
P53:MONARCH is a tactical shooter developed by Dirty Bird Games - bringing back close-quarter fights, skill-based tactical combat, nostalgic inspired gameplay, and unique team communication. Join the fight and lead your team to round based - heart pounding victory!
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played this game since last year only because my longtime friend ELiTE_KiLLeR bought me a testing key and was supporting it as a main community manager/tester. Doesn't play like socom, has a lot of bugs, missing a lot of features. The main developer often gets drunk and streams the game, then screams at supporters. Everyone is entitled to their own opinion, and mine is that this game is trash. "YOU'RE NOTHING.... YOU'RE A PERSON!!" - FOUR
Great game for the Socom Feel ! Still in early access but it’s already great ! Great Job!
i never got the chance to play it
After playing it for a few hours I can see there is love here. Playing maps from the socom franchise really brought back some fun memories. Sure the game is a little buggy but that will change as time goes on. Guns seem to all feel different from one another not just looking different. Maps are really well made when it comes to choke points and alternate paths to flank. The recreated maps stated earlier are amazing. I havn't played socom in a long time but fell right at home playing on Rig witch is Fostfire from Confrontation The Devs in the game welcomed me with open arms and took feedback pretty well, even answered questions and helped me set up a controller since Im not the best with mouse. I would recommend this game for any true Socom fan that can understand games take time to build and can move past the bugs. All the hate towards this project least for me seems pretty unfounded. You owe it to yourself to try the game if your a fan or someone new looking to try something different with a decent community that will help and devs willing to play with you. The game can only get better from here and I am foolish that I had this game in my library for so long and it took to now to get on and try it
⚠️Dear PEAK.53 Community⚠️ We are thrilled to reconnect with you and share the exciting progress we've made on our journey together. From the inception of our crowdfunding campaign to the latest updates, your unwavering support and belief in our vision have been instrumental in bringing PEAK.53 to life. Today, we want to reflect on the promises we made during our original crowdfunding campaign, provide an update on how we've delivered on those commitments, and highlight the additional features we've introduced beyond our initial promises. This journey has been challenging yet incredibly rewarding. We've faced numerous obstacles, but the dedication and passion of our team, combined with your encouragement, have driven us to push the boundaries and continuously improve PEAK.53. We thank each and every one of you who has played PEAK.53, and we sincerely hope that our hard work is appreciated. 💥Crowdfunding Campaign Promises vs. Deliverables💥 Immersive Voice Overs ❓Promise: We committed to providing immersive voice overs to enhance the gaming experience. ✅Delivered: We have successfully implemented immersive voice overs, adding depth and realism to the game. Classic 8v8 Matches with One Life Per Round ❓Promise: We promised classic 8v8 matches with the intense challenge of one life per round. ✅Delivered: This feature has been fully realized, offering thrilling and strategic gameplay that stays true to our vision. Classic Suppression and Demolition Game Modes ❓Promise: We pledged to include classic suppression and demolition game modes. ✅Delivered: Both game modes are now integral parts of PEAK.53, providing diverse and engaging gameplay options. Limited Loadout Experience ❓Promise: We aimed to offer a limited loadout experience, including one primary weapon, one secondary weapon, frag grenades, and one utility item. ✅Delivered: This feature has been successfully integrated, ensuring a balanced and tactical gameplay experience. Simple UI Without Overcomplication of Design ❓Promise: We promised a straightforward and user-friendly interface without overcomplication. ✅Delivered: The UI has been designed to be simple and intuitive, allowing players to focus on the game without unnecessary distractions. Lobby System ❓Promise: We committed to providing a lobby system for easy matchmaking. ✅Delivered: We initially delivered a robust lobby system and have since upgraded to a dedicated server system for enhanced performance and reliability. Scoreboard Showing Kills and Deaths ❓Promise: We promised a scoreboard that tracks and displays kills and deaths. ✅Delivered: The scoreboard is now a feature in the game, providing players with essential performance metrics. 4 — 07/05/2024 5:46 PM ⚠️Additional Features Beyond Original Promises⚠️ We are proud to share that, beyond our initial promises, we have gone above and beyond to introduce several additional features to enhance your gaming experience. These developments came after our original commitments and represented our dedication to continually improving PEAK.53 ‼️Victory Dance System Players can now perform victory dances over eliminated opponents, adding a fun and expressive element to the game. ‼️Knife Stealth System A stealth system has been introduced, allowing players to execute quiet knife attacks for strategic takedowns. ‼️Prone System Players can now go prone to sneak low and move stealthily, adding a new layer of tactical gameplay. ‼️Ladder Climbing System We've implemented a ladder climbing system, enabling players to reach new heights and explore different vantage points. ‼️Weapon and Drop System Players can pick up weapons from fallen enemies, providing more dynamic and opportunistic gameplay. ‼️Leaderboard System A comprehensive leaderboard system tracks player performance and rankings over time. ‼️Ranking System Our ranking system offers players a sense of progression and achievement through ranked gameplay. ‼️Respawn and Warmup System Before matches start, players can engage in a respawn and warmup period to prepare for the game. ‼️Player Voting System Players can now vote to kick disruptive players from a lobby, ensuring a fair and enjoyable gaming environment. ‼️Map Voting System A map voting system allows players to choose which map the server will play next. ‼️Outfit System Players can customize their look with an outfit system, allowing for personalized in-game appearances. ‼️Steam Store We've launched a Steam store where players can purchase new items to enhance their gaming experience. ‼️In-Game Chat System An in-game chat system enables players to communicate via text while on the server. ‼️Voice Chat System A voice chat system allows players to use microphones to communicate in real-time during gameplay. ‼️Breach Wall Mechanic Players can now breach walls, creating new pathways and strategic opportunities in the game. ‼️Compass and Marker System A compass and marker system helps players find objectives on each map, improving navigation and strategy. ‼️Dynamic Grenade System We've added a dynamic grenade system that reacts to players' locations within certain areas of the map. ‼️Increased Player Lobbies We've expanded player lobbies to accommodate 32 players, doubling our original promise of 16. ‼️Additional SOCOM Maps Instead of the promised 3 SOCOM maps, we have delivered 10 maps over the past two years. ‼️Flashlight and Night Vision System We've introduced a flashlight and night vision system, adding a new dimension to night-time gameplay. Moving Forward As we reflect on our journey, we are proud of the progress we've made and grateful for the unwavering support of our community. Each feature we promised has been carefully crafted and delivered to meet the high standards we set out to achieve. Moreover, the additional features we have introduced represent our commitment to going above and beyond to enhance your gaming experience. We remain dedicated to listening to your feedback, continuously improving the game, and pushing the boundaries of what PEAK.53 can become. Thank you for being an integral part of our journey. We look forward to continuing this adventure with you and reaching even greater heights together. Thanks again, 4️⃣
Так, подождите. Я могу сделать отзыв на игру, которой у меня нет?
IT HAS GOOG GRAPHICS GOOD BULLET DROPS REALISTIC SHOOTING N SOUND JUST NEED PEOPLE TO PLAY
Fun, not many third person shooters that can capture the thrill of a gun fight. I feel like once the mechanics are polished a bit more this will be a masterpiece in its own right. Small development team? Maybe one developer? My first day playing & there was an update available.. thats dedication. Development actively playing the game with the players and acquiring feedback is phenomenal. Unban me off the discord though your discord bot is TWEAKIN LMAO
Ive been playing since early access of day one with the OG's. I ♥♥♥♥♥♥ love this game and the people who apart of it. I played H-Hour and all the socom based games from insurgency by far this the best gameplay feel close to socom. I love third person shooters and if you love third person shooter games. Your going to love this.
ignore anybody that reviewed this game before 7/19/24 . the most recent update has brought back life and great potential to what could be the next Socom. The game has better graphics, gunplay, and the developer is making updates often to make the game even better. With more activity from the 3rd person shooter community, this game has a chance to be ground breaking. I recommend giving this game a download , def worth it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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