
A minimalist puzzle game built around falling five-block shapes. Clear lines, discover patterns, and solve original spatial challenges.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Originally developed in 1987 by independent developer Gennadiy Balagurchyk, PENTO is a minimalist puzzle game centered around falling five-block shapes. Designed with clarity and precision in mind, it offers focused, elegant gameplay that rewards spatial thinking and careful decisions.
Simple to learn, satisfying to master — PENTO delivers an original experience shaped by logic, geometry, and rhythm.
Rotate and place five-block shapes (pentominoes) on a grid to form and clear horizontal lines. As the game progresses, new combinations and placement challenges emerge. There's no rush — just space, motion, and mental flow.
Original five-block shape logic and placement mechanics
Local score tracking to challenge your personal best
No pressure — play at your own pace
Clean, distraction-free visuals
Intuitive keyboard controls
Lightweight — under 100 MB, runs on almost any PC
Planned updates include:
Visual themes and backgrounds
Challenge modes (timed runs, limited moves, puzzle goals)
Online leaderboards
Difficulty settings
Optional music and ambient sound
PENTO is perfect for:
Puzzle fans seeking a fresh and self-contained design
Players who enjoy spatial reasoning and pattern discovery
Gamers looking for short, thoughtful sessions
Anyone who values minimalism and gameplay clarity
One extra block. Infinite new ways to think.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The classic Tetris experience with a charming and nostalgic atmosphere. The visuals are simple yet effective, making it easy to get immersed in the gameplay. However, the lack of sound effects or background music makes it feel a bit empty. Adding audio would greatly enhance the overall experience.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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