
PEAK is a co-op climbing game where the slightest mistake can spell your doom. Either solo or as a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center. Do you have what it takes to reach the PEAK?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 355.71/day in the week to Sep 18 → 267.8/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
PEAK is a co-op climbing game where the slightest mistake can spell your doom. Either solo or as a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center. Do you have what it takes to reach the PEAK?
WORK TOGETHER
Need a Hand? You’ll need to rely on your friends to have any hope of scaling the mountain, which changes every single day. Help each other up ledges, or place ropes and climbing spikes to make the way easier for those who come after.
CLIMB
The Mountain Takes no Prisoners! Climb through 4 biomes on your way to the PEAK, each with their own life-threatening obstacles. You’ll need to scavenge for questionable food to survive, and manage your injuries carefully - every setback limits your stamina, making it harder to climb.
SURVIVE
Prepare For the Worst: Discover a variety of helpful survival items, from energy drinks to climbing spikes to the mysterious Anti-Rope. You’ve got no hope of making it to the PEAK unless you press every advantage given to you.
A NEW ISLAND EACH DAY
The game's map rotates out every 24 hours! Try out the new layout each day, or give the same island multiple attempts in a day until you conquer it.
EARN BADGES
A Well-Seasoned Scout: Show off your survival prowess with dozens of badges to earn and cosmetics to unlock.
CLIMBING IS BETTER WITH FRIENDS
Multiplayer in PEAK is friends-only - invite up to three other scouts through Steam to climb together, or face the mountain alone if you're really brave!
FEATURES
Climb with a total of 4 friends
Communicate through proximity chat
4 different biomes to ascend through
A bunch of questionable foods
Lots of different climbing items
Campfires and marshmallows
Character customization
Online co-op and offline single player
Ghosts
Updates
Engagement
Reviews
Themes across 3588 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ta weno
its honestly peak
Tis game is peack but whoever decided that it was a good idea to add mach 15 winds to roots should be publicly shot by firing squad. it is actually so annoying that you can just die because the wind blows at the wrong time and you cannot do anything about it unless you have a full bar of stamina and a wall to grab onto. there are so many ways to fix this problem such as decreasing the strength if you are grounded or adding any warning that the wind will blow (like how in alpine the wind visually appears significantly before you start getting cold). the stupid wind makes roots by far the worst biome to play and is the only biome I haven't had a single minute of fun climbing. the zombies and the spores and the trees are enough to make it a distinct biome without stupid wind that can kill you without any counterplay. nerf wind. other than that 10/10game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.6M | 108.4K | 92% | $19.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.8M | 76K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 163.5K | 94% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.9M | 22.9K | 90% | $7.99 |
Latest in each market: best RU #33, worst US #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 213.56/day in the week to Aug 4 → 382.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's Peak!
1
PEAK is one of the most enjoyable co-op climbing games I have played. What makes it stand out is that it truly encourages teamwork. You cannot just run off on your own and expect everything to go smoothly. Communicating with your teammates, helping each other climb, and working together to overcome obstacles makes every expedition feel rewarding. One thing I really appreciate is how the developers add new maps every day. That is a lot of work, and I am thankful for the effort they put into keeping the game fresh. Having a different mountain to climb each day gives players a reason to come back and experience something new. It keeps the gameplay exciting because you never know what challenges or routes you will encounter next. I also like the badge system because it encourages players to try things they might not normally do. Some of the badges require completing fun and silly challenges, like eating five different kinds of berries. Little objectives like these add extra replay value and make exploring the mountain even more enjoyable. The climbing mechanics are fun and satisfying, and every successful climb feels like an accomplishment. Whether you are carefully planning your next move or helping a teammate reach the next ledge, the game does a great job of making teamwork the most important part of the experience. Overall, I think PEAK is an amazing co-op game that rewards teamwork, exploration, and communication. If you enjoy climbing games that challenge you and your friends to work together, this is definitely a game worth playing... If your friends don't leave you.
jogo otimo muito bom
Amazing game but needs a online mode
Es un buen juego
.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.