
With superb script and calm narrative style, Perfect Crime will reproduce every detail of a criminal case. How to make use of common objects to make a perfect crime is all up to you. An editor of cases is accompanied if help is needed. Now it’s time to log on and create your own murder.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一般,就比如第一关,掐死没有对应的消除证据选项
挺好玩的呀
太垃圾了,毫无逻辑。智障考核,只要你的嫌疑分不是最高的。哪怕你当面杀人也不会被认凶手。
还挺有意思的,就当休闲游戏,不过凶手指认太呆了
豪完
it's a very different experience from most mystery games, sometimes I feel scared of myself because I am taking pleasure from taking people's lives and scapegoating innocent others. Guilty fun.
The game is bugged couldn't even start tutorial case, the english translations are poor, not horrible as in totally unplayable, but that wont matter if I can't even start a single case.
Might be a fun game, wouldn't know. Literally couldn't start a single case, it froze every time.
根本没法玩,按键不让改就不让改吧也不说键位是什么,门都打不开
作为一款颠覆传统推理玩法的创新佳作,《凶手不是我 Perfect Crime》以“扮演凶手实施完美犯罪”为核心设定,跳出“侦探破案”的固有框架,让玩家在刑侦逻辑的博弈中,体验掩盖罪行、伪造证据的独特快感。极简界面风格搭配沉默忧郁的背景音乐,瞬间将人拉入紧张的犯罪策划氛围,大字体设计对玩家友好,操作逻辑清晰易上手。 游戏的核心魅力在于贴近真实刑侦的策略深度:玩家需完整规划犯罪流程——选择凶器与作案时间、制造不在场证明、处理现场痕迹,甚至利用NPC性格差异(胆小者报警、胆大者留痕)转移嫌疑。行动中的每一步都暗藏风险,掐杀目标会留下手臂抓痕、触碰物品会遗留痕迹,心理压力值的设定更添真实感,压力过高将无法执行危险操作,唯有回家休息才能缓解。破案阶段警方会通过排查不在场证明、调查痕迹锁定嫌疑人,嫌疑值机制让每一个细节决策都关乎成败,而多路径达成“完美犯罪”的设计,让重复游玩充满探索乐趣。更值得称赞的是内置案件编辑器,玩家可创作专属案件并上传分享,极大拓展了游戏生命周期。 遗憾同样突出:玩法框架限制较严,玩家想象力难以充分发挥;核心内容体量偏少,仅含主线八章节与两个独立案件;部分逻辑判定不够严谨,嫌疑值计算略显程式化,偶有恶性BUG影响体验。此外,密码输入需手动复制、必须收集全部证据才能推进的设定,也增加了操作繁琐度。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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