
Incredibly complex card-based roguelike that challenges you to learn and exploit the nuances of chance, mastering luck itself.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мне понравилось , но сложно
Я мечтал о такой игре всю свою жизнь, даже стал программистом, и научился рисовать пиксель-арт чтобы сделать самому. Как хорошо, что она вышла, и я могу насладиться, не запариваясь.
Если коротко- это те самые нарды с блекджеком и кибер-армянами). Целую рот этого казино. Особенно понравилась механика видимости карт,
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
像是个半成品,内容很少
too complicated for me. didn't understand the tutorial.
+Functional aesthetics +Feels semi-polished -Plays like a puzzle -Feels like a chore to play. This isn't for me. I could not find the fun at all. I would never recommend the game for myself so I won't do it to you either.
The game is too random for its own good. I get thats the whole point of the story "chaos" and all that but it doesn't really mesh well. In order to use your cards you have to roll a die and if you roll one of your hit numbers your card works. Unlike most deck builder dice games you know what the number is at the beginning of the round, here you commit a dice to a card and if it doesn't hit that cards doesn't do anything for the round. At the beginning of the round you'll be told number 1 through 5 will hit. Say you play a dice on a card and you roll a 5. That card will work but now only numbers 1-4 will work for future cards. That doesn't sound so bad but the game is balance around you consistently rolling 3 success in a row to active you energy lock ability which brings the next big issue. The biggest problem is to do anything meaningful you have to boost your energy. Attack damage and blocking are all based on your energy level. If you don't boost your energy you'll end up doing 5 damage to enemy that has 100 health. You also get about 1 to 3 attacks a round. The issue is you energy level returns to normal every turn unless you can get 3 successful rolls in a row. It feels real bad to spend 3 rounds working up to 40 energy only to miss a 80% success chance on attack, fail to roll for block, have you energy then drop to 5 and lose a third of you life from the attack because you got two bad rolls. The game demands you set up these long combos but the system is designed against them. The game also doesn't heal you between battle so one bad roll is felt the entire game. The only place you can heal are at upgrade stations and you have to decide to recover health or increase your starting energy. Best way to describe this game: "You need careful plan out your entire turn and don't make any mistakes. Opps you rolled a 4, too bad you lost 25% of your life"
Понравилась! Игра про контролируемые случайности, нарисована красиво, испытания хороши. Даже мне, умному, оказалось затруднительно пройти все )) Купил со скидкой, жалеть эти бабосы не буду, игра отстояла право свое, по крайней мере пока
번역이 엉성하고, 튜토리얼 봐도 이해 안 감
I played though the tutorial and one complete run (which I won, just barely, on my first attempt). Like others have said, this is a game for those who are patient enough to think through each and every action before proceeding. If you don't plan ahead, you'll end up in a world of hurt pretty quickly. What I really love about the game is it executes a concept and mechanics that I've not seen in other games and it does them well! Great job, dev.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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