far proseguire la vicenda. Sembra quasi che all'improvviso si sia tentato di trasformare il gioco da un classico punta e clicca, ad uno narrativo esplorativo. Il problema è che si tratta di due generi molto diversi e che raramente possono coesistere; il primo richiede molti enigmi, location hotspot, oggetti da inventario; al secondo occorrono dialoghi, sceneggiatura più approfondita, sotto-trame e cosi via. Ma il gameplay impoverito di enigmi, necessari nel primo tipo, non viene arricchito degli elementi del secondo tipo. Per alcuni giocatori potrebbe perciò capitare di concludere il gioco con l'impressione di aver giocato poco e praticamente non aver fatto nulla. Perchè lo consiglio comunque? Beh, è una motivazione molto personale. Innanzitutto, il gioco ha un soggetto molto originale o comunque già trattato nel mondo fantascientifico ma mai in questi termini. La storia quindi è interessante anche se raccontata in modo molto affrettato e finisce per risolversi tutto negli ultimi cinque minuti di gioco che pure sono intensissimi. Anche l'atmosfera di certi scenari è molto accattivante grazie alle musiche suggestive scelte. Infine, il gioco è spesso scontato e venduto per pochi euro e si tratta di un indie fatto a basso costo un po' con kickstarter, un po' con sovvenzioni statali e voglio attribuire i difetti del gioco all'inesperienza e alla carenza di fondi. Ripeto, può non bastare a giustificare l'acquisto, ma io il gioco ogni tanto lo riprendo con piacere in mano. Quindi qualcosa di buono dovrà pur avercelo.
I played this almost a decade after release and wasn't really expecting much, but I quite enjoyed it. I think any old school adventure game fan wants to be a Bill Tiller fan from his having been one of the leading artists on Curse of Monkey Island (the amazing art of which is a key part of making it an all-time great) and other Lucas Arts classics. But unfortunately he's mostly flopped since deciding to change from being an artist to being a designer and writer. A Vampyre Story was abandoned unfinished (he's been talking about making a second part for 15 years now, but it's clearly never going to happen) and wasn't a good game at all even taking it as just a first chapter. Ghost Pirates of VooJu Island was an unplayable disaster. Duke Grabowski was another one that was abandoned after a very short, mediocre at best first chapter. So I was happy to discover that Perils of Man is short but tells a complete story and tells it well. The art is very good as you'd expect from Bill Tiller, the voice acting is excellent with the one notable exception of the protagonist's mother, the story is well written and entertaining, the puzzles are pretty basic but interesting enough mostly to keep the player motivated. The one major problem is that some of the environments are quite dark (with no brightness option in the settings), and there is no hotspot indicator. So it either becomes a tedious pixel hunt several times or you just need to check a walkthrough (as I did) when you're stuck and are pretty sure it's just because you missed some random object in a dark corner of some room.
Not for me, but great for middle grade. I played for over two hours & I didn't find the story & characters engaging. To be honest I find them rather annoying. The puzzles are simple & aren't fun, the point & click can be all over the place, just feels like it's there so it can have an excuse for gameplay. The animations & voice acting are great! for an indie title, they're outstanding. I can see younger audiences liking this. if you are or have an 11-year-old they would like this. It's their demographic this game targets. Disappointing, a good story should know no age. I won't be giving a rating out of 10, this isn't for me. I do recommend it for younger audiences. *key purchased from Green Man Gaming
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.