
PengPong is a bullet-hell roguelike where pinball meets gambling. Bounce your way through chaos and bet it all to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
PengPong is a bullet-hell roguelike where your only hope for survival is to bounce weapons, items, and... well, pretty much anything that moves. Remember: if it’s not bouncing, you’re doing it wrong. Bounce hard, bounce well, and don’t stop.
Survive the Chaos: Master an endless array of character and weapon combinations to be the last penguin standing.
Physics is Your Weapon: Forget direct hits; momentum and angles are everything. Bounce hockey pucks, guns (yes, you throw them), earphones (this one too), and even pufferfish! If it doesn’t hit them the first time, just keep bouncing it until it does.
High Stakes, High Rewards: Every wave ends with a choice. Will you sign a brutal contract, go all-in at the gambling den, or play it safe at the shop? The choice is yours.
Infinite Synergy: With over 300+ items, every run creates a unique whirlwind of possibilities and chaotic variables.
Rise to the Top: Compete with players worldwide and prove your skills on the global leaderboard.
Cute but Creepy: Immerse yourself in a world inspired by vintage animation; where "adorable" meets "disturbing."
Hit the jackpot in our gambling mini-games and watch the difficulty melt away! But don’t get us wrong, PengPong isn’t a gambling simulator. It’s just a friendly, neighbourhood bullet-hell roguelike starring a very cute penguin, and its even cuter friends. Mostly.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 315reviews | 85% | — | $120.4K |
| $10.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
적당히 만족스럽네요. 업데이트 예고로 잠긴 스테이지가 얼리억세스 느낌 나서 아쉽네요. 이 부분이 게임 전체의 가치를 같이 끌어내리는 느낌.
このローグライトというジャンルに新鮮な風を吹き込んだ作品で、『Cuphead』を彷彿とさせるグラフィック、ワクワクするサウンドトラック、そしてユニークなゲームプレイが魅力です。 TOKYO GAME SHOW 2025でこのゲームをプレイする機会があり、アートスタイルとゲームプレイにすっかりハマりました。気づけば30分以上プレイし、異なる戦略を試しながら2回も最後まで遊んでいました。毎回どんな結果になるのか、そのワクワク感がとても印象に残っています。 製品版では当時展示されていたバージョンからいくつか変更されていますが、率直に言って、その変更は良い方向に働いていると思います。より歯ごたえのあるゲームになり、その分、成功したときの達成感も大きくなっています。 2.5時間ほどプレイした時点で、武器のほとんどはアンロックできたようですが、まだ解放していないキャラクターやアイテムがいくつも残っています。そして昨年プレイしたときと同じように、新しい戦略を発見する楽しさを求めて、つい何度も挑戦したくなります。ステージや難易度もかなり用意されているようで、さらにエンドレスモードもあります。個人的には10時間くらいなら余裕で楽しめそうですし、30時間ほど遊べばさすがに飽きてくるかもしれません。 価格を考えると、この内容はかなりお得だと思います。韓国のデベロッパーから、これほど活気と個性にあふれたローグライトが登場したことに感心しました。キャッチーなアートスタイルに、洒落た音楽と気持ちのいい効果音が見事に組み合わさっています。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain
Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢削玩家加强怪 差评不谢
The basics of PengPong are pretty simple, and they go as follows. Choose a character, and every character has something special that they do. For example, one of the things that the Otter can do is double the weapon count. After that, you choose a weapon, and again each of them does something different. I’m partial to the headphones, but there is a wide selection to choose from. Unfortunately, it feels like some of them got more care than others. Once you do that, you hop into a stage and get going. The basics of the game are pretty simple once you figure out what’s going on on screen. The gameplay loop reminds me a lot of PinBall which makes sense. I found the sound design, gameplay loop, and art of the game to be extremely entertaining. I just wish there wasn't a huge black area telling you that it would be added in a future update. Don't show us promised content until it's time to release it.
단순히 재밌는 게임이지만 오래할 게임은 아닌것같음. 게임이 너무 쉬우면 재미없습니다.
Love it, very fun and cute art
Juego infravalorado por el momento es muy bueno y entretenido como ya saben tienen mi twitch: leonelstrecci hago variety y aca estoy por si tenian dudas
爽,有趣,等更新
[h1][b]复古迪士尼橡皮管画风的类土豆兄弟(弹企鹅》,为何复刻出至爽的物理弹射的弹幕肉鸽清怪体验?[/b][/h1] [hr][/hr] 市面上肉鸽赛道已经足够拥挤,这种拥挤甚至带到了特定赛道,比如说[b]《土豆兄弟》开创了限制图区内的闯关肉鸽,于是就出现了“类土豆兄弟”这一个子赛道,而当赛道中出现新作,其想要足够吸引人,就至少需要添附新衣装:比如说画风上,机制上以及内容上,这样,既新又爽才会有玩家买账。《弹企鹅》这部新作就是该赛道中相当出众的黑马。[/b] [h2][b]第一层衣装:怀旧滤镜体验童真动画,轮子妈希维尔般独特的弹射手感[/b][/h2] 游戏本身在手绘感上,就体现了上世纪三十年代橡皮管彩色动画的质地。如果玩家是《茶杯头》那种赛璐璐画风、《神探鼠杰克》Q弹动画感的受众,本作同样也会相当戳你。对于我个人而言,企鹅行走时的憨态可掬、弹球时的那种反弹感,甚至怪物突进时的丑萌感都有那种[b]DUANG DUANG的感觉[/b],这种动画本就天然适配爵士风的喜感BGM,而且与本作这种[b]快节奏高频触碰的玩法契合,且有弹性的视觉表现力。[/b] 但不止于画面上的独特,这种形变感也让游戏存备顺滑的物理手感。弹球玩法本质上是手动触发后,主武器弹球将沿迹[b]冲击[/b],触及障碍物或者打击到怪物后触发[b]反弹[/b],而[b]反弹[/b]次数达到上限后,弹球便会在场中停下,过一段时间[b]归附[/b]到主角身边。在每一关的时限之中,出手后造成的有效伤害愈多,越能在关卡内取得更多金币与升级。 [h2][b]第二层衣装:以“弹”侧重的爬塔构筑闯关设计,聚怪后越来越强的弹幕雨[/b][/h2] 前面说的基础攻击手段会让玩家考虑单次出击的收益,因此玩家需要考虑角度和自身角色的移动;[b]但一旦置于肉鸽感的清怪快节奏中,最终就会演化为强构筑带来的无死角弹幕洗礼才是王道,[/b]随着关卡通过,玩家可以吸附经验取得升级,升级的三选一除了常见的属性(攻击、暴击率、角色移动速度、经验获取等),还有专属于弹球的升级,比如说[b]弹球反弹的次数上限、归附速度等[/b],虽然相对于土豆兄弟,主武器流派构筑可能相对少了点,但是专精于弹球本身,带来的迸射弹雨又是独一份的风味。 除了属性提升,给构筑带来更快质变的当属[b]各类特殊遗物,比如说一些副武器可以加持在身边(铁球),或是一些特殊能力(弹球可分裂、角色血量可以即时回补,或者另外依据玻璃爱心(临时血量)的破碎带来暴击提升),这些能力均可以彼此交叠,最终的弹幕将能极有视觉冲击地刷怪。[/b]这些能力地获取除了定期进入商店进行购买,还能在战斗中开宝箱获得,比如说打败精英怪后可以取得三选一的宝箱,捡到星星之后可以抽选一个能力(有点类吸血鬼幸存者)。[b]比较难绷的是,这里商店老板是可以受击爆金币的,但是打击几次其缩回洞中后,之后进入商店就唤不出他了,更无法进行商店购买。[/b] 以上的能力之外,还有一些强效能力,这些能力可能一局之内只能获得两三次,但是无疑给属性、特殊能力之外外扩了战力增长的空间;在单局的策略中,因为倒计时结束会自动收集所有未拾取的掉落物,所以玩家优先聚怪清图,打出更多有效伤害,无需顾虑没拾取的东西。在单局之内爬层,爬层后又进入大地图的不同难度闯关,玩家一边在新周目中解锁新能力、角色以及弹球武器,一边心甘情愿在进入一关关弹杀盛宴。 [h2][b]第三层衣装:不仅是弹球,局外升级的经济资源还需要有精算赌徒心理[/b][/h2] 游戏既有“刷图攒钱→进商店花钱→变得更强→刷图攒钱“的传统爬塔肉鸽成长循环,但是让我觉得会有种投资玩法在里面,是因为游戏金币既是局内换取成长的货币,又是局外升级必须的资源,相比于其他肉鸽会有以将局内外货币区隔(也就是局内货币归局内,一局结束后通过结算/或者另行确定特殊资源来带出局外货币)。 毕竟金币本身成为了通用货币,那么玩家就需要在局内变强之前想想自己是不是应当花完全部金币,还是结余一些带出局外。[b]而且专为金币赌狗设置了老虎机房间,玩家可对5*3的老虎机投注金币,然后静待金币利滚利或者覆没。因此,面对战斗,玩家还可以弹球以对;但是面对风险,或许收起贪婪,小赌怡情才是上策。[/b] [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Great game. I normally do not enjoy the survivors like games but this one is great because you have control over your attack.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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