
PegIdle is a Pachinko idle game! Aim and shoot your balls to clear all the pegs on the board. Recieve gold by hitting the golden pegs or by landing balls into the moving bucket. Purchasing auto ball drop will automaticly drop balls onto the board. Spend your gold on new balls and ball upgrades!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Aim and shoot your balls at the pegs to clear the board!
In PegIdle, your goal is to clear the board of pegs. Each time a board is cleared, a new one spawns. Each time a new board spawns in, each peg has a chance to be a golden peg, prestige peg, or other unique pegs. Hitting golden pegs will give you gold, which can be spent on new balls and on ball upgrades. Gold is also aqcuired by dropping balls into the moving bucket. Both the bucket and the golden pegs can be upgraded!
Prestige points can be aqcuired by hitting prestige pegs! Spend your aqcuired prestige points on permanent prestige upgrades.
KEY FEATURES
20+ Balls
7 Different pegs
150+ Prestige upgrades
10 Levels
37 Challenges
AND MORE!
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
110h全成就 很本格的弹珠机题材挂机游戏,太本格了,全程就是点点点、等待、重生、循环,这种本格的挂机类游戏评价一般很两极分化,但是我是挺爱玩的,想玩的时候点点点有明显反馈,不想玩的时候扔在一边增加的也不算慢。后期全成就没有拖太久进度,整体节奏还是比较舒服的。 但是我目前玩到现在有个问题: 没有多倍升级。一个弹珠得升级几百次,纯靠手点,纯折磨,我没在旁边配个bongo cat,不然一个重生至少得点几万下。 二编:我找到多倍升级了,在右上角设置的下面有一个小箭头和一个感叹号,那个点开能多倍升级,但是也只能选1倍和最大倍数升级。
다른 아이들러 게임보다 힘이 빨리 빠지는 느낌 보는맛은 평범하게 좋음
모든 도전 과제 완료. 이 게임의 도전 과제는 단순 노가다만 있고, 딱히 신경 쓸 것 혹은 하기 번거로운 것은 없다. 마지막으로 클리어한 도전 과제가 '공 10m개 투하하기'다. 옵션 오른쪽에 '통계'에서 '총 투하된 공'을 얼머나 했는지 볼 수 있다. 다른 거 다 클리어하고 봤는데, 8m 중후반이었다. 이거 1개 때문에 다른 거 다 끝냈는데도 2시간~3시간 정도 더 소비했다. 또한 모든 것을 클리어하고 프레스티지 점수(스킬 포인트)가 62m 정도나 남았다. 초중반에 스킬을 1시 방향(프레스티지 구슬 관련)에 있는 것들 위주로 찍었기 때문이다. 도전 과제 '공 10m개 투하하기' 때문에 골고루 올리는 것을 추천한다. 그래야 뒤에 레벨 공들을 업그레이드해서 더 빨리 끝낼 수 있다.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全実績解除完了 最初期こそ手動でポチポチ玉打たないとですがすぐ自動で玉降らせられるようになるのであとはLv上げられるもの上げて適当にプレステージしてアップグレード取って行けばそのうち全実績解除まで辿り着きます 効率追い求めるタイプのインクリメンタルなクリッカーではなく気が向いた時にちょっと触ってLv上げやプレステージしてあとは気が済むまで眺める完全放置系です プレステージ・アップグレードは中心から真上に伸びてるLEVEL1-10(プレイSTAGE開放)を優先して取っていくと捗るかもしれません
PegIdle is an idle game that takes inspiration from classic peg-dropping arcade mechanics and transforms them into an engaging progression-focused experience. Developed and published by EagleEye Games, it revolves around dropping balls onto a board filled with pegs, where every bounce contributes to your earnings and long-term advancement. While its premise is intentionally simple, the game steadily introduces enough upgrades, unlockables, and automation systems to keep players invested well beyond the opening hours. Rather than overwhelming players with complexity from the beginning, it gradually expands its mechanics, making every milestone feel like a meaningful step toward greater efficiency. The heart of the experience lies in its satisfying gameplay loop. Every launched ball ricochets unpredictably across the board, striking pegs that generate resources before eventually falling into a moving bucket capable of providing bonus rewards. As more boards are cleared, players encounter special peg types that increase earnings or contribute to prestige progression, encouraging them to think beyond simply clearing each stage. Although luck naturally influences the trajectory of every ball, the game's emphasis is placed on improving the systems behind each run through permanent upgrades instead of relying purely on fortunate bounces. Watching a carefully upgraded setup produce increasingly impressive results becomes one of the game's greatest pleasures. Progression is handled with the addictive rhythm expected from a quality idle title. Gold earned during gameplay can be invested into unlocking new balls, strengthening existing ones, and improving the efficiency of the moving bucket. Automation gradually takes over repetitive tasks by allowing balls to launch automatically, reducing the need for constant interaction while ensuring progress continues at a steady pace. Prestige mechanics provide another layer of long-term motivation by rewarding players who choose to reset their progress in exchange for permanent bonuses, making subsequent playthroughs noticeably faster and more rewarding. These interconnected systems create an enjoyable sense of momentum that constantly encourages players to chase their next upgrade. PegIdle also deserves praise for its approachable presentation. The visuals are colorful and uncluttered, making it easy to follow the action even as dozens of balls bounce across the screen. Its interface keeps important information readily accessible without burying players beneath complicated menus or excessive statistics. The relaxing pace makes it equally suitable as an actively played game or as a background experience that players check periodically throughout the day. Fans of incremental games will likely appreciate the careful balance between active decision-making and passive progression, while newcomers can comfortably learn the mechanics without feeling intimidated. The game's biggest weakness is that its formula remains largely consistent from beginning to end. Although additional upgrades and prestige systems add depth, the fundamental objective never changes dramatically, which may cause some players to lose interest after extended sessions. Those hoping for frequent gameplay surprises or significant shifts in mechanics might find the experience somewhat repetitive over time. Nevertheless, this consistency is also part of the game's appeal, as it focuses on refining a satisfying gameplay loop rather than constantly introducing new systems that could disrupt its relaxing nature. Overall, PegIdle succeeds by delivering exactly what fans of incremental games expect: satisfying progression, rewarding upgrades, and an endlessly appealing cycle of optimization. The combination of physics-based peg gameplay and idle mechanics creates an experience that is easy to understand yet surprisingly difficult to put down. EagleEye Games has crafted a polished title that embraces simplicity while providing enough strategic depth to keep progression feeling meaningful. It may not reinvent the idle genre, but it offers an enjoyable and well-executed take on the formula that is easy to recommend to players who enjoy watching carefully built systems become increasingly efficient. Rating: 7/10
This game is ok, I feel it was a little slow and just took too long to make significant progress. I am not a min maxer and was not trying to make things go the fastest way possible, but from an average gamer it took about 140 hours or so to get max achievements in this game and that was just from checking in on it now and then. I am sure I could get all the achievements in 100 hours if I really focused on it but thats not the point for a game like this. Just be prepared for a lot of play time if you are seeking all achievements.
Short but fun incremental game.
passez votre chemin.
i lowkey am addicted to this game
まぁまぁ良かった。 序盤の面白さの加速が遅いのと、悪い意味でやりごたえが有る最終目標がちょっとネック。
Players by region
Where this game's players are, estimated from review languages.
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